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MAG -- Massive Action Game


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Hey I didn't find any thread in GI, so I thought I should put up one.

 

Just in case u didn't know, MAG is the totally multiplayer(online) game(like SOCOM, now don't ask what it is...plz)

 

And yes this is the game that made SOCOM:: confrontation suck.. coz zipper was busy on this.

 

Genre:: FPS but more of RTS

Developer:: Zipper Interactive

Platform:: PS3 only

Release date :: 24 Nov 2009

 

Whats so special about this game? It supports 256 players at a time!!

 

here's the vid

or

 

Gameplay Information:

 

• First Person Shooter (FPS) - 256 player battles

• Respawn: either by squad member or points captured

- 15 second delay time

- Player parachutes down to the battlefield

• 8 player squads

- 4 squads form a platoon, 4 platoons form the company

- Each squad, platoon, and company have specific objectives to complete along with secondary objectives assigned by OIC

- Allows for a team dynamic even when not in a clan, so the game is more approachable by casual players as well as hardcore players

• Lead by people who are "proven" to be good leaders

- Squad Leaders vs Even higher Chains of Command

- After reaching a veteran level, players can enlist in the leadership tree

- Squad leaders can plot waypoints and call in UAVs

- Proven squad leaders can be promoted to platoon leaders

- Command voice channel lets CO's communicate among eachother to strategize squads

• Officer in Charge (1 per team, highest level of command)

- Has the ability to call on Strategic Maneuvers, which affect all players on one side or the other

- Abilities include satellite recon sweeps, enemy blockades, signals jamming, air bombardments, precision strikes, etc.

- Still a player on the ground like everyone else

• Medal/Award system will be in place

• Vehicles including ground and air combat

- Players can only use ground vehicles

• Set in the near future, 20 years from now

- Many weapons in the game are weapons currently in experimental/testing phases

• Audio cues (like air raid sirens after anti-aircraft positions are destroyed) inform teams if the attacking team is making ground

• Long Term Goals

• Action Shooter at its core

• Strictly multiplayer - Online only

• Game modes ranging from 64 to 256 players

• Matchmaking fast and streamlined

• 70+ weapons

• 15 maps

- Three are 'training' maps, other 12 are part of the 'Shadow War'

- Players will be put in a training map (secondary map) before the 'War' starts

 

Character Development:

 

• Character advancement tree to fine-tune your character

- Character development is about customization, personalizing, and specializing

- Not a linear progression benefiting the player (ex. not like COD, Battlefield)

• Character cusomization (face, voice, armor)

• Each player carries a primary weapon, sidearm, melee weapon, and three gear perks (smoke grenades, frags, med kits, rocket launchers)

- Can save three loadouts in your armory and switch freely when you respawn

• No set classes

- Free-form kit creation

• Earn experience for completing objectives, killing enemies, healing teammates, etc.

- As an example, a sniper can earn extra points by killing enemies in a target area that you are attacking

- Earn weapons, perks, and leadership poisitions as you rank up

 

Game Modes:

 

• Domination (256 players)

- Attackers start scattered along the map edges and move on foot or ride in one of a few transport vehicles

- Defenders must take outer defensive positions to meet the oncoming attackers

- Each defending squad is responsible for holding specific areas of the base

- Attackers must eliminate front line defense emplacements (bunkers, turrets, tank traps)

- Once in the inner base, attackers must take down anti-aircraft batteries and radar sensors

- Destroying things like the anti-aircraft batteries allow the attacking team to launch UAVs

- Attackers must capture and hold objectives and inflict enough damage to the defenders base to win

• Acquisition (128 players)

- Escort style requiring attackers to steal two protoype transports from a rival faction and escape to the extraction poin

• Sabotage (64 players)

- Attackers must infiltrate rival communication facilities and hold two control points at the same time

- Once achieved, a final demolition objective is revealed and must be destroyed to win

• Suppression (64 players)

- Pure infantry battle

- Only mode that does not contribute to the "Shadow War"

 

Factions:

 

• Three warring factions / Private Military Corporations (Raven, Sver, Valor)

- Their power struggle is dubbed the "Shadow War"

- You must decalre your allegience to one faction when starting the game

- You can change your allegience at a later date

- Each battle you fight impacts your factions standing

- Team with the most prestige plays as the defending team

- Once your faction wins enough in a specific mode, your faction gains the contract for that mode

- Earning contracts gives you bonus points, perks, weapons, or vehicles

• Raven

- Have high-tech futuristic weapons

- Play style will appleal to fans of sc-fi shooters like Halo or Resistance

• Sver

- Weapons arsenal may not be as powerful, but players are more adaptable

• Valor

- "Traditional Military group" with a "Hollywood/Bad a*s" type character

- "Grizzly Adams" characters, come from Alaska and all have beards

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