Aftrunner Posted January 28, 2010 Report Share Posted January 28, 2010 More info - The Xbox 360 is running at 1280x720 with 2x MSAA, not sure about the PS3.- It is set 3 years after the original game, and now 'the aliens' are invading the entire world. - There's set to be a third faction in the game (another enemy, maybe) - New York has been destroyed by the aliens, and this is where the main action takes place. - New 'Tactical Mode' allows to player to extract information from corpses and weapons, eg, cause of death, name, etc. - There are now 'modules' that can be attached to enhance the Nanosuit. - The survivors refer to you as 'Prophet'. - Battles will be more tactical and require more planning, and they will be more open than the original Crysis. - Multi-level combat (eg, you can scale buildings and attack from there, or climb to the top and survey the city/battlefield). - When you're in a building, the enemies will try to flank you from below/above. - The exosuit aliens you fight are now different; they are humanoid and use handheld weapons. - Story is improved and is much more important to the game, and it is built upon through the course of the game ("much like Bioshock", he said). There are also some scans around and it does look nice. Link to comment Share on other sites More sharing options...
ΨΨ babloos ΨΨ Posted January 28, 2010 Report Share Posted January 28, 2010 who is main charecter nomad or psycho,i want psycho,may be both like cod mw,but it i think it will another number of that nano suit squad Link to comment Share on other sites More sharing options...
nash Posted January 28, 2010 Report Share Posted January 28, 2010 More infoThere are also some scans around and it does look nice. That gave me some serious wood in my pants. Link to comment Share on other sites More sharing options...
Aftrunner Posted January 28, 2010 Report Share Posted January 28, 2010 who is main charecter nomad or psycho,i want psycho,may be both like cod mw,but it i think it will another number of that nano suit squad - The survivors refer to you as 'Prophet'. I guess you play as the black commander from the first game. I also like the sound of this - - The exosuit aliens you fight are now different; they are humanoid and use handheld weapons. Link to comment Share on other sites More sharing options...
Solitaire Posted January 28, 2010 Report Share Posted January 28, 2010 Wtf.. 3 years? What about Prophet's story then? So does the reference to Prophet here mean you play as him in this game? Link to comment Share on other sites More sharing options...
pArth Posted January 30, 2010 Report Share Posted January 30, 2010 Some scans are out. They look pretty good Link to comment Share on other sites More sharing options...
Karooo Posted February 2, 2010 Report Share Posted February 2, 2010 Ho my ghod Link to comment Share on other sites More sharing options...
Don Karnage Posted February 2, 2010 Report Share Posted February 2, 2010 All the things mentioned by Aftrunner plus some more info - * 2023, three years after the event of the first game, aliens have turned huge parts of the world into a battlefield - e.g. Rio, London, Tokyo, NYC were attacked and depopulated. * Aliens shoot probes (see the PC Gamer screenshot) into the cities and patrol the sky with spaceships. * New York shall seem familiar but deformed to the player. * Crysis 2 will have a much tighter and more compelling story. * Good mix of arranged story snippets and information the player must collect himself - cutscenes, talks among the characters, tape recordings as in Bioshock and scanning corpses. * Crysis series is meant to become a universe on its own, with its own backstory and many little details. * Demo level: The level begins with two military helicopters chasing a bug-like alien spaceship, hitting it with a missile and causing it to crash into a skyscraper leaving a big hole inside. Demo mission objective: collect a DNA sample of the aliens at the crash site. Player fights his way through Manhattan Financial District. Destroyed city resembles New Orleans after hurricane Katrina. Player approaches the crash site, sees it swarm with enemies and jumps up the collapsed stairway of a nearby building. Player marks the positions of the soldiers, draws nearer in cloak mode, smacks the gunner of a military vehicle in power mode, rips off the mounted gun and kills the rest of the foes. Debris blocks his way to the objective, so the player jumps down an old elevator shaft into a tunnel. In the semi-flooded tunnel's water there are indeed rats and corpses floating around. The tunnel ends at the center of the crash site in a small cave. The mood