~--YeSH--~ Posted April 5, 2009 Author Report Share Posted April 5, 2009 Ok so...onlive got COMPETITION ... meet GAIKAI and this dude is a little older and different OTOY O my gosh..... Link to comment Share on other sites More sharing options...
Anith Posted April 5, 2009 Report Share Posted April 5, 2009 I knew this.. I tried to beta test..but it's for the U.S only. Also for beta testing, you'll have to pay out loads of money. This doesn't sound so great! But it sure is an innovation in gaming history. Link to comment Share on other sites More sharing options...
~--YeSH--~ Posted April 5, 2009 Author Report Share Posted April 5, 2009 Yyup ... but paying aint true.... my frnd just got to test ONLIVE for free....(he shud still get hands-on the stuff) latest updated list avail onlive.. Electronic Arts * Burnout: Paradise * Crysis: Warhead * Mirror’s Edge Ubisoft * Hawx * Wheelman * Prince of Persia Warner Brothers * F.E.A.R. 2: Project Origin * Lego Batman THQ * Frontlines: Fuel of War Eidos * Tomb Raider: Underworld Codemasters * GRID 2D BOY * World of Goo Atari * Riddick Epic Games * Unreal Tournament 3 2K Games * Major League Baseball 2K9 * Bioshock Link to comment Share on other sites More sharing options...
strategy Posted April 6, 2009 Report Share Posted April 6, 2009 yeah.... i believed when people said : the next gen consoles wont have printed media!! i did believe that!! good to see its materializing .......... where are you M$, Sony!! Link to comment Share on other sites More sharing options...
Andrew327 Posted April 7, 2009 Report Share Posted April 7, 2009 amazing and innovative concept, this brings an end to game piracy.... the only draw back one can say is you need a hi-speed unlimited INTERNET connectivity, without Internet ONLIVE is useless, only if they had came up with something like offline gaming too. Where the part of the game get cached in a local hdd and you carry on from there, but that would have boosted the price up.... You can get buy great transfer speeds in India but no unlimited download. The only thing possibility right now is if they tie up with local ISP.... Link to comment Share on other sites More sharing options...
~--YeSH--~ Posted April 8, 2009 Author Report Share Posted April 8, 2009 there are rumours tht ... these guys tie up with at&t and are providing subsidised 5Mbps wireless internet..(only to onlive) ... which will be included in monthly subscription of their service... If this happens .. I think Onlive will work... coz at&t is known for NO DOWN INTERNET Link to comment Share on other sites More sharing options...
Aftrunner Posted March 10, 2010 Report Share Posted March 10, 2010 So apparently this goes live on June 17th. 15 USD a month, doesnt include game purchases/rentals. Link to comment Share on other sites More sharing options...
Somebody Posted March 10, 2010 Report Share Posted March 10, 2010 ^^ yeah... was just abt to post the same OnLive launching June 17 Ambitious HD game-streaming service to debut on PC, Mac during E3, micro-consoles to follow; will cost $15/month; 1080p, 60fps service coming 2011. One year after it was unveiled at the 2009 Game Developers Conference, OnLive finally has a launch date. Company CEO Steve Perlman announced today at his keynote at the GamesBeat mini-conference at GDC 2010 that OnLive will go live on June 17. The service will initially be available as an application for the Windows and Mac operating systems, with a micro-console that can be attached directly to HDTVs to arrive later on in the year. OnLive goes live in the lower 48 states on June 17. OnLive's launch will be limited to the contiguous lower 48 United States, and will cost $14.95 per month. According to the OnLive Blog, the first 25,000 thousand people to sign up will have the service fee waived for three months. (To apply, sign up on the official OnLive site.) Multi-month pricing and other promotions will be announced prior to the service's debut. OnLive's monthly fee does not include the purchase price of games themselves, which can be rented or bought from publishers directly at a lower-than-retail price. Publishers supporting the service with PC titles include Electronic Arts, Take-Two, THQ, Ubisoft, Epic, Atari, Codemasters, and Warner Bros. Interactive Entertainment. At the DICE Summit last month, Perlman demonstrated both Crysis and Unreal Tournament 3 running on the service with minimal lag. The June launch will only be start of the OnLive rollout. The service will offer 1080p high-definition gaming at 60 frames per second starting in 2011. An international launch is also planned for an undetermined date. For those unfamiliar with OnLive, the service aims to offer lag-free PC gaming via the Web. The company claims that since the heavy lifting of graphics processing will be done on the service's servers, it will offer high-definition gaming on any PC or Mac, regardless of graphics card or CPU speed. The addition of the micro-console will also allow the service to be streamed directly onto televisions, without the need for a standard game console. Perlman sees this as a positive, since OnLive games will not be tied to increasingly antiquated consoles. He promised that the OnLive servers would receive graphical upgrades every six months in order to provide the latest PC graphics. For a detailed look at OnLive in action, read GameSpot's coverage of Perlman's DICE presentation or watch the OnLive announcement video below. --------------------------------------------------------------- they're releasing it on my birthday Link to comment Share on other sites More sharing options...
