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Battlefield: Bad Company 2


HundredProofSam
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Ya, I think it only happens on the PC beta.

peace

no... it happened to me recently on the ps3.... thanks to somebody, I managed to open up my parachute right near the top of the trees :phew:

 

EDIT:

I wish they add the feature to record videos or play them back. There are lots of epic moments.

 

and, I also wish there's a "Quit" option on the loading screen. It's annoying to have to join and then quit the session to go back to the main menu.

Edited by Somebody
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That is done deliberately even in the ps3 demo.. but y do you guys fall to your death *SPLAT !! ???

 

Judging the speed u going down...fast.....its easy to comprehend that the chute hasn't opened.. all u need to do is deploy your chute manually by tapping "x"

 

 

Exactly!!! Infact i love it when the parachute doesnt open.....its the perfect opportunity to come down fast, open the parachute at the last moment, and be the first to reach the UAV console :dance:!!!

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^^ UAV console :ranting: , damn WTF is that , I have so many things still to know about this game :dance:

 

So you can control that damn mini chopper = UAV with a remote from distance ?? Cool. :harhar:

yes..just today I've read about an excellent strategy involving UAV,recon and c4s to quickly finish the attack..will try it out tonight..

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Battlefield: Bad Company 2 Update - Guns, Grenades, and Giggles

- Gamespot

 

We play through an extended chunk of DICE's upcoming shooter to see if it's still got that great character, which made the first game special.

 

Battlefield: Bad Company was a game that had a lot of things going for it, but one of the best parts of the 2008 first-person shooter from EA and DICE was its charming sense of humor. You and your accident-prone squadmates in B Company were always getting into some elaborate headache or another, and the absurd conversations that came of those situations were easily some of the high points of the game. That same squad returns for the sequel, and though its antics have been toned down a little bit, the result is a game that feels much improved yet still manages to squeeze in plenty of laughs.

 

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At the end of the day, it's all about teamwork and having a good sense of humor.

 

Early in the game, the cutscenes are pretty straightforward and serve mainly to lay the foundation of the game's globetrotting story of illegal weapons and paramilitary conflicts. But it's not long until the sense of humor that the first game was known for creeps back into the experience. At one point, a squadmate begins remarking on being shot at by enemies wearing cowboy hats. When asked why you're being shot at by cowboys--who haven't been in a war in a century--your squadmate Haggard replies, "The Dallas Cowboys go to war every Sunday. Sometimes Monday!" Then, there's the argument in a Bolivian jungle about the best kill scenes from Predator, your spacey helicopter Pilot Flynn who can never seem to get a hang of Tuesdays, and a host of other eccentricities that add a nice sense of levity to what's otherwise a very mature military shooter.

 

It's a good thing the guys in B company are able to keep themselves entertained because they're dragged all over the world throughout the course of the game. You'll begin in a snowy Russian village. This level--accented by towering, snow-covered mountains--puts you on a mission that alternates between chaotic front-yard shootouts and white-knuckle vehicle chases where one well-placed shot on your enemy could send a truck full of his buddies careening off a cliffside. Environments switch up quickly and soon take you to a Bolivian logging camp in the middle of the forest, as well as a remote outpost up in the mountains. Unlike the relatively flat and plain Eastern European countryside of Bad Company, these levels have a lot more character to them, with giant peaks dominating the skyline and rolling, atmospheric mist being frequent occurrences in these heavily forested areas.

 

Mission designs are different from the first game, as well. Whereas Bad Company's levels tended to be pretty open-ended cities that could be approached from a variety of angles--thanks to the aforementioned wide-open fields--the levels in Bad Company 2 more structured and deliberate. In other words, levels are more linear, but they're also quite varied. From that chase scene that weaves recklessly through mountain passes to a tense sniper sequence where you have to mask your shots with the sound of thunder, the missions seem to gain quite a lot from this new design. There are still a number of vehicle sequences to be found as well, and the game seems to do a nice job of balancing you as the driver with you as the gunner.

 

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Nothing like taking a romantic cruise through a wet jungle.