changes, colors are sparse and grey, building parts are scorched up to the steel frame, music and noise gets more threatening. As the player picks up the DNA sample, hell breaks loose. The protagonist is ordered to retreat as fast as possible, tries to escape through a side corridor, but gets stuck in a dead end. Through a window he sees enemies who are searching for him being taken down by an alien appearing behind them with frightening ease. The alien is standing on two legs, has a clearly defined outward appearance, some sort of armor and weapons, dangling dreadlocks and a ferocious-looking head. When the alien grabs one of the soldiers and throws him into the window pane with great force, the presentation ends. * Prophet might be the protagonist of Crysis 2, at least, people in New York believe the player to be Prophet. * Still four nanosuit modes: armor, power, tactical and infiltration. * New nanosuit mode "tactical" allows collecting of information about enemies, corpses or weapons, you can mark enemies or weapons that appear on your radar from then on, so you get to know patrol routes and remember "where that cool weapon was located". * "Strength" mode and "speed" mode have been combined into "power" mode. * "Infiltration" mode is the stealth mode and makes the player move quieter and more cautious. * Infiltration is a passive mode, you can manually switch on the familiar cloak mode as an active function and only then this mode drains your energy. * Crytek always wants to make the player aware of which mode he's in. * Tactical mode: ambient noise is suppressed so you can overhear even the most distant conversations. * Armor mode: you hear the hardening of nanosuit's skin, moving sounds become much heavier and the hitting noise of bullets is different. * Power mode: player uses his fists instead of the weapon's butt. * Crytek still experiments with different HUDs to highlight the differentiation even more. * Developer's answer towards question about civilians: "Every catastrophe has lunatics that ignore all warnings and stay". * Streets seem to be deserted though, except for paramilitary troops patrolling. * When targetting the enemies, they show up as "Crynet Ops Infantry" - Nathan Camarillo says, the name is not final. * Nevertheless there's a third faction attacking the player as well as the aliens and this time they're not North Korean. * Nanosuit modes can be modified with extra modules which extend your abilities. It is yet unclear how the modules are integrated into the course of the game, as part of a RPG-style leveling and upgrade system or by finding them during your playthrough e.g. tactical mode shows the direction from where you are shot, power mode reflects some of the shots you take and infiltration mode shows the silhouettes of enemies through walls. * Player should be able to choose more freely how to approach a situation. * Camarillo: "In the first Crysis, there were three ways to play: going rambo, stealthy or causing mayhem." Now, every attack shall be a new challenge for the player. * New vertical gameplay: when in Crysis, you could only climb a car or a small hill, but now you've got more possibilities how to act. * Not only you, but also the enemies use the different levels of the environment, shooting you from below or above. * Camarillo tells us, that we "can assume that we will send the player to very well-known places in New York". * The demo level was presented again directly afterwards with a quite differing course. EDIT: Non-spoiler info - * The magazine editor states in his conclusion, that even though he "only" was shown Crysis 2 on an Xbox 360, he thinks that it is going to be one of the best looking games of all time on all platforms. Link to comment Share on other sites More sharing options...
Aftrunner Posted February 2, 2010 Report Share Posted February 2, 2010 I cant wait for some gameplay footage. This could be epic. Link to comment Share on other sites More sharing options...
Bulovski Posted February 2, 2010 Report Share Posted February 2, 2010 Just lock the game at 30 fps - that's all. Otherwise the point of a shooter goes down the drain. Link to comment Share on other sites More sharing options...
nash Posted February 2, 2010 Report Share Posted February 2, 2010 How high can we go in this game? I wonder if we'll be able to scale entire buildings. Link to comment Share on other sites More sharing options...
devil_angel Posted February 2, 2010 Report Share Posted February 2, 2010 why do I get the feeling that making the game for consoles also, compromises so much of what crysis 1 was? Link to comment Share on other sites More sharing options...
