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ONLIVE microconsole :: future of PC gaming


~--YeSH--~

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Im back with some nonsense again....

 

check out the latest fail-talk on ONLIVE .... fail talk clouded all over internet OMG (not unexpected tho)...

 

Assuming that OnLive's service is top notch, with no lag, no latency, and everything works from day one, let's take a look the four biggest problems it will face:

 

 

 

1.) Microsoft will not support it. This is the main obstacle behind OnLive's success because the lion's share of applications run on Windows. Why won't they support OnLive? There are a whole bunch of reasons, chief among them:

 

A.) It's simply direct competition to the Xbox brand and Xbox Live. Self explanatory. The premise of OnLive can potentially destroy all the work that Microsoft has striven to achieve in the console market if it's successful. That's years and years of red ink down the drain. Aside from that, Xbox Live already has millions of paying customers, who realistically aren't about to just pack up and leave.

 

B.) Windows software will decline. What happens when everyone can simply play the best games without needing to upgrade their computers? Simple. They won't need to buy any of the new upgrades to Windows. My fifteen year old piece of junk running Windows 95 is perfectly capable of playing Crysis. Why do I need to buy Windows XP, Vista, or 7?

 

2.) Computer hardware companies will not support it. Obviously, if no one needs to upgrade their computers to play high end games anymore, there will be no need to produce high end graphics cards or quad core processors. Intel, AMD, NVidia, ATI, etc. will have their profit volumes cut horrendously. They will all be limited to producing their high end stuff only for server farms.

 

3.) Retailers will not support it. If everything is online, Gamestop, Best Buy, Amazon, Walmart, etc. will see a sharp decline in sales. They can get no benefit from OnLive whatsoever in exchange.

 

4.) Nintendo will not support it. With the success of the Wii, Nintendo has no reason to just destroy their console market by offering their games online without having to purchase the machine that has captivated nearly 50 million people. This is a big factor simply because Nintendo is currently the most successful game producer in the world. Aside from that obvious reason, Nintendo has always been and will always be a first party company, whose franchises are far too huge just to give exclusivity away.

 

 

 

So the world's largest software company and the world's most successful game company aren't going to support the service, along with pretty much every single computer hardware manufacturer and every single retailer.

 

 

 

Aside from the lack of support from industry giants, if millions of people go online to play at the same time (assuming it's a big success, best case scenario), it will still be a failure in many ways, including:

 

 

 

1.) Millions of people playing online at the same time, with hundreds of games to choose from, some requiring pin point accuracy with 0 lag tolerance (like fighting games), even with the best servers, there's no way a California based server can possibly deal with a gamer from England without latency issues. Even with hundreds of servers scattered everywhere, the service will eventually crack under pressure because it relies completely on the internet.

 

2.) If my PS3 breaks on me, I'm the only person who has to suffer not being able to play, but I can still do so by using a friend's machine. If the OnLive service goes down, every single subscriber is basically in the dark, and there's no solution that the gamer can do on his own except to wait. There's far too much risk, especially since it's relying on nothing but internet connections.

 

3.) The internet is far from stable enough to support games that require 0 lag/latency tolerance. Almost everyone on this planet suffers from internet instability at certain points, and if the service provider is experiencing lag, everyone will as well, making the service unplayable.

 

4.) Bandwidth and internet speeds just aren't high enough for the vast majority of consumers. Think about it. The 360 has 29 million console sales, but just half of those are Live subscribers. There are a number of reasons why this is the case, chief among them:

 

A.) Not everyone has an internet connection.

 

B.) Not everyone has a fast enough internet connection.

 

C.) Not everyone is interested in using the internet to play games.

 

5.) The quality of gameplay is simply not as good as on their main platforms. The GDC trial, with a controlled sample size that poses next to no danger to latency, still couldn't produce Burnout Paradise on par with the console version. What more when millions of people are playing it at the same time?

 

6.) There is no physical evidence anywhere that you actually owned the game at any point in time. If you stop paying, you essentially lose your right to play. As opposed to owning the disc or having the game in your hard drive, you can play long after you purchase the thing. Ever wanted to play StarCraft again after 10 years of leaving it in the drawer? With OnLive, once you give up a certain game, you'll have to re-subscribe just to get your fix.

