SchizoidFreud Posted June 2, 2009 Report Share Posted June 2, 2009 Project Natal is officially Kinect ============== http://xbox360.ign.com/articles/989/989269p1.html Following up on its successful E3 press conference earlier today, Microsoft held a special hands-on event at the Standard Hotel in downtown Los Angeles this evening. Besides showing off the latest versions of games like Halo 3: ODST, Forza Motorsport 3, The Beatles: Rock Band, and Shadow Complex, Microsoft also had special "behind closed doors" demos of two of its more secretive projects, Project Natal and Alan Wake. I'll admit that I was eager to try out Natal specifically to see just how real the onstage demo from earlier today truly was. After all, what Microsoft showed onstage -- not counting the incredibly long ultra-saccharine marketing video -- was pretty impressive. As Steven Spielberg alluded to in his surprise speech at that very press conference, a camera that could act as an "invisible controller" for hardcore and first-time gamers alike really would be a defining moment for the next generation of videogames. Here's the amazing thing -- I played with the Natal for all of 5-6 minutes, and I have to say, it actually works. The first demo I tried was what Microsoft was calling "Burnout Natal." Though it isn't a real game in development, the mixture of Burnout Paradise and the Natal camera was meant to provide proof that you could use the device's technology for practically any genre or software. How quickly I was recognized into the Natal's body identification system (just a few seconds) was surprising, and in a matter of moments I was controlling Burnout paradise with my feet and hands. Most of the people around me during the MS press conference were groaning when they showed how a racing game would control with Natal in the aforementioned marketing footage, but truth be told, it's a lot more fun than it looks. Though I did miss the bit of resistance that a controller or steering wheel normally gives me, I was shocked to see how natural it felt to drive a car without actually being in one. How easy was it? To accelerate, I simply moved my right leg forward; to brake, I moved it backwards, and to pop it into a neutral position, I just stood straight up (or as straight as my spine would allow me to stand after 12+ hours of E3 spelunking). Driving was just a matter of pretending that I had a steering wheel in my hands, and every subtle movement I made was picked up by the camera allowing me to drive pretty well (and pretty straight) for the few minutes I got to try it out. As an added bonus, the motion for going into Burnout mode was an appropriate Top Gun Volleyball fist-pump. The whole experience was surprisingly fun and I walked away with nary a bad thing to say (which is quite an accomplishment, because normally I complain a lot). My second go at the Natal was with the game highlighted specifically in Microsoft's press conference by former Fight Night father, Kudo Tsunoda, known as "Ricochet." Admittedly, Ricochet isn't my type of game. I'd rather sit on the couch hitting remote control buttons instead of virtual dodgeballs (which probably explains why I've reached the point where I get winded doing simple things like chewing and talking). Nonetheless, Ricochet provided a small dose of fun as I did my best to break targets with an increasingly-prolific supply of balls. The response here didn't seem as sharp as it did with Burnout -- but to be fair, there did seem to be a small learning curve with the aiming system. Though again, it's not my type of game -- but the good news is that, when speaking with Tsunoda about things in the works down the line, that there are plenty more games -- much more ambitious ones, in fact -- in development that we're going to see in the near future. All in all, I found Project Natal to be quite refreshing. It's nowhere near the gimmicky device I originally took it for and the fact that it works already on a retail Xbox 360 (Burnout was running on an "out of the store" model, no debugs or special systems required) says a lot about its current stage of development. To say that I'm anxious to see where Microsoft, and it's horde of third party developers, takes this next is an understatement. Link to comment Share on other sites More sharing options...
kitson007 Posted June 2, 2009 Report Share Posted June 2, 2009 pretty awesome but how would you reverse in burnout Link to comment Share on other sites More sharing options...
lastAvenger Posted June 2, 2009 Report Share Posted June 2, 2009 No vibration feedback Link to comment Share on other sites More sharing options...
TRMNTR Posted June 2, 2009 Report Share Posted June 2, 2009 Nice read and it's nice to know that it actually works (though I didn't really have any doubts) @ Kitson Some type of hand gesture, I guess! Link to comment Share on other sites More sharing options...
MadridistaLove Posted June 2, 2009 Report Share Posted June 2, 2009 Microsoft Respect Link to comment Share on other sites More sharing options...
abhi90 Posted June 2, 2009 Report Share Posted June 2, 2009 No vibration feedback i recommend sending electromagnetic waves for a truly SHOCKING experience....... Link to comment Share on other sites More sharing options...
