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  • 2 months later...

PS3's motion controller name leaked?

 

 

We already know that the PlayStation 3 motion controller is an important part of the console's future, but we still don’t know what to call the device. Sony has stayed mum on the subject from when the controller was first announced at this year’s E3, and in our recent interview. It appears another company may have revealed the name recently, keeping the name of the motion controller about as secret as the PS3 Slim.

 

Speaking at the UBS 37th Annual Global Media Conference in New York City Wednesday morning, John Riccitiello, CEO of Electronic Arts, made a comment about Sony and Microsoft’s plans to enter the motion controller business in 2010.

 

“In the coming year, both Sony and Microsoft have announced new controllers, Motion sensor controls, Natal and Gem, these are likely to bring new consumers into the marketplace,” he said.

 

We’re checking in with Sony about the name, but a rep has already told IGN that an official name has not been announced. However, a SCEA rep told Kotaku that the name ‘Gem’ was just an early code name for the product, and not official name hasn’t been announced.

 

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  • 1 month later...

Rumour – PS3 Motion Controller is called Arc

 

VG247 has it on good authority that Sony has named its PS3 Motion Controller “Arc”.The information comes from a concrete source speaking under conditions of strict anonymity.

 

http://www.vg247.com/2010/01/19/rumour-ps3...xox/#more-75196

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Why are motion control names so wrong?

 

Man walks into Walmart / Toys R US and says

1) Can I get an arc? Shopkeeper will probably give him a glass of water, esp in Boston or Dallas where it will be pronounced as aaaaahk or arrrrrrrrk.

2) Can I get a natal? Shopkeeper will either call 911 for obscenity or wink and point at the backroom

3) Can I get a wii? Shopkeeper points to restroom and mutters about adult toilet training

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Copy-Paste from a press release:

 

MOTION CONTROLLER*1 FOR PLAYSTATION®3 TO BECOME AVAILABLE WORLDWIDE IN FALL 2010

 

Motion Controller, Together with an Extensive Line-up of Software Titles, Delivers Whole New Entertainment Experience on PlayStation®3

 

Tokyo, January 20, 2010 – Sony Computer Entertainment (SCE) today announced that it will release its new Motion Controller (tentative name) for PlayStation®3 (PS3®) computer entertainment system in fall 2010 in Japan, Asian regions and countries, North America and Europe/PAL territories together with an extensive line-up of exciting software titles. The new controller, combined together with the PlayStation®Eye camera*2, can detect the natural and intuitive movement of the hand and reflect the precise movement within the game, delivering a whole new entertainment experience on PS3.

 

“We have decided to release the Motion Controller in fall 2010 when we will be able to offer an exciting and varied line-up of software titles that will deliver the new entertainment experience to PS3 users, ” said Kazuo Hirai, President and Group CEO, Sony Computer Entertainment Inc. “We will continue to work to have a comprehensive portfolio of attractive and innovative games for the Motion Controller, not only from SCE Worldwide Studios but also from the third party developers and publishers, whom we have been working closely with. We look forward to soon unveiling the exciting software line-up that further expand and define the PS3 platform as the ultimate entertainment system for the home.”

 

SCE will vigorously promote the Motion Controller as the de facto controller of the PS3 platform along with the DUALSHOCK® series controller and will deploy various measures to enhance the software title line-up for the Motion Controller, delivering groundbreaking interactive entertainment only possible on the PS3 platform.

*1 Motion Controller is a tentative name.

*2 Users will need to use the PlayStation Eye camera to enjoy Motion Controller on PS3.

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  • 4 weeks later...

GDC: 60 Minute PS3 Motion Controller Demo

“Introducing the PlayStation 3 Motion Controller” will be an hour long session dedicated to Sony’s PS3 motion controller.

 

David Coombes (Platform Research Manager, SCEA Develope, SCEA) and Kirk Bender (SCEA Developer Support, SCEA) will lead to showcase on Thursday (March 11) from 3:00pm to 4:00pm in Room 121, North Hall.

 

The session description explains, “The soon to be released Motion Controller for PlayStation 3 will allow developers to create new game play experiences, by allowing players to interact with their console in high definition using their bodies. The Motion Controller uses 3D position and orientation tracking, camera input and a controllable RGB LED to bridge the gap between camera, motion and traditional interfaces.”

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Perhaps this thing really works ,hope they bundle the pseye along with this. But the design is still :arigato: and . I actually showed my gf a pic of this and i asked her to guess what it was. Her first guess was "mic" , second guess was dildo :panic: .

