Jump to content

Crysis 2


Tyler

Recommended Posts

It doesn't matter really. For example for me Bioshock was a better FPS compared to the first Crysis despite Crysis featuring much larger levels and being the better-looking game of the two. Same goes for games like Borderlands, Fallout 3, Mass Effect 2 and others. It all depends how the game designers create the illusion of something grand. I'm not saying Crysis was a bad game, it was great. It looked amazing, played well and had some killer set pieces but it did not break new ground beyond visuals.

 

And I still don't think the setting has been scaled down. I'll wait for actual gameplay footage to decide on that. It may not looks as pretty as Crysis & Warhead but fighting through NYC still sounds pretty epic to me. Besides the tropical environments were getting old.

Link to comment
Share on other sites

I think more important than settings and graphics is the core gameplay. So, for example, lets say Company of heroes sequel becomes Multiplatform, then everyone will have cause for concern because to make it work on the console they will have to compromise on gameplay choices. But Crysis is an FPS and its not even an FPS like Stalker. Its a pure bred shooter. There is nothing to compromise except the visuals. And as a gamer I would will gladly have that with Crysis 2 rather than not have Crysis 2 at all.

 

Sure it would be great if Crysis 2 was PC exclusive. They wouldnt have to compromise and it would have pushed the visual experience even further than Crysis 1 (which lets face it, is still unmatched after 3 years). But its unrealistic to expect the developers to ignore a user-base of 60 Million people who would love to buy their game. They get to make more money. We get to play more games. Win, win.

 

BTW I disagree with Ty. I think Crysis did a lot that wasnt being done back then and purely combatwise it was leagues ahead of Bioshock. Infact Warhead is one of the best FPS's you will ever play. And trust me I dont throw that statement around lightly.

 

I mean even now Halo reach is basically ripping off the Crysis nanosuit.

Link to comment
Share on other sites

To me Crysis always felt like a refined version of the original Far Cry with some special abilities thrown in to mix things up. And yes Warhead was an amazing game, chock full of great set pieces and non-stop action. The Bioshock comparison wasn't simply about the combat but the overall package. The point I was trying to make was that the scale of a game isn't always determined by the platform it's being developer for.

Link to comment
Share on other sites

256px-Crysis2_logo_from_e3_press_conference_video_black.png

 

 

Developer Crytek Frankfurt

Publisher Electronic Arts

Series Crysis

Engine CryEngine 3

Platform Microsoft Windows, Xbox 360, PlayStation 3

Release date October-December 2010

Genre First-person shooter

 

The new game is set in New York City and once again players will have freedom of when it comes to what weapons and customizations you use. Crytek decided that they wanted to avoid making another game set in the jungle so the urban setting is a great change. The urban environment offers players more options when it comes to how to progress and planning attacks. Players of Crysis 2 will be able to do new things such as jump between floors and buildings. The new nanosuit has new features however the transition is 'softened': there will be a period of time where players are able to use speed mode separately before it combines with strength and becomes 'Power mode'. In the game environment there will be plenty of structures that the players can destroy, jump on and take advantage of.

Link to comment
Share on other sites

Crysis 2: “There Is No Port”

 

The world's first truly multiformat game?

 

Crytek’s Crysis 2 is going to be one hell of a game for console owners. Gone are the lush jungles and in their place: New York, and it’s a New York both PS3 and Xbox 360 gamers will be proud of, as CryEngine 3 is turning out to be one amazing bit of tech.

 

In the latest Edge magazine, due out this coming week, Crytek discuss some of the features behind the engine, and in particular Sandbox 3, which can run a “fully featured, fully interactive editor” in-game whilst the console versions run.

 

It sounds like the stuff of dreams for developers – both the PS3 and 360 versions run in-sync alongside the PC version across three monitors, which can all be edited on the fly as required with a keyboard and mouse.

 

There is no downtime, says the magazine – the game simply exists as multiformat: two testers play the console iterations whilst a third edits the game live. Everything is shared, the engine powering all three versions together – “there is no port”.

 

http://www.thesixthaxis.com/2010/02/14/cry...ere-is-no-port/

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...