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Thief 4


Bulovski

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Metacritic has user scores and also most critic scores are not only from popular sites but also from websites like playsyationlifestyle(this one I like). My point is its collective opinion, rather than individual reviewer's opinion. We get to know the from diff perspectives, so we can choose better.

 

Say if I follow eurogamer, I would stuck up playing skyrim instead of dark souls or dishonored or tomb raider if I had to choose. That is why I won't hold any reviewers opinion as supreme. They are just other gamers like you and me. I just decide myself looking devs interviews or walktroughs or metacritic - to see how everyones thoughts on the game. Metacritic still gets last pref though, so I'm not double talking :P

 

Well diff ppl have diff ways to choose. If you can sync your tastes with particular reviewer then you can follow him, that's totally alright.

 

Coming to the topic, the short stories are cool. My worries about story are reduced now

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Metacritic has user scores and also most critic scores are not only from popular sites but also from websites like playsyationlifestyle(this one I like). My point is its collective opinion, rather than individual reviewer's opinion. We get to know the from diff perspectives, so we can choose better.

 

Metacritic is the worst site to get any results from.

 

The user scores can be inflated / deflated by simple trolls / sponsored commentators. Maybe you will realise this some day, later if not sooner.

 

I would rather trawl the web for multiple opinions from individuals and read / view them rather than go all out based on the top 10 listings on Meta. It is a cancer that needs to be expunged, as soon as possible.

Say if I follow eurogamer, I would stuck up playing skyrim instead of dark souls or dishonored or tomb raider if I had to choose. That is why I won't hold any reviewers opinion as supreme. They are just other gamers like you and me. I just decide myself looking devs interviews or walktroughs or metacritic - to see how everyones thoughts on the game. Metacritic still gets last pref though, so I'm not double talking :P

 

If you are so simple in blindly following a single site, then what can I say.

 

Go read multiple Previews, or maybe I should list them all down here,

  • Thief Gameplay Preview Doesn't Quite Steal The Show

 

And adding an emoticon at the end of statement as if to counterbalance what you jot down is stupid, can you please stop it.

 

And on the topic of SKYRIM, even after pirating that title and playing ~80 Hours it did not change my opinion on the Elder Scrolls franchise (never completed the game), I will take something like Planescape, Witcher, Gothic or some other RPG than that. Any day.

Coming to the topic, the short stories are cool. My worries about story are reduced now

 

I hope you understand that these are also inspired by a recent franchise that you mentioned quite often earlier.

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You do have a habit for looking for right things at the right places ,pandava

 

You redefined the purpose of the site

 

Maybe if you read everything you will know,

Metacritic has user scores and also most critic scores are not only from popular sites but also from websites like playsyationlifestyle(this one I like). My point is its collective opinion, rather than individual reviewer's opinion. We get to know the from diff perspectives, so we can choose better.

 

Also, I think you already have been vocal against sites like Polygon for scoring titles like The Last of Us lowly when elsewhere it got rave reviews.

 

Maybe, everyone should subscribe to Errant Signal's works on YouTube because that guy rips apart games and their mechanics better than most media and a few folks here follow him.

Alpha ko kuch nahi bolna Ank.Woh PC granpa master race ke zamane se hai.Woh hamesha sahi hota hai :P

 

And this genius shows up because he has nothing else to contribute.

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Its your opinion man, you like to see previews and stuff from other reviewers and decide for yourself what is better. While I just try to draw conclusions from watching gameplay or Dev interviews. Even if you point me to read other previews I won't do it, cause its not my thing. Be it polygon, cuboid or rectangle they are all just gamers like you and me nothing more, for me they are like just other user score in metacritic. I don't see any reason as to why I have to give them more importance.

 

I don't say all user reviews are proper in metacritic but at least you know how others are feeling about the game, that's all I expect from them. I don't expect deep insight on game from them. The scores also will not have any effect on me, unless they are terribly low. Like I said its only a last resort.

 

On other note you didn't list dark souls in RPGs you mentioned, if you haven't tried it, do so.

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Its your opinion man, you like to see previews and stuff from other reviewers and decide for yourself what is better. While I just try to draw conclusions from watching gameplay or Dev interviews. Even if you point me to read other previews I won't do it, cause its not my thing. Be it polygon, cuboid or rectangle they are all just gamers like you and me nothing more, for me they are like just other user score in metacritic. I don't see any reason as to why I have to give them more importance.

 

Previews carry no score.

 

Watching a video about a game, by someone doing a voice-over is much different from a developer / publisher released trailer. That is the simple point I am making, you are stubbornly refuting it by disagreeing and bringing up favoured publications / MetaCritic which won't give you anything until immediately prior / after the title releases.

