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Max Payne 3


SchizoidFreud
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TBH if they can make stylized GN style cutscenes (think Sin City) then they can ditch the comic book panels for all I care.

 

I am still VERY worried about the cover system though.

 

Anyway, copied this from GAF. Summary of the Edge scans.

 

-Vancouver, London, Toronto, and New England R* studios are all cooperating on this title.

 

-Max is working for some guy named Rodrigo Branco in Sao Paulo, and for his two brothers, a politician and a "party-loving dropout".

 

-The story will be a bit non-linear, description of Max in Brazil with a full head of hair at a money drop for a kidnapping. Seems the story will go back and forward in time, possibly in New York, his early time in Brazil, and him in the gutter, bald later on.

 

- In the stadium/kidnapping mission, Max is partnered with a guy named Passos.

 

-The comic style panels return, sorta. Here's how it's described: Now instead of comic book frames, these dramatic plot pointers use the in-game engine and show an animated collage of action footage, similar to 24.

 

-Multiple set piece encounters, including a Mona-style sniper rifle escort bit.

 

-They did a lot of Mocap for this game. Lots of animations and stuff, apparently looks quite impressive.

 

-Bullet time is charged by killing enemies. BT is very detailed.

 

-Max can hold three single handed weapons at once and dual wield two different weapons at the same time.

 

-Pop out and shoot cover mechanic as well besides BT and Shoot-dodge.

 

-Uses Euphoria, which is awesome. Very natural animations for Max and his enemies.

 

-Wheel-based weapon selection system.

 

-Inner Circle may return - some plot threads from previous games work their way into this sequel. Max has been expelled from NYC.

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Cover system is almost mandatory these days. I'm not worried about it. Plus they've said that using cover is optional and I doubt you'd need it unless you're playing it on the hardest difficulty setting.

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