devil_angel Posted August 8, 2010 Report Share Posted August 8, 2010 f**ckin bored of jungle environments....all they've been doing till date is make jungles Let them do something different for once lol. I hope it's the case with crysis 2......I hope..... Link to comment Share on other sites More sharing options...
The Assassin Posted August 8, 2010 Report Share Posted August 8, 2010 f**ckin bored of jungle environments....all they've been doing till date is make jungles Let them do something different for once lol. Even NYC has been done countless times. Link to comment Share on other sites More sharing options...
Karooo Posted August 8, 2010 Report Share Posted August 8, 2010 Its very hard to recreate a city compared to a jungle setting, Crysis 2 seems more impressive but remains to be seen how much freedom the player will get, either way don't care if it was delayed, they can take their time to polish the game. Link to comment Share on other sites More sharing options...
devil_angel Posted August 8, 2010 Report Share Posted August 8, 2010 Its very hard to recreate a city compared to a jungle setting, Crysis 2 seems more impressive but remains to be seen how much freedom the player will get, either way don't care if it was delayed, they can take their time to polish the game. I see it the other way around. It's very hard for the devs to recreate Jungle settings. There are too many parameters that start with foliage and end with frog in the mud. It's endless. Link to comment Share on other sites More sharing options...
The Assassin Posted August 8, 2010 Report Share Posted August 8, 2010 I hope it's the case with crysis 2......I hope..... Its set in New York.U didnt know that? Link to comment Share on other sites More sharing options...
devil_angel Posted August 8, 2010 Report Share Posted August 8, 2010 Its set in New York.U didnt know that? no dude.....read that again, I said that I only hope to see them trying something new. An abandoned, thrashed out city and streets with *aliens* scenario isn't exactly something new is it? Link to comment Share on other sites More sharing options...
praveer Posted August 8, 2010 Report Share Posted August 8, 2010 I see it the other way around. It's very hard for the devs to recreate Jungle settings. There are too many parameters that start with foliage and end with frog in the mud. It's endless. Karooo isn't referring to technical limitations. See...while a city setting may help by having buildings to occlude geometry compared to the uneven & open areas of a jungle, it should be noted that the jungle setting is still fictional. On the other hand the city in question is a real city that exists, so its harder to recreate it & capture the look authentically....recreating a real city can shoot up the art budget & work by 10 times compared to creating a jungle environment (which Crytek has been doing since past three game...hence its very easy for them to make a jungle environment). Link to comment Share on other sites More sharing options...
devil_angel Posted August 8, 2010 Report Share Posted August 8, 2010 Karooo isn't referring to technical limitations. See...while a city setting may help by having buildings to occlude geometry compared to the uneven & open areas of a jungle, it should be noted that the jungle setting is still fictional. On the other hand the city in question is a real city that exists, so its harder to recreate it & capture the look authentically....recreating a real city can shoot up the art budget & work by 10 times compared to creating a jungle environment (which Crytek has been doing since past three game...hence its very easy for them to make a jungle environment). NO.....see....that's why I italized the recreate part. Why would I use that word it the jungle environments in Crysis were fictional. Did you see the Crysis Developer video? If you had seen it, then you'd know that the devs had to go to the jungles themselves and spend a lot of time there to recreate the terrains, foliage, and even the sunlight projecting beyond the leaves onto the ground. Plus the vistas, damage.....and I could go on and on. Link to comment Share on other sites More sharing options...
praveer Posted August 8, 2010 Report Share Posted August 8, 2010 NO.....see....that's why I italized the recreate part. Why would I use that word it the jungle environments in Crysis were fictional. Did you see the Crysis Developer video? If you had seen it, then you'd know that the devs had to go to the jungles themselves and spend a lot of time there to recreate the terrains, foliage, Lol dude they don't go there to capture terrains & foliage so that they can recreate it in their game....the artists go there to create art for the game & then they show it to the designers who will then make a world out of their imagination in Sandbox Editor (no re-creation here, its mostly imagination). Capturing the data is not a lot of work, building according to the data is where the most man power goes..the closer you try to "recreate" the data the more you start to work. In case of Crysis 2 its entirely different cause here you have to first recreate the whole city block by block according to the data (lot of work) and then apply layer of imaginative art over that so that it fits the base (more work). Also its to be noted that jungle environments will have a lot of repeating assets, while you obviously won't be able to repeat the assets as vigorously while making a city like NYC. There is a reason why GTA4 is the costliest game ever made eventhough Farcry 2 has a lot bigger world (which is in turn based on real pictures taken by the dev team in Africa over a course of days). Also its almost a given that Crysis 2 will be having a lot higher budget than Crysis & Warhead combined. and even the sunlight projecting beyond the leaves onto the ground. The what ? Its simply volumetric lighting. Link to comment Share on other sites More sharing options...