 

Destruction--that other Bad Company calling card--makes an improved return in the sequel. DICE has been quick to point out that entire buildings are now capable of being knocked down, whereas in the original, there was always a stubborn frame left over that refused to come toppling down. To be honest, the only time we got to see this in action was when we called in an air strike on an enemy tank. This air strike's explosions were generous enough to eviscerate a nearby building…and radio tower…and a few unlucky soldiers standing nearby. And while that sequence was cool--if a bit sloppy on our part---we noticed the enhanced destruction on a smaller scale far more often. See, now surfaces are capable of being steadily chipped away by incoming gunfire. In other words, hiding behind a stone bench means your shield will be shaved down and rendered far less effective. The fact that destruction is much less all-or-nothing really forces you to stay sharp in battle.

 

Judging from these first few missions of the campaign, the single-player component of Bad Company 2 is going to be a lot of fun. The environments are varied and impressive to look at, the gunplay is just as solid as ever, and firefights are almost gleefully chaotic thanks to the improved destruction engine. And, above all else, it helps that the game has managed to maintain its sense of humor. You can expect to see Bad Company 2 released on March 2 for PC, PlayStation 3, and Xbox 360.

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where the hell is the player mute option ?? :furious:

 

i can't seem to find it either. it's more annoying because somehow the voice comm system is borked and all i ever hear is static... when someone starts talking, i just switch to a different squad :/

 

i'm glad steam has voice enabled multi user chats... when the game launches, i'll join a steam chat with friends, join the same server and squad with them and go to town on the enemy team :(

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i can't seem to find it either. it's more annoying because somehow the voice comm system is borked and all i ever hear is static... when someone starts talking, i just switch to a different squad :/
not only that. I joined a game tonight and another guy in my squad has some music playing on his mic. stupid pieces of sh*t... I can't understand what fun they get out of it.
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Launched to strong praise and reception, the online multiplayer demo for DICE’s competitive shooter Battlefield Bad Company 2 has amassed 3.5 million downloads, EA announced today. Wrapping up on February 25, the demo offers a sampling of the Alaskan battlezone Port Valdez and is playable under a single gameplay mode — Rush.

 

In other fun facts, EA says over 500 million kills were recorded since the demo’s launch. Of those kills, 15 million were performed with a knife, while another 100 million slaughtered their opponents while trekking it in a vehicle and 10 million took a bullet to the head. To top it off, 30 million vehicles have been wrecked thus far and 25 million players have performed first-aid by reviving teammates. That’s a lot of statistics for sure, enough to make our eyeballs bug out.

 

The full game hits store shelves and digital outlets on March 2 in North America, with a European release following on March 4 – due out on Xbox 360, PS3, and PC.

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^ just read those stats on another site. definitely a couple of interesting points there... the headshot percentage is abysmally low (~ 2.5%) which means either everyone's aim sucks or the game has a hit detection problem. also, the language used is a bit self serving if one were to be literal about it... 25 million people getting revived is not the same as "25 million players have revived team mates". it's a subtle difference but i get the feeling that these numbers are not for gamers, but rather investors or whatever.

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... the headshot percentage is abysmally low (~ 2.5%) which means either everyone's aim sucks or the game has a hit detection problem.

 

 

Certainly seems like a hit detection problem!!! Had lots of instances where the white mark (which denotes a hit) showed up on the head of the enemy, but it didnt get registered as a head shot!!

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no. ur bad at taking headshots :P

 

 

:fear:....yeah....but tukka to lag jaata hai na.....usi ka baat kar raha tha!!

 

btw.....Tera Dog Tag meri collection mein frame karke rakha hoon main :tongue:, tht ws an awesome game where i got ur dog tag....u were running with littlebigplayer and a firang....main tum teeno ko knife kiya!!!! (i know i know....u got one back from me as well :P)!!

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There are 3 people whose dog tags i want... Danny, paa and you... :P

 

Ab tak rad ka 2 dog tags laga hai mere haath. And filly ka ek... :P

 

 

:fear:

 

 

but its the 'best' feeling in the world to get an IVGian Dog Tag....(and the 'worst' incase you are on the receiving end :tongue:)

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There are 3 people whose dog tags i want... Danny, paa and you... :P

 

Bring it ON :P

 

As of now in IVG, the only guy to take my dog tag is Angy & I returned him the favor back in that same game only :P

 

But nothing beats PAA decorating my dog tag list sitting UP right there with 4 tags of his :fear: Paaaachwa kab dega :tongue:

Edited by MindFuk
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