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Alan Wake


SchizoidFreud
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Great video of Matias ( Producer at Remedy ) talking about the development of the game....Its very interesting

 

DICE 2010 : 'In the Wake of Alan'

 

Also the old Alan Wake demo at Intel Developers Conf...Its great to look at....Hope i dont start another fight

Sorry if already posted

Alan Wake demo

Edited by AlanVivek
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To be clear, none of the existing Xbox 360 games even compares to it, and even on PS3, which have more real exclusive titles, it's hard to find an equivalent. Killzone 2, Uncharted 2, Crysis, these are the few games which can compete with it. Whether it's the real-time projected shadows produced by the essential flashlight (those were obviously missing in Condemned 1 & 2), the total absence of aliasing (720p 4x FSAA), the breathtaking realistic lighting effects, the huge size of certain levels, SSAO, the atmospheric effects, the humongous size of some moving objects, the vegetation which interacts with characters and wind, or the largely satisfying framerate (with a light tearing that should disappear in the retail version) and many other physical and graphical effects, Alan Wake never ceases to amaze you with relative ease."

 

This technical mastery leaves us deploring Microsoft's choice not to favor more real exclusive titles for its console, as it shows how powerful the Xbox 360 is and how poor multiplatforms engines can be. But let's stop moaning and let's appreciate this one as it's not only a technical performance but it also comes with an excellent production.

 

:O

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Where is that Max Payne 2 texture wh*re?

 

I'm guessing he's gonna come up with his expert analysis on how the textures in Halo 1 are better than the textures in Halo: Reach now.

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Some AW Faqs from AW official forum posted by Remedy Community Manager

 

 

Are there any loading times?

 

No. Utilising multiple cores, the game will seamlessly generate vast areas of the game world for the graphics card to render.
:chair:

 

How far is the draw distance in the game world?

 

Currently around 2 kilometres (1.2 - 1.3 miles).

 

What graphical methods will be implemented in the game?

 

Complete modeling of atmospheric scattering, fully volumetric shadows that are projected through the entire world, full weather modeling, day/night time cycles, ambient occlusion (both SSAO(Screen Space Ambient Occlusion) and pre-calculated), normal mapping, high dynamic rendering, bloom, depth of field and loads of different pixel-shader effects.Game uses 4xMSAA.

 

What engine is Alan Wake using?

 

It's an in-house engine developed by Remedy, known as the Alan Wake Engine and incorporates the Havok physics component. The game is being designed with five threads: rendering, audio, streaming, physics and terrain tessellation. One core processor can be dedicated to physical calculations.

 

 

What tools are used to make the game?

 

3DSMax is used for object modeling, whilst the world environment is created using Remedy's own tool - WorldEditor.

 

 

How many DVD's will the final game be on?

 

Alan Wake will fit on a single DVD.
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