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Grand Theft Auto IV


KnackChap
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Why hasnt M$ revealed details of the GTA IV DLC yet ?  

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Frankly speaking, between Tony Montana and Vercetti, I hardly find any similarities !

 

Majorly, Vercetti doesn't use as many F-words !

 

Vice City didn't have any F-words as far as I remember. But the the setting and main character was clearly inspired by Scarface.

- Check the Starfish Island mansion - exact replica of Tony's mansion.

- Vice City - replica of Miami, FL

- Malibu Club - exact replica of the Babylon Club from Scarface

- Both are set in the late 80s.

- The Hawaiian shirt

- Lance Vance was kinda like Manny (only Lance was actually an a**hole)

- Chainsaw in the bathtub during one of the missions

- The last mission was very similar to Scarface

 

There's a lot more but that's all I can remember right now. The only differences being that Tommy wasn't a druggie and wasn't Cuban.

 

 

GTA III was loosely based on The Godfather, although it was set in modern times the Mafia played a big role while San Andreas was based on black gangsta flicks like New Jack City. So far GTA IV doesn't seem to follow any movie trend... but I'm sure there will be some references to gangster flicks.

 

I guess CJ of GTA San Andreas was a spoof of 50 Cent aka Curtis Jackson....All the gangsta wanksta crap

IMO GTA Vice City was the best! But now looks lke GTA IV is gonna replace it as the best! :(

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GTA IV Gameplay Handson (X360)

 

From Gamepro

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GamePro's the first to play the biggest game of 2008.

 

Playing a Grand Theft Auto game before release is almost unheard of-Rockstar protects it babies closely. So you can imagine how it felt to dive into Grand Theft Auto IV a full three months before it hits the public. It's like Christmas morning all over again!

 

Grand Theft Auto IV's goals are quite ambitious. It seeks to redefine open-world gaming and present Grand Theft Auto in the way we've always wanted. We tolerated the flaws of the GTA series-the gritty graphics, the low-res textures, the clunky character models- for so long simply because the core gameplay was that good.

 

But with GTA IV, it's a whole different ball game. This is the game that GTA fans have been waiting for, not just in terms of densely detailed graphics, but as a complete video-game package. For an hour and a half, we romped through the high-def streets of Liberty City, plowing through police barricades and mowing down scores of lowlifes. Here's how it all went down.

 

With controller in hand, I took a moment to take in the sights and sounds of Liberty City. Passing cars, an occasional horn honk, and some rundown New York-style apartments flesh out the decaying atmosphere as I rotate the camera 360 degrees around Niko. OK, enough of that. Time to see what this baby can do.

 

It's time for my first carjack. With a quick tap of the Y button, Niko yanks an unsuspecting driver out of his sedan and hops in. While driving, the car handles differently-noticeably heavier and more realistic than past games. It's a satisfying feeling. When I turn around the first corner, the suspension swings subtly to the left, much like a car in real life. What's more, GTA IV seems to be custom-made for stunt drivers. By holding the B button, you can flip between slick cinematic camera angles, from wheel-cams to long zoom shots. Clicking the left thumbstick triggers a slow-motion camera effect, perfect for reveling in hairpin 90 degree turns and devastating collisions. In-vehicle shooting is vastly better, too: you can aim in any direction, making drive-by shootings far more accurate and effective.

 

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After five minutes of knocking down street lamps amidst a spray of sparks, it was time to accept a mission. The handy in-car GPS led me to a nearby meet-up. In this instance, I was watching over a deal that quickly heads south. Pulling out a standard 9mm pistol, I tried out the new combat and targeting system for the first time. I crouched (boosting my accuracy) and pulled the left trigger, which locked onto a nearby enemy. A few yanks of the right trigger and the baddie went down for good.

 

With two remaining foes, I played around with the precision-aiming control via the right analog stick. Once locked on, a slight vertical movement with the stick keys you in for a head shot, and one pull of the trigger dropped him to the ground. The third enemy collapsed after I fired a shot to his leg, and then I finished him off as he tried to crawl for safety. Three scum bags down, none to go.

 

The GTA Combat You've Always Wanted

 

Often criticized for its awkward performance in past games, GTA IV makes some serious strides in its combat interface. Taking subtle cues from games like Gears of War and Rainbow Six Vegas, Niko has a versatile cover system at his disposal. It's a remarkably fluid way to hide behind low walls, couches, and boxes, and Niko will dramatically slide into position if you have a running start. A quick button-tap latches Niko onto a nearby wall. Peering out to the left, you can lock onto an enemy and pull the left trigger to pop out, zoom in a bit further with a click of the right analog stick, and unloaded a burst of Uzi fire. The effect is surprisingly dramatic, with the roaring sound of gunfire given the shooting mechanic a meatier, more substantial feel. There's still one thug left standing, so I took him out with a new blind-fire option. Unlike Gears and Vegas, GTA IV's blind fire mode is actually helpful-the bullet spread is loose, but it's usually enough to safely drop a target.

 

GTA IV's combat is far more versatile and realistic than before, lending some of the firefights an almost epic quality. Take the next mission, where I led Niko to a high-rise building to get a bird's-eye view of a construction area. Using the sniper rifle, I made quick work of a few "workers," then headed down to street level to finish off the rest of the crew. The sniping controls will seem familiar to GTA: San Andreas players, but what happened next was far more impressive. On the ground, under fire from the crooked construction workers, I dashed nimbly from cover to cover, cooking grenades, popping foes with shotgun shells, and even taking down a hovering chopper with the newly redesigned rocket launcher. Once the carnage was over, the ground was littered with glowing, color-coded items representing cash, health, and ammo.

 

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Taking it All In

 

There's nothing like a stroll through Liberty City, and even a quick hour and a half of rummaging through the city was more than enough time to get hooked. There's so much more to the game than I could possibly even attempt to describe here, but rest assured that everything is as you might expect it to be in the evolution of GTA. Next month, you'll see for yourself exactly what we're talking about.

 

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Hell !! Rockstar copied the lock on and cover system from Gears of War !! Now we know for sure that the X360 version will be the best ! :(

 

--MT

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or misinformed

 

cody: PA probably wont allow multiple copies per order for big titles like GTA4

 

 

 

peace

 

What?! They have a policy against that!! Not even 3 copies? Me, agruid and arun360 were planning to get it together.

 

:( I wonder whether we could by-pass it some way. Like maybe club GTA4 copy with another game that someone else from Bangalore might be planning to buy. Like GTA4 and DMC4 or any other stuff from PA that they would be willing to a pay a premium for on shipping charges.

 

Anyone out there? :ranting:

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GTA IV likely region locked on Xbox 360

 

Recent releases from Rockstar Games have indicated that the Xbox 360 version of Grand Theft Auto IV will be region locked. The news is a bad sign for those living in areas where titles are normally delivered later or where video games carry a high premium.

 

Microsoft's console employs a system which allows game publishers to choose whether they wish their titles to be locked to a single region. Rockstar Games' only released title on the platform so far, Table Tennis, is locked to the region in which it is purchased. The company's next game for the console, Bully: Scholarship Edition, was today confirmed by VideoGamesPlus to have suffered the same fate.

 

http://www.gtagaming.com/news/comments.php?i=1159

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