WhiteWolf Posted August 8, 2010 Report Share Posted August 8, 2010 Crysis 2 set in jungle only urban jungle Link to comment Share on other sites More sharing options...
Joy Posted August 8, 2010 Report Share Posted August 8, 2010 ^^ me wants rats running around then. Link to comment Share on other sites More sharing options...
WhiteWolf Posted August 8, 2010 Report Share Posted August 8, 2010 no rats ..but you will find some different looking animals Link to comment Share on other sites More sharing options...
devil_angel Posted August 9, 2010 Report Share Posted August 9, 2010 Lol dude they don't go there to capture terrains & foliage so that they can recreate it in their game....the artists go there to create art for the game & then they show it to the designers who will then make a world out of their imagination in Sandbox Editor (no re-creation here, its mostly imagination). Capturing the data is not a lot of work, building according to the data is where the most man power goes..the closer you try to "recreate" the data the more you start to work. In case of Crysis 2 its entirely different cause here you have to first recreate the whole city block by block according to the data (lot of work) and then apply layer of imaginative art over that so that it fits the base (more work). Also its to be noted that jungle environments will have a lot of repeating assets, while you obviously won't be able to repeat the assets as vigorously while making a city like NYC. The what ? Its simply volumetric lighting. I must ask you this......are you contemplating? imagination is there.....but for the most part they improvize on the real pictures taken from the sites. So, that's mostly recreating isn't it? Also, the Urban setting I accept has a lot of buildings, but can easily be duplicated. Apart from a few important buildings, do a certailn set of parameters for one building and smudge it onto the rest of them. Something like what they did in Prototype. and abt the lighting....dude I was just mentioning what they are trying to reproduce. VL is just the tool used or available for that Link to comment Share on other sites More sharing options...
StormShadow Posted August 9, 2010 Report Share Posted August 9, 2010 whatever the setting...me wants a chaotic vehicle section (which i guess wont be there) killing pumped up humans is more satisfying than killing stupid aliens! cheers. Link to comment Share on other sites More sharing options...
WhiteWolf Posted August 12, 2010 Report Share Posted August 12, 2010 STEP A SIDE..KING IS HERE TO REGAIN HIS "BEST GRAPHICS EVER IN A VIDEO GAME" CROWN CryEngine 3 Technology Papers with New Crysis 2 Screens http://www.incrysis.com/index.php?option=com_content&task=view&id=896&Itemid=1 On July 28-29, Crytek's Lead Researcher Anton Kaplanyan held two courses at SIGGRAPH 2010 that covered the lighting features of CryEngine 3. In the first one, titled "CryENGINE 3: Reaching the Speed of Light", Crytek presents a generalized and balanced real-time rendering pipeline. The second course, "Real-time Diffuse Global Illumination in CryEngine 3", presented Crytek's diffuse Global Illumination technique for PC, PlayStation 3 and Xbox 360. Some images from CryENGINE 3: Reaching the Speed of Light Consistent lighting examples in Crysis 2 This truck looks as detail as GT5 cars Some images from Real-time Diffuse Global Illumination in CryENGINE 3 Diffuse Global Illumination in Crysis 2 Here is a screenshot from the upcoming blockbuster Crysis 2. Notice the indirect illumination on columns and flowerbeds. Global Illumination on particles Global Illumination ON + particles Global Illumination simulated with Deferred Lights This is an example of the simulated Global Illumination manually created by artists. In this particular case the sampling of the scene by several area light sources would take a lot of time. Moreover as light sources are very coarse spatially, it is possible to easily emulate the Illumination with several deferred point light sources with almost no performance impact. Link to comment Share on other sites More sharing options...
WhiteWolf Posted August 12, 2010 Report Share Posted August 12, 2010 CONTINUE Examples of cascaded approach in a huge outdoor scene Global Illumination ON (3 Light Propagation Volumes) Indoor scenes using Light Propagation Volumes Bonus Crysis 2 screenshot my poor GPU Link to comment Share on other sites More sharing options...
The Assassin Posted August 12, 2010 Report Share Posted August 12, 2010 @Zodak What is your GPU? Link to comment Share on other sites More sharing options...
WhiteWolf Posted August 12, 2010 Report Share Posted August 12, 2010 GTX260 CORE 216 Link to comment Share on other sites More sharing options...
Aftrunner Posted August 12, 2010 Report Share Posted August 12, 2010 Damn that looks mighty fine. Link to comment Share on other sites More sharing options...
WhiteWolf Posted August 12, 2010 Report Share Posted August 12, 2010 But problem these screens are from PC version?.. Console version looks sh*t compare to these amazing jaw dropping PC screens... i want see these graphics on consoles....Console version suffers from tearing,low-res shadows and textures :x Link to comment Share on other sites More sharing options...
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