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PS3's Motion Control Approach: Speak Softly and Carry a Big Stick

 

With both Project Natal and Sony's "arc" motion controller slated to launch this upcoming fall/holiday season, the two camps are positioning themselves to hit the market with as strong a product as possible. Nintendo owns the motion control space right now, but both Sony and Microsoft are dying to change that. In our recent conversation with Rob Dyer, SCEA Senior Vice President of Publisher Relations, we asked the executive point blank about Sony's chances in the impending motion war.

 

Frankly, what we told Dyer is that from a pure marketing and PR perspective, Natal seems to be winning the battle. Microsoft has done much more to hype up Natal as some revolutionary platform, while emphasizing what great support they've garnered from the major publishers. Dyer, of course, sees this as simply a lot of posturing by Microsoft. He remains extremely confident in Sony's product.

 

"I'm actually really proud of the way we've handled the motion controller. From Sony's perspective, rather than go out and do a whole PR barrage to give everybody the 'happy, happy, joy, joy' news, we're going to show up and have a line-up of products to show people rather than having a lot of great statements to say, 'This is what's going to happen.' So whether it's at GDC or DPS (Destination PlayStation), and definitely at E3, you're going to see – and I've seen it from both first and third parties – some really awesome products to support this," he said. "And rather than us go there and pat ourselves on the back, and send out press releases talking about this, we're going to be Missouri; it's going to be 'show me.' And that's the deal."

 

He continued, "From a third-party perspective it's easier to develop for, you can use the same code base that you currently use for PS3 or 360 or even the Wii in order to get a motion controller game out. You can't do that with Natal. You have to have a completely separate code base and my feeling is that we're going to have a lot more games, a lot more innovation – particularly with the camera and the precision – versus what you'll have with Natal or the Wii. We can all sit around here and debate that... but the fact is I'm not having any trouble getting third-party support.”

 

We then asked Dyer if he's at all concerned about PS3 getting a flood of cheap, Wii-like cash-ins since Sony's motion controller is much more similar to Wii than Natal. He countered, "I can assure you that's not what you're going to see. The fact that we use a camera changes everything. I think the press has forgotten that Sony has been using a camera [for a long time]. This is now our second iteration of it. We know what the consumer wants with regards to using a camera and whether they want something in their hands or not. I think Natal will have some great games on that system that'll work well without implements, and we're going to have what we think are better games because we have a lot more learning from [the camera]. We've done this for a long time... it's not our first foray into this business.”

 

While Sony and Microsoft are obviously both trying to capture a piece of the Wii audience and perhaps convince those consumers to upgrade, Dyer said that Sony's motion controller will provide experiences for the hardcore and casual gamers. “We have games that will address both the casual consumer and the core. This is not something we take lightly at all. We're going to have games coming from third parties that are hardcore games – these are not fluff pieces – which will incorporate the motion controller. Given our tagline 'It Only Does Everything,' we feel the motion controller will only expand on that and give the consumer a great experience.”

 

But what if the hardcore gamer doesn't care? Do you really want some motion controls shoehorned into Uncharted? We asked Dyer if Sony has done focus groups to find out what the hardcore wants. He answered, “Yes... I was actually at a presentation yesterday at one of the publishers where we were presenting this stuff. Trust me, we've spent way too much money on way too many outside resources looking at this. It's not, 'Oh gee, Nintendo did this. What a great idea. We need a motion controller.' It's 'Does our consumer want it? Does it make sense for the games? Can publishers maximize it and sell more games?' Based upon our research, the answer is 'Yes, a definitive resounding Yes.'"

 

He added, "I think there are some games that are purpose built not to have a motion controller and there are some games that are purpose built that would be better with a motion controller. Having been on the publisher side and having made Wii games, the problem a lot of the time was because you had that Wii remote from the get go you felt like if you weren't using it, were you really making the right kind of game? I think that's been a problem for a lot of publishers. Can I make a game that's compelling using this motion controller? And if you can't then just make a great game without it... I think people had a problem doing that on the Wii. But you're right – there are probably certain franchises that should never ever use the motion controller. But then there are some where you might go, 'You know what, this would be pretty cool if I had a real gun' or if I could really swing a baseball bat, or swing a golf club. When you get MLB and play it with the motion controls, it'll be like an epiphany. Angels will start singing and you'll have a very different experience. I promise you that; it's so damn cool. We're not making any official announcements, but I've seen the technology on it. The tech is very different from what's out there today."

 

[Editor's note: We followed up to see if Dyer was confirming that the next MLB would have motion controls, but for now nothing's confirmed. He's simply seen the motion controller used in sports games like baseball and golf - which are, of course, natural fits.]

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