 

You don't have to give more importance to anything but seriously what was there in the Thief 101 Preview that caught your attention. For me nothing screams, buy this. To me this Preview patchwork reminded more of how HITMAN: Absolution or Splinter Cell: CONVICTION than Deus Ex: Human Revolution (which I am playing currently).

I don't say all user reviews are proper in metacritic but at least you know how others are feeling about the game, that's all I expect from them. I don't expect deep insight on game from them. The scores also will not have any effect on me, unless they are terribly low. Like I said its only a last resort.

 

You should really see the user scores for Company of Heroes 2 and The Witcher 2. What absolute idiocy was perpetrated. Game User Score stands at stark contrast with the Critic scores because in one case EA 'allegedly' hired peeps to write negative stuff whilst praising Dragon Age 2 and in the latter the classic bogey of 'Nationalistic' fervour came to the fore.

On other note you didn't list dark souls in RPGs you mentioned, if you haven't tried it, do so.

 

Because time, time, time. The only reason.

 

I will try it once I am done with the Witcher saga this year.

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Things that caught my eye in thief 101.

1) multiple ways to clear missions.

2) smooth gameplay. Great Stuff you can do with bow.

3) awesome first person animations when garet is taking loot or killing.

4) visuals and character and background design

5) hints of deep lore in story episodes like dishonored

6) good voice acting and music

7) hints for some cool platforming

 

Tell me what more can a stealth game give :D

 

I agree the previews make good points and many ppl love know more from someone who experienced game first hand. That's why I never once said that you should stop looking at previews and reviews. But I usually don't like looking up voice overs from others. Time is 1 factor and sheer disbelif on many reviewers.

 

Also make some time to any dark souls, it would bring lots of changes in your opinion on gaming(+vely lol). Its such a important title.

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1) multiple ways to clear missions.

 

Don't be turned off when you find it is only one, two ways or maximum three.

2) smooth gameplay. Great Stuff you can do with bow.

 

Considering we are talking Thief on the same page, this would have been very hard to screw up.

3) awesome first person animations when garet is taking loot or killing.

 

Conceded.

4) visuals and character and background design

 

This is dialled down, way down. In-fact Thief looks more like Dishonored and less like itself, which is a terrible thing.

 

Considering that Dishonored took a lot from Thief and then Viktor Antonov gave it the Half Life meets Steam-punk coat.

5) hints of deep lore in story episodes like dishonored

 

Be prepared for disappointment, almost all previews I have gone through give a clear cut impression that Garret's surroundings heck his own hidey-hole speaks very little about his character (contrast this to Deus Ex: HR).

6) good voice acting and music

 

No comments.

7) hints for some cool platforming

 

I hope you know that in this game you cannot jump unless the game designer thought you can jump and that too between pre-determined points.

Tell me what more can a stealth game give :D

 

  • THIEF (The Dark Project and Deadly Shadows)
  • Mark of The Ninja
  • Splinter Cell: Chaos Theory

Also make some time to any dark souls, it would bring lots of changes in your opinion on gaming(+vely lol). Its such a important title.

 

I follow VatiVidya's channel very enthusiastically, subscribed to it.

 

Problem is that this game needs time and dedication, something I cannot show it amidst my back-log and upcoming finale for The Witcher 3. I don't plan on getting Dragon Age INQUISITION, so depending on my disposition, this might be the game to fill in the gap till CYBERPUNK 2077.

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Lol that's a totally negative look into things. All credit goes to reviewers I ignore so much.

 

Nothing wrong if it looks like dishonored IMO. I didn't feel that this completely looks like dishonered at all. This has a darker and somewhat diff tone to it. Even though I would appreciate it if you could explain how it looks more like dishonored and not like previous things(which I didn't play)

 

Also how in the blue hell can they comment on lore and story without playing the whole game.

 

And what do you mean concealed. So you can't praise something that looks good? Only critisism huh?

 

Tell me a game that have more than 3 different routes to approach goal. By diff I mean totally diff "path" to your goal like in deus ex and dishonored.

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Nothing wrong if it looks like dishonored IMO. I didn't feel that this completely looks like dishonered at all. This has a darker and somewhat diff tone to it. Even though I would appreciate it if you could explain how it looks more like dishonored and not like previous things(which I didn't play.

 

I am not crediting anything to reviewers, I am reading what they have said and this is what I got out of it. Take it or leave it, nobody is forcing it on you.

 

By the way the jump mechanic limitation is confirmed and already some people had grumbled. You can go through this thread and find the respective posts (or I will do it in-case you cannot).

 

Okay, you have not played the older titles that explains half the issue, right here.

 

The technology was way different, it was not the Steam-punky, Victorian-esque stuff that was given in Dishonored, it was based on an occult quasi-religious organisations and various guilds vying for power in 'The City'. There was basic 'magic' at play.