 

 

 

So basically, there's no logical possibility that OnLive can be a big success. Sure it'll attract a good amount of gamers. But in the end, it'll be just like the Dreamcast. A lot of potential, but very little support

 

some things tht struck to someone and evrn me ..(probably u also)

 

1. Microsoft will not support it-- So? EA, Activision (I think), and Ubisoft are and they, not Microsoft, are the biggest publishers.

 

2.Direct competition to Xbox Live/brand-- It's in direct competition to Windows Live on PC, which is sh*t from what I hear, but not against Xbox Live on the 360. It's in same competition against the 360 as any other 360 game is against the PC. Even if it was in direct competition, that's like saying the PS3 will fail because it's in direct competition with the 360.

 

3.Windows software decline-- What? You realize most computers are bought for something other than games correct?

 

4.Computer hardware companies will not support it-- See above. It will make nVidia and ATI pissy but who cares?

 

5.Retailers will not support it-- That's like saying retailers won't sell you book shelves. Best Buy, Amazon, WalMart, and every other retailer will sell it.

 

6.Nintendo will not support it-- See the Microsoft comment.

 

For your other points

 

1.You assume no lag and then you bitch about lag?

 

2.OMG, if Live breaks I can't go on Live! OMG, if Steam goes down I can't play Steam games!

 

3.See points #1.

 

4.True, but people do have internet connections that should be able to support it so there is a market. So far, this is your only valid point.

 

5.The product isn't finished yet. Lets wait for it to get finished since again, your first assumption is assuming this thing works.

 

6.This is the same with MMO's and Steam (except no paying there). I imagine even if you stop paying, you still have record of the license so if you start again you can still play those past games. Unless you can show me somewhere it says otherwise, I'm going to assume it's like that since that's the thing that makes sense.

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meh! its like fusion reactor of gaming, if this works the world of games will be at peace forever,

but it aint gonna happen atleast not in next 5 years.

 

ryt ... but that guy ... answered a question directly saying tht he created this for today's internet ....

 

I dont think a person who created WEB TV can just fool aroubd with some nuisence ..ryt?

 

@techno... nope this is the only thr8... Aman confirmed it

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This is not for the web today , i cant even think of india getting a 5mbps connections . Its like having honest politicians.
but i do think 5mbps is possible in near future like in next 5 years, bsnl already has 2mbps plan.

 

Airtel already has an 8 Mbps Plan! (though it's very expensive and not UL :|)

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^^ yes they are too expensive to think of getting one.withIn next 5 years, 5 mbps will be in consumer homes at a very reasonable price :doh:

So the next 5 year plans for the govt. after the metro is to get 5 mbps connections :ko:

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^^yaar i said within next 5 years ..zaroori thodi hai na ki 5 saal hi lagenga... it should come by 2011(still long wait for us gamers) :doh:

No dude , im pretty sure aircel will get good speeds.

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^^i have come across such plans by few isp providers(specially bsnl) with such high speed the price is so high that it seems okay only for those whose work heavily depend on internet or for rich people. it is not possible for ordinary people to pay such high price for these unlimited plans for high speeds connectivity.

I pay Rs 900 at times for sify 256 kbps speed with 150 mb day limit and night unlimited...and for me it seems quite expensive but i dont take it every month only when i really need it.

5mbps with unlimited plan with good price(around Rs 500) would be perfect for us users and should come asap.

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^^i have come across such plans by few isp providers(specially bsnl) with such high speed the price is so high that it seems okay only for those whose work heavily depend on internet or for rich people. it is not possible for ordinary people to pay such high price for these unlimited plans for high speeds connectivity.

I pay Rs 900 at times for sify 256 kbps speed with 150 mb day limit and night unlimited...and for me it seems quite expensive but i dont take it every month only when i really need it.

5mbps with unlimited plan with good price(around Rs 500) would be perfect for us users and should come asap.

:) .. .. .. .. .. .. :doh:

 

I think u thot of typing 5000 ... type mistake ryt?? :)

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I never said that! I am just saying that we have the bandwidth.

 

absolutely .... and it keeps increasing in no time..

 

btw ... one of my homie got approved for beta test (he's an ex-member of the nintendo wii team -- deals in pc sync dept)

he'd recieve the thing in a week or so .. so I'll update u guys abt tht

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