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Max Payne 3


SchizoidFreud
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The real problem is that whenever cutscene starts, Max switches to his pistol. He switches even when you are about to trigger a cutscene. I dont know why Rockstar designed it in such a way. They should have pre rendered the cutscenes and kept it separate from in game weapons, costumes.

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^Like RE 4 on PS2 when playing with different costume?

 

But even then, in case MP3, if you had a revolver and a rifle, then cutscene will have pistol, and then back in game, you will have revolver? Right? Or we get the pistol? Never noticed it.

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Time shootdodge and bullet time perfectly, and rack up as many kills as you can within that short span of awesomeness! (Head shot Recommended always)

In some shootouts lying on the ground and shooting after a shoot dodge kinda helps you to evade some bullets shot by the AI.

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use bullet time, lot of bullet time. Also, know that once you run of bullet time (slow mo) you still have shoot dodge means you have unlimited shoot dodge! but use it only when you run of that slow mo gauge meter. Although, I didn't need to use shoot dodge that much. Bullet time always solves the problem just like in max payne 2.

Edited by dante77
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i always saw the weapons i used in the cutscenes. i always used pistols and a shotty a times. never bothered me

 

@baggy: doesnt the camera swing over to the guy who downed u?

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