devil_angel Posted March 12, 2010 Report Share Posted March 12, 2010 This is totally WOW! Link to comment Share on other sites More sharing options...
flip Posted March 12, 2010 Report Share Posted March 12, 2010 innovative but i still feel a lil bit pessimistic Link to comment Share on other sites More sharing options...
jDaMn Posted March 12, 2010 Report Share Posted March 12, 2010 He promised that the OnLive servers would receive graphical upgrades every six months in order to provide the latest PC graphics.I doubt this would be for anything but a fraction of their hardware - just enough to meet new game demand. Still, Why is everyone talking about this being done over the internet? Each broadband line is actually a very fast connection to the ISP. I would put my money on data being routed from ISPs to Onlive servers NOT through the internet. Makes no sense to use the more expensive pipe. As for latency, what I remember from my PC days is that American-American / European-European connections are amazing (<25ms). And that is over the internet. If the other player is also using Onlive, the game can effectively be kept off the internet entirely. Data transfer over fibre between Onlive servers may be much better than over the internet. Link to comment Share on other sites More sharing options...
devil_angel Posted March 12, 2010 Report Share Posted March 12, 2010 I doubt this would be for anything but a fraction of their hardware - just enough to meet new game demand. Still, Why is everyone talking about this being done over the internet? ]Each broadband line is actually a very fast connection to the ISP. I would put my money on data being routed from ISPs to Onlive servers NOT through the internet. Makes no sense to use the more expensive pipe. As for latency, what I remember from my PC days is that American-American / European-European connections are amazing (<25ms). And that is over the internet. If the other player is also using Onlive, the game can effectively be kept off the internet entirely. Data transfer over fibre between Onlive servers may be much better than over the internet. This I would prefer to call the future of gaming.....future of everything infact.....this prospect may be called "Cloud Computing" or in our case "Cloud Gaming" Link to comment Share on other sites More sharing options...
Don Karnage Posted March 12, 2010 Report Share Posted March 12, 2010 There is a lot of skepticism about this due to lag and we're not talking just network lag here (although that is the major concern), the service has to compress the video before sending it over to the client as well. To reduce network lag they would have to have a LOT of servers spread geographically along with Geo-Location to pick the right one for a client and even then I'm not convinced that the gameplay will not suffer. But there are some brilliant people on their team and I'm sure they have some tricks up their sleeve. Link to comment Share on other sites More sharing options...
Aftrunner Posted March 12, 2010 Report Share Posted March 12, 2010 Problem is, its stupidly expensive. 15$ a month. For a year that comes out to about 200$. No games included. Instead of subscribing to this service for a year you could buy an Xbox 360 or a Nvidia GTX260. Considering the fact that almost every PC made nowadays is a C2D at least you would be far better buying your own GPU cause that way you have it for life. Never even mind the strain on your broadband and all other issues. They are (allegedly) solving a problem that doesnt exist. Link to comment Share on other sites More sharing options...
~--YeSH--~ Posted March 12, 2010 Author Report Share Posted March 12, 2010 ^^ +1... ONLIVE needs exclusives to survive..... but tht just can't happen. Link to comment Share on other sites More sharing options...
Aftrunner Posted March 12, 2010 Report Share Posted March 12, 2010 LOL exclusives? Its not a console dude. Link to comment Share on other sites More sharing options...
devil_angel Posted March 12, 2010 Report Share Posted March 12, 2010 Problem is, its stupidly expensive. 15$ a month. For a year that comes out to about 200$. No games included. Instead of subscribing to this service for a year you could buy an Xbox 360 or a Nvidia GTX260. Considering the fact that almost every PC made nowadays is a C2D at least you would be far better buying your own GPU cause that way you have it for life. Never even mind the strain on your broadband and all other issues. They are (allegedly) solving a problem that doesnt exist. well......this is no solution from where I see it.....It has 2 possibilities......hit or miss.....that's it and about your point about the service being too costly.....well this is only the start and it can only get cheaper as it gets more and more widespread over the world! Link to comment Share on other sites More sharing options...
Choron ka raja Posted March 12, 2010 Report Share Posted March 12, 2010 I am still gonna keep my console. 15$ per month sounds bit too much, and then again, you will not be able to use TP to sell old games. I don't think it will actually affect MS or Sony at all. :boring: Link to comment Share on other sites More sharing options...
jDaMn Posted March 12, 2010 Report Share Posted March 12, 2010 This I would prefer to call the future of gaming.....future of everything infact.....Right, lots of good stuff already coming out of this... I've heard of desktop software being 'streamed' to computers so that full purchase is not necessary. Link to comment Share on other sites More sharing options...
ColorCodePurple Posted March 17, 2010 Report Share Posted March 17, 2010 I hope this fails..................... I dont want to pay 15$ for games that i already own seems like piracy reversed,what if I dont want to continue with onlive?what will happen to my games then? Nor do i want to see further division in the gaming market microsoft,Sony and Nintendo are enough with all their exclusives and everything. CONCLUSION:two thumbs (and more if possible) down EDIT:Whats with the controller man? it sucks another reason to hope this Neo DRM fails =D Link to comment Share on other sites More sharing options...
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