Aftrunner Posted February 2, 2010 Report Share Posted February 2, 2010 why do I get the feeling that making the game for consoles also, compromises so much of what crysis 1 was? Because it will. I mean both the PS3 and the 360 are basically 4-5 year old consoles at this time. 3 years ago when Crysis 1 was released the best rigs around could barely run it at high. What makes anyone think that 5 year old consoles will run a sequel at any level comparable to the first one? That is one of the reasons why they left the jungle settings behind. There was no way in hell they could do foliage, level size and huge vistas on a console. Its much easier to render some high skyscrapers rather than render square miles of jungles with hundreds of trees and bushes that react realistically. But I am not too concerned. They showed with Warhead that they can do tight scripted levels very well as well. Crysis 2 only the PC would have been a milestone but with the amount of money there is in consoles I cant blame them for going Multiplatform. And I know we will get a good game out of it regardless. Link to comment Share on other sites More sharing options...
Tyler Posted February 3, 2010 Author Report Share Posted February 3, 2010 Also, I'm kinda tired of the jungle environments. It would be refreshing to see the action moving to a city. And more than the jungles, the real system killer in the first Crysis were the snow levels. Link to comment Share on other sites More sharing options...
nash Posted February 3, 2010 Report Share Posted February 3, 2010 Also, I'm kinda tired of the jungle environments. It would be refreshing to see the action moving to a city. And more than the jungles, the real system killer in the first Crysis were the snow levels. They were also the more boring ones. As compared to the rest of the game i.e. Link to comment Share on other sites More sharing options...
Karooo Posted February 3, 2010 Report Share Posted February 3, 2010 Yup agree with Tyler had to reduce the particle effects in the snow level on crysis to just pass ahead or it would freeze lmao. Link to comment Share on other sites More sharing options...
devil_angel Posted February 3, 2010 Report Share Posted February 3, 2010 That is one of the reasons why they left the jungle settings behind. There was no way in hell they could do foliage, level size and huge vistas on a console. Its much easier to render some high skyscrapers rather than render square miles of jungles with hundreds of trees and bushes that react realistically. That's what makes me concerned....with the pc gaming section already in a slump.....Of all the games.....This was one of the exclusives that should've stayed with PC.....And This is coming from me!( I play mostly on console rather than PC) .....Wonder how PC gamers feel about this..... Link to comment Share on other sites More sharing options...
Don Karnage Posted February 3, 2010 Report Share Posted February 3, 2010 Sadly, the era of AAA games (non-MMO/casual) being PC exclusives is over. No developer / publisher is naive enough to think that they can make a huge profit by leaving out the massive console market. Link to comment Share on other sites More sharing options...
Tyler Posted February 3, 2010 Author Report Share Posted February 3, 2010 That's what makes me concerned....with the pc gaming section already in a slump.....Of all the games.....This was one of the exclusives that should've stayed with PC.....And This is coming from me!( I play mostly on console rather than PC) .....Wonder how PC gamers feel about this..... PC gamers aren't like console fanboys who keep tugging to their exclusives. As long as we get great games to play (multi-plat or otherwise) we are happy. There are many folks on IVG who end up buying the PC versions of most games despite owning consoles. The price difference in the versions itself justifies gaming on the PC. A better looking / performing game is simply icing on the cake. Also, many franchises end up shifting to different platforms. It's not just happening with the PC. So many console exclusive games eventually end up getting ported to the PC. I really don't understand this whole exclusivity business and fanboys. I can understand companies losing sleep over it but as gamers if you get to play a good game it hardly matters which platform you're playing it on. The more multi-platform games, the better. Link to comment Share on other sites More sharing options...
devil_angel Posted February 3, 2010 Report Share Posted February 3, 2010 I really don't understand this whole exclusivity business and fanboys. I can understand companies losing sleep over it but as gamers if you get to play a good game it hardly matters which platform you're playing it on. The more multi-platform games, the better. If Crysis 2 was developed exclusively for PC, would the setting be scaled down compared to it's predecessor?...The fact is if the game was developed exclusively for pc....the scale of development would've been much higher! Link to comment Share on other sites More sharing options...
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