 

Your alliances with these cults, guilds, organisations kept shifting through the three games you play with recurring characters, some of which are here as well.

 

If you want to know how thick the lore already is I suggest you go through the basics in the Dark Wiki.

Also how in the blue hell can they comment on lore and story without playing the whole game.

 

That is the difference between us and 'them', them being the reviewers you hold in such contempt, I don't follow them blindly but I accept that their experience in the field allow them to glean a lot more by just glancing at a particular façade presented to them.

In 2011's Deus Ex: Human Revolution, protagonist Adam Jensen's apartment told a sad story. After the biotech corporation he works for lopped all his limbs off and replaced them with mechanical prostheses, evidence of Jensen's private struggle to come to terms with his new body is hidden in plain view. There's a set of dumbbells piled up in the corner. Empty boxes of booze in the kitchen. A pile of old get well cards. The smashed mirror in the bathroom.

 

In this as in so many other ways, Eidos Montreal's new Thief reboot feels like a step backwards. Garrett, our titular thief, lives in a gothic clocktower in the centre of a city steeped in poverty, corruption, violence and plague. But the tower tells no story. There's a bed, and some candles, and display cases for the trinkets Garrett pilfers on his exploits. But there's nothing of the man. It feels shallow, two-dimensional, and sadly for a series with a history as long and storied as Thief's, in the four hours I spent with the game that feeling never really went away.

from PCGamer.

 

^ The above excerpt does not damn the game to purgatory but it is doesn't give a lot of positive impressions.

 

I remember and if possible will link the number of theories that cropped up on the basis of Adam Jensen's apartment and what it held. What it told about the person and his life, his hopes, aspirations in a much more subtle manner than actually forcing it down our throat.

Tell me a game that have more than 3 different routes to approach goal. By diff I mean totally diff "path" to your goal like in deus ex and dishonored.

 

  • The Witcher
  • Planescape Torment

There are plenty of examples. Some that even I am unaware of.

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I definitely don't believe they could about game by looking at tower, bed and a candles. Devs poured their hearts into it and made game for few years, how can you believe a reviewers ramble on of all the things a tower not telling a story. This is the type of criticism that is absolutely baseless and stupid. They can't see anything we can't. That's just being skeptical. Just think about it, how can a tower tell a story lol. If he play the whole game and know the background of the tower, then only a tower can tell a story.

 

Somehow I didn't feel it that steam punky like dishonored, as I said it was dark and diff feeling to it.

 

By diff paths I didn't mean diff choices, witcher offers diff ways to clear missions by choosing to support diff factions in it. But what I meant is the paths to reach goals in a mission once you are in it, like going trough vents or on ground or on top of cealing lights like in dishonored. This kind of level design was unique to deus ex and dishonored I believe.

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^ You carry your thoughts Sir. Lot of people poured there hearts into RYSE as well, does it mean everyone likes it?

 

I am not hating on Thief but looking at it from the eyes of a person who has played the earlier titles, I am not entirely sure it will succeed with the old crowd. Just like Absolution and CONVICTION.

 

I hope you enjoy the series and if you ever find the time, play the older games (which are still supported by the community).

By diff paths I didn't mean diff choices, witcher offers diff ways to clear missions by choosing to support diff factions in it. But what I meant is the paths to reach goals in a mission once you are in it, like going trough vents or on ground or on top of cealing lights like in dishonored. This kind of level design was unique to deus ex and dishonored I believe.

 

HAHAHAHAHAHAHAHAHAHAHAHAHAHA! Long back done in PC tactical shooter series called Hidden and Dangerous.

 

In-fact, I hope someone revives this series on KickStarter one day.

 

And as I said there will probably be more titles which I am not even aware of.

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But ryse failed after it came out. It got like huge positove hype before release. Blaming even before the release is bladphamy. How many examples we see where great authors works are shunned, even steve Erikson faced difficulty publishing his 1st malzan novel.

 

Well again that was a good debate no matter the outcome. And no odfence whatso ever

 

Want to try old titles but, So much backlog and with dark souls 2 on horizon I can't even think about any other game.

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But ryse failed after it came out. It got like huge positove hype before release. Blaming even before the release is bladphamy.

 

Which planet were you living on?

 

RYSE got panned hard, so hard, when the first preview was shown.

 

I remember comparing it to Saving Private Ryan in the Roman Era and those are the exact words used by IGN and myriad other sites.

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I guess I am the only one in here who absolutely loves stealth but doesn't like deus ex. flashy yellow contrasted screens,unrealistic weight feel on the character,perks that lets you see through walls etc etc. but thief on the hand is a masterpiece series. People who compare thief with Dishonored are fools and wouldn't have played Thief 1,2.

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