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Red Steel 2


Emo-Iwata

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Fair enough. I haven't played it so I'm just going by what I've seen :rofl:

 

I kind of did prefer the previous art style though. This new game looks like a first person version of Spike's Samurai Western (awesome game, btw).

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Fair enough. I haven't played it so I'm just going by what I've seen :rofl:

 

I kind of did prefer the previous art style though. This new game looks like a first person version of Spike's Samurai Western (awesome game, btw).

 

never played samurai western will have to check it out one of these days.

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Previews

 

About five minutes into Red Steel 2, you'll completely forget the disappointment of Red Steel. You'll forget the crapped out controls, throwaway plot, muddy graphics, and the rushed-to-completion feel of Red Steel's gameplay. All gamers wanted from Red Steel (and the Wii itself) was real-feeling sword action, and now, four years later, the Wii is delivering. Red Steel 2's sword combat actually works; playing it makes you feel like a katana master wielding a deadly razor blade. Big ups, Ubisoft, big, big ups.

Fantastic swordplay would have been enough, but judging from the couple hours I spent putting the game through its paces, Red Steel 2 fixes and awesome-ups everything about the original. It's just pure, drool-inducing video game fun. Red Steel 2 looks amazing; The shooting game is spot-on, the Wii MotionPlus-exclusive controls are as tight as a rich guy’s fist, the action is frenetic and non-stop, and while there's nothing heavy and "important" here, it's all-out, kickass jaw-dropping action fun... and isn't that what's really important?

 

http://g4tv.com/games/wii/43463/red-steel-...teel-2-Preview/

 

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I've just played through the first quarter or so of Red Steel 2 so far, but what I've experienced I've liked. My 8-year-old son, Tristan, also likes the teen-rated game. Its combination of broad and precise motion, its colorful aesthetic, come together to deliver an experience far more fun than the original Red Steel. Being only about half-way through the title, it's too early to tell if there will be enough of those complex fights and blending of motions to make the game the sort of deep experience I want, or whether the end result will be a game that feels too light, too easy to be satisfying.

 

http://kotaku.com/5476604/hands+on-sword-o...ith-red-steel-2

 

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500x_rs2_screenshots_pack08_cinematique01_1280x720-1000.jpg500x_rs2_screenshots_pack08_environnement01_1280x720-1000.jpg

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