Kazekage Gaara Posted June 2, 2009 Report Share Posted June 2, 2009 This is FANTASTIC!!! Now lets just hope they price it right No vibration feedback Wireless anal device should take care of that - Natal with Anal Add-On Link to comment Share on other sites More sharing options...
lastAvenger Posted June 2, 2009 Report Share Posted June 2, 2009 Now if they only release this within one year's time frame Link to comment Share on other sites More sharing options...
john117 Posted June 2, 2009 Report Share Posted June 2, 2009 This is FANTASTIC!!! Now lets just hope they price it right Wireless anal device should take care of that - Natal with Anal Add-On Link to comment Share on other sites More sharing options...
DevilsOwn Posted June 2, 2009 Report Share Posted June 2, 2009 This is FANTASTIC!!! Now lets just hope they price it right Wireless anal device should take care of that - Natal with Anal Add-On Leisure Suite Larry: Natal Edition Link to comment Share on other sites More sharing options...
TechGuitar Posted June 2, 2009 Report Share Posted June 2, 2009 Think its about time that i get a 360 as well Link to comment Share on other sites More sharing options...
The JACKAL Posted June 2, 2009 Report Share Posted June 2, 2009 Think its about time that i get a 360 as well and BEATLES ROCK BAND (full kit) . Link to comment Share on other sites More sharing options...
john117 Posted June 2, 2009 Report Share Posted June 2, 2009 http://www.eurogamer.net/articles/e3-project-natal-hands-on eurogamer hands-on .. pretty interesting read. @mods: can you rename this thread and move it to xbox section as Natal needs its own thread ... just like NXE had earlier Link to comment Share on other sites More sharing options...
Aftrunner Posted June 2, 2009 Report Share Posted June 2, 2009 We need a boxing game. Stat! It would be so f**king perfect. Link to comment Share on other sites More sharing options...
john117 Posted June 2, 2009 Report Share Posted June 2, 2009 ^^ lovestory:2050 .. Link to comment Share on other sites More sharing options...
Aftrunner Posted June 2, 2009 Report Share Posted June 2, 2009 Never saw that film. Thankfully. Link to comment Share on other sites More sharing options...
SchizoidFreud Posted June 4, 2009 Author Report Share Posted June 4, 2009 Testing Project Natal: We Touched the Intangible One hands-on with Project Natal would make for a nice story, but it wouldn't be complete. So we're giving you two full sets of impressions on Microsoft's motion-capturing E3 bombshell. Matt Buchanan tested Project Natal today, as did I. Here is his personal take on the technology right alongside mine. We did not share our independent experiences before pasting the text below. Neither of us were allowed to shoot what was happening on screen—hence the crazy pics of our bodily reactions, and that intensely audible racing-game video. How Natal Works The test system was an ordinary Xbox 360, connected to small PC and camera that simulates the final Natal rig. There are two cameras—one RGB, for face recognition and display video, and one infrared, for tracking movement and depth. Why infrared? The eye doesn't see infrared light. And when you combine an infrared camera with an infrared emitter (also part of Natal), a room is flooded with a spectrum of invisible light that works in the dark. Natal also has its own internal processing system handling an unspecified amount of the heavy lifting behind Natal's cleaver image and speech recognition. It breaks the human body into 48 points tracked in real time, and it can sense your whole body in Z space, or depth. In fact, on a heat map that measured depth, my hands appeared hotter than my shoulders—because they were closer. Natal is so smart, in fact, that, if your room is narrowed by a pair of couches, it can signal to a game to narrow the level. It can see about 15' x 20' of a room, according to project leader Kudo Tsunoda's informal estimation. Matt: My first taste was talking to the father of Project Natal, Kudo Tsunoda and watching as his simple, small hand gestures were mapped perfectly onto the screen. He started up the ballsmacker demo you might have seen in our liveblog, knocking a swarm of balls into wall with every part of his body. When Kudo gestured to me try it, I jumped right in and immediately started smacking at balls with my hands and feet and knees and arms and head as one ball exploded into many, like a virus, until I was doing sad white ninja jerking and jumping movements. Kudo didn't tell me how to "set it up" or what to do. I just did it. You have to realize, Kudo towers over me. I didn't have to calibrate it to my body size, or stand in a weird way for it to adjust. It just worked. Well, until I broke it at the end—it froze up after a few rounds and had to be rebooted for Mark. Hey, it's an early tech demo, so don't read into it. Until that point, it worked remarkably, incredibly well—better than I expected, honestly. The bright fluorescent lights were turned off and on, and Natal didn't flinch. My real movements translated exactly how I expected them to—the precise position, velocity—90 percent of the time, no matter how ridiculously I moved, and some of the other 10 percent might've just been my own bad timing. But the result is a remarkable sense of control. Immersion. Mark: Microsoft loaded the 3D Breakout