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Red Dead Redemption


Cortez
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I was a very nice Marston.. never engaged in unnecessary bloodshed. His main mission was playing poker, unlocking new outfits and "Ambient Challenges" and there was something about finding and capturing a wanted outlaw as well...

Oh, do missions change based on your honour level? I never bothered with honour level; thought it only affected the way people react to you. I am a mean, trigger-happy and brutal Marston. Even if I try to be nice, people and animals around me just bully me into killing them :(

Even if they don't, I can feel them covertly scheming against me. :fear: So, I just stay a step ahead of them, and go ahead with my usual butchery. I get a lot of negative honour, but then again, a lot of loot :devil:

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The honour system prevented me from being mean. The only mean thing I did was killing a dog, I got minus honor and I never did anything bad again. I wish their was no honor rating. The wanted star is fine, but I hate when a game reduces my rating for being mean.

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The honour system prevented me from being mean. The only mean thing I did was killing a dog, I got minus honor and I never did anything bad again. I wish their was no honor rating. The wanted star is fine, but I hate when a game reduces my rating for being mean.

Nah, the game is most fun when you play it your way. I know they've thrown in measures that might affect your choice of play, but I don't feel that I should curb my instinctive gameplay for the sake of some in game honour, it kills great amount of fun that way. Besides, My game..My rules! :devil:

Even yesterday, after we tag teamed the burglars, I was suspicious about Charlie's behaviour...then when the mission completed, he started barking at me as if I was a total stranger. So, I shot him in the face for good....muahahahaha! :devil:

 

Yeah I'd say RDR is the best (non-RPG) sandbox game I've played too.

 

BTW as far as superhero open-world games go Infamous 2 > Spider-Man 2 > Crackdown > ... > Arkham City. Don't get me wrong, I loved Arkham City a lot but the open world aspects of it aren't as fleshed out as Infamous 2.

Crackdown is NOT a super hero game :rant:

Edited by devil_angel
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Crackdown is NOT a super hero game :rant:

 

You punch vehicles and they explode, you scale tall buildings by jumping over them, you pick up heavy vehicles and throw them, you can jump off tall buildings without a parachute and land safely. Sounds like a superhero game to me.

 

 

As for being a bad guy in RDR. I dunno but it never really appealed to me. There's a major disconnect between Marston's character in the cutscenes and what you're actually doing if you go all psycho and shoot everyone in the face. I just played as the "hero". It made the game so much better and the ending had a bigger impact.

Edited by Tyler
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/Puts devil_angel into the "IVG Do Not Argue/Reason With" list.

:tongue:

 

bght this one a lil while back & ws thinking of stqarting it, but the open world funda kinda kills it , cause abilities r generally linked with side quests. ws so in ac1.....same here?

How can you judge that without even starting the game. If you generally feel so about open world games, why buy the game in the first place?

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So busy with BF3 thread(s) didn't even see this one gaining activity over last few days.

 

Yeah, RDR is a big improvement over GTA4 in all aspects including characters, story and graphics. And those sunsets :wub:

 

Still haven't finished the campaign and am at level 32 in MP :)

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@Juggernaut - the open world is what MAKES a game like RDR. Without it it would have been a Call Of Juarez in third-person... with a better story. This isn't a game which simply tacks on a sandbox environment over a linear narrative but the environment itself is a part of the experience. If someone asks me to name a definitive open world game - I'd point them towards RDR.

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Yeah what Ty said. A linear game just wouldnt be the same.

 

The first time you crest the hill going to Armadillo from the Mcfarlane Ranch and see the sun rising and world stretched out in the distance with the river sparkling.... its an awe inspiring sight. Probably the best pure visual moment of this gen.

 

Yeah the gameplay is still repetitive and controls never feel fluid but the setting saves the game.

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Yeah what Ty said. A linear game just wouldnt be the same.

 

The first time you crest the hill going to Armadillo from the Mcfarlane Ranch and see the sun rising and world stretched out in the distance with the river sparkling.... its an awe inspiring sight. Probably the best pure visual moment of this gen.

 

Yeah the gameplay is still repetitive and controls never feel fluid but the setting saves the game.

 

u r forgetting the most important part

 

the Background score......... :majesty:

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