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NOSTALGIA


KeezNah

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Staffing:

 

Producer: Keisuke Kikuchi (Producer of the Kagero series and Fatal Frame series)

Director: Naoki Morita (Sakura Taisen series worldview design)

Concept Art and Character Design: Torajiro Tsujino (Tengai Makyou series character design)

Enemy Design: Keita Amemiya (Director of Garo, Cutie Honey the Live, Ultraman vs Kamen Rider)

Airship Design: Takuhito Kusanagi (Grandia 1 character design, Kamen Rider Agito design works)

Planning: Red Entertainment

Development: Matrix

 

Press Release:

 

Ignition and Tecmo Present NOSTALGIA for Nintendo DS

 

Glendale, CA – April 28, 2009 – Ignition Entertainment Ltd., a UTV Enterprise, a worldwide publisher and developer of videogames, and Tecmo, in conjunction with Matrix Software and Red Entertainment, invite gamers to takeoff on a nostalgic journey through time and space with Nostalgia for Nintendo DS™ - launching September 2009. Set in an alternate-reality version of 19th-century Earth, Nostalgia casts you as Eddie, a headstrong Londoner who amasses a group of memorable companions to traverse the world in his steampunk-inspired zeppelin. As you navigate the open skies, you’ll explore mysterious foreign locales, slay all manner of fantastical enemies, complete a variety of thrilling quests, and ultimately, save the world from unfathomable evil.

 

Developed by Matrix Software (Dragon Quest V PS2, Final Fantasy III-IV DS), in association with Red Entertainment (Gungrave, Bonk, Thousand Arms), Nostalgia brings together a powerful think-tank of old-school Japanese RPG development talent to present a stunning new vision in gaming. Produced by Keisuke Kikuchi (Fatal Frame, Tokobot) and directed by Naoki Morita (Sakura Taisen), with art direction by Yoshiteru Tsujino (Far East of Eden), airship design by Takuhito Kusanagi (Grandia, Blue Submarine No.6, Samurai 7), and enemy design by Keita Amemiya (Iria- Zeiram the Animation, Kamen Rider), Tecmo has amassed an all-star dream team of industry veterans to forge a brand new DS adventure that hearkens back to the classic glory days of Japanese role-playing games.

 

According to Nostalgia producer, Keisuke Kikuchi, “I knew this game had such potential when I saw Mr. Morita’s project book. It is an adventure game set in another Earth, offering an enjoyable story that involves various different cultures in many diverse locations. The key element that brings the game together is the airship, the conveyance which fits its game system and world-view. I wanted to make this idea into a product for everyone to play.”

 

“We feel deeply honored for the opportunity to bring Tecmo’s esteemed Japanese Nintendo DS role-playing game “Nostalgeo no Kaze” to an entirely new audience as Nostalgia,” said Shane Bettenhausen, New Business Development Director of Ignition Entertainment. “Amid a sea of remakes and rehashes, this endearing adventure blazes its own unique path with deeply engrossing gameplay systems, but it also hearkens back to the classic RPGs of yesteryear with its unforgettable characters and universal narrative themes.”

 

Key Game Features:

 

• Ambitious, fully 3D polygonal graphical engine offers dramatic, sweeping camera angles and impressive vistas rarely seen in a DS title.

 

• Cohesive, anime-inspired art direction that effectively captures the game’s turn-of-the-century charm.

 

• Travel to incredibly unique, non-traditional RPG locales via airship including London, New York, Cairo, Africa, and Russia.

 

• Features two distinct combat engines: One is a brisk, turn-based close-quarters melee between your party members and monsters; while the other offers thrilling, large-scale airship battles. In addition, your battle skills are scored at the conclusion of each conflict, inspiring strategic mastery.

 

• Handy in-game notebook feature keeps track of people, monsters, airships and items you’ve run across.

 

• Plenty of user-defined customization, allowing the player to trick out his or her airship with various weapons, armor types, and special skill attacks. The player can also choose character-specific skills from a branching tree for a more personalized experience.

 

• Explore a variety of diverse, engaging dungeons that include brain bending puzzles and tricky Indiana Jones-style traps.

 

• Optional quest system inspires players to approach the adventure from a less linear perspective, extending the life of the gameplay experience.

 

For more information, visit www.nostalgiads.com

 

Japanese Debut Trailer:

 

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Screens:

 

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Interesting. Playing TWEWY on the long flights certainly helped me appreciate the value of a good RPG on the DS.

 

 

What I would prefer is if DS devs focused on high quality 2D artwork for RPGs rather than waste time and resources on coding blocky polygons.

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^^i have no problems with 3d on the ds but yea,i prefer 2d too.

have you seen 7th dragon??i hope that game is brought over to the US and this one too.

Its not like the DS's hardware allows for expansive 3D worlds and intricately detailed 3D character models (with physics enabled hair movement :threatenlumber: ) that improve the gameplay experience. It just comes across as less than PS1 era gfx and would quite ikely have less than optimal frame rates.

 

Instead render some eye catching 2D backgrounds and put some TLC into creating beautifully animated sprites and great music.

 

Den all dawgs wil' dig that shi'.

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Nostalgia makes you feel things :huh:

 

btw have you tried retro game challenge for the ds?

Nah. The DS is mainly for my long haul flights, so I restrict my gaming on the handheld.

 

Currently, it alternates between GH: On Tour Decades and TWEWY.

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Interesting. Playing TWEWY on the long flights certainly helped me appreciate the value of a good RPG on the DS.

What I would prefer is if DS devs focused on high quality 2D artwork for RPGs rather than waste time and resources on coding blocky polygons.

two words - Chinatown Wars. It shows what the DS can do in terms of 3d and music and smooth frame rates.

But yeah - games like TWEWY and Layton are amazing and look much better because they are 2d.

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What Bulov said. Personally, I'm a bit more biased in my JRPGs having more 2D-looking artwork, but Matrix has been consistently good with their 3D stuff. Final Fantasy III, IV, and Avalon Code are some of the best looking games on the handheld.

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