demo we saw at their press conference. I stepped up to a white piece of tape right after Matt, and given that I'm 4 inches taller, Natal needed to account for my larger size. After about 10 seconds, the blue, ghost-like figure filled in. And he was both taller and bigger-handed than Matt's avatar. Natal noticed that I'm a bigger guy. It made no adjustments for the fact that I'm also better looking. The first thing I noticed was a slight lag I hadn't intended. It's not horrible, but my avatar moved a hair more slowly than I did. That didn't stop me from reaching up, spiking the imaginary ball at a wall imaginary bricks, and then flailing around to keep up with 2, 3, 4, 5 and more spheres flying at me at once. My avatar recognized both my pitiful kicks and swipes. And while my avatar never left the ground when I jumped, this turned out to be but an animation limitation within Microsoft's tech demo. My wireframe preview image and heatmap did leave the ground. Besides, this is nitpicking. On the PS2 I played Nike Kinetic, something a bit similar. And I always wanted to be having fun. But on Natal, even in a stuffy windowless room surrounded by Microsoft execs, I was having fun. (Disregard my stern, focused face in these pictures.) Burnout Revenge Matt: The Burnout racing-game demo was a little more abstract—in one sense, I almost wished I had a wheel to turn, a pedal to press, because I wanted the feedback. I had trouble getting used to "pressing" the gas, which you do by moving your right foot forward. I threw myself off-balance by taking a ginormous step toward the Frankenstein's lab of demo equipment along the wall (upon which I could see myself represented in infared, covered in boxes like smallpox). But turning my air steering wheel, I felt completely in control. A lot of that was the software—it registered even the smallest pivots of my elbows that sent my forearms right or left—but the way it responded exactly how I expected it to is what made it feel so natural. Which is the real key here. It feels natural. After I hit full speed on a straightaway, I tried to do a 180. I crashed into a wall and died. Normally, that'd make me bad. But I couldn't stop smiling that I'd held the future of gaming control in my hands—and it was simply air. Mark: As soon as Matt crashed, I greedily jumped in, asking him if it was OK but not waiting for him to answer. I wanted to play Natal more, and I've played a ton of Burnout. Burnout showcases a few important points for Microsoft. First, it's a real game that's been on the 360. So Natal doesn't weigh down on the processors so hard that you can't play games. Second, it requires fine motor control. I raised my hands in the air, mining a steering wheel. I hadn't given the system any time to scan my body after kicking Matt out, but I stepped by foot forward, signaling the gas all the same. The car accelerated. I twisted my arms. The car turned just the right amount. Microsoft had clearly tweaked the Burnout code a bit, forcing the car to feel a bit more like a powerful sedan than a street illegal beast out of some Fast and Furious sequel. And I'm guessing that Natal's ever so slight control delay was masked by the feeling of a looser-driving steering wheel that we find in more standard cars. So I floor it, growing confident as I wave through traffic and slowly build speed. I reach maximum velocity, throw my foot back to break, cut the wheel and toss the car into a spin. Yes. This feels right. Just right. Holy sh*t. But Natal can't work this well. It just CAN'T. I need to break it, teach this Microsoft prototype a little humility. What if I stand on my tip toes and steer eight feet in the air? The car handles fine. What if I kneel on the ground and steer? Yup, it still works, save for a moment when my knee shifted and I tricked the machine—a fair mistake, even by my highly ridiculous dork standards. Closing Thoughts Matt: Project Natal is the vision of gaming that's danced through people's heads for decades—gaming without the abstraction of controllers, using your body and natural movements—which came more sharply into focus when Nintendo announced the Wii a few years ago. I haven't been quite this blown away by a tech demo in a long time. It looked neat onstage at Microsoft's keynote. Seeing it, feeling it in person, makes me want to believe that this what the future of gaming looks like—no buttons, no joysticks, no wands. The only thing left to get rid of is the screen, and even that'll happen soon enough. Mark: 2010...or maybe even 2011...is just too long to wait. I want Natal now. http://gizmodo.com/5277954/testing-project...-the-intangible Link to comment Share on other sites More sharing options...
Pushy Posted June 4, 2009 Report Share Posted June 4, 2009 VIDEOS OR FAILZ... Link to comment Share on other sites More sharing options...
AlanVivek Posted June 4, 2009 Report Share Posted June 4, 2009 VIDEOS OR FAILZ... Thats a behind doors session, you wont have any videos. Anyway we saw it at the conference. Link to comment Share on other sites More sharing options...
ayush12ice Posted June 4, 2009 Report Share Posted June 4, 2009 this is gonna be awesome. has there been ne indication of when it will be launched and the price point Link to comment Share on other sites More sharing options...
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