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Relay 4 - Races, Characters


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Mass Effect World

 

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Races

 

 

Asari

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What The Art of Mass Effect says about them :-

To add a familiar element of science-Fiction fantasy, we decided on of the main species in MAss Effect would be race

of beautiful blue-alien girls. An extensive Explration of the idea led to the asari appearing exotic and alien while

still having some human qualities,which allowed them to be desirable as potential love interests. The original

inspiration of the scalp tentacles was to evoke image of woman emerging from the water with her hair swept back.

Asari clothing was to be alluring and sexy but with a sense of class and style-- more of a Hollywood red-carpet feel

than that of a stripper (except fro tthe asari who were,in fact, strippers).

Once we extablished the general look of the asari, we examined the fine details, like the scalp tentacles.

 

Turians

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What The Art of Mass Effect says about them :-

As Linus Pualing once said," The best way to have a good idea is to have a lot of ideas" We had lot of ideas for

alien species! the Writing department came up with an idea for a bird like race, and we ran with it...in many

directions.From this, the turiams emerged with avian legs and an eagle-like head with the crest of a plumed bird.

They have several decidedly unavian features to keep them alien, lik the carapace that shields them from the

radiation on their home planet.

 

Krogan

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What The Art of Mass Effect says about them :-

The krogan were designed to be a race perpetually at war. They are obsiouly semi-reptilian but one of their early

inspirations was bats. The reference for the Krogan boy was the heavy skin of an Indian rhinoceros.

 

Salarians

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What The Art of Mass Effect says about them :-

The Slarains were our version of "gray aliens," but with a nearly concave torso and doglike legs. These unique body

features set the guidelines for all the clothing and armor to follow. The Bottom collection represents the steps it

took to reach final drawings of the slarain head as well as examples of how one of the variations might show emotion.

We do drawings of expression to help us figure out how the aliens will emote using our digital acting system.

 

Quarians

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What The Art of Mass Effect says about them :-

All we knew about the Quarians were that they were a scanvenger race that created the geth.When some of the drawings

were done, we didnt yet know what the geth actually looked like.

The breathing mask and clothing became the enviro-suit. The quarians, having a weak immune system,wont live long

outside enviro-suit.

 

Elcor

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What The Art of Mass Effect says about them :-

In the early conception phase, anything and everything is possible. Eventually ,modelling and anumations constraints

influenced the design.

 

Volus

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What The Art of Mass Effect says about them :-

The vlous are another race of aliens that neeed a full-body enviro -suit. Volus are from a planet with high air

pressure, and to remove them from their suit anywhere else would cause them to rupture,much like deep-sea fish

brought to surface. Some concepts for their specises were relatively large.Ultimately they became round and

short,giving them a docile look.

 

Geth

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What The Art of Mass Effect says about them :-

The Geth are the most common enemy in the game,so they needed to stand out from the enemies in other science-fiction

universes. The head design was first nailed down for the geth armature, and this later became the basis for the

geth's head design.

 

The Thorian

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What The Art of Mass Effect says about them :-

The thorian was lovingly referred to as the " grostesgue sac" around the office. It developed into a fungal

creature that was thousands of years old and able to infect humans with mind -affecting spores and to create clone

duplicates of a creature it had absorbed.

 

Rachni

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What The Art of Mass Effect says about them :-

Early Concepts for the rachni queen imagined what she would look like captured in a containment tank. We pictured

her never bein fully-illuminated-a mysterious figure. Inspiration came from deep sea creatures.

 

Humans

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What The Art of Mass Effect says about them :-

We drafted many options for the armor. Originally ,Shephard's armor was red and white,but that made Shephard look too

much like a medic rather than a combat-ready marine.Eventually we made the armor charcoal gray and added a red- and

-white stripe,as well as the iconic N7 logo. Although Shephard's armor changed with each subsequent game, these

elements remained consistent.

Clothing concepts for the people of 2183 included designs for miners,prisoners,prostitues, and even colonists

wearing hazmat suits.Through standardizing these concepts, we found a common visual language for human characters.

 

Hanar

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The hanar are a species resembling Earth's jellyfish and are one of the few non-bipedal Citadel races.

 

 

Drell

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What The Art of Mass Effect says about them :-

Early in Developments are given as much freedom as possible. Some drew upon lizards or birds of paradise for

inspiration .Later refinement led to a mixture of aquatic and reptilian characteristics.

 

 

Keepers

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The keepers are a bio-engineered, insectoid race found only on the Citadel. They are completely docile and harmless,

and appear to exist for no other reason than to maintain the Citadel and its systems.

The keepers are believed to have been created by the Protheans to serve as caretakers of the station, and have become

essential to the Citadel's operation. Very little is known about them, as they do not communicate with other species.

 

Vorcha

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Known for their unique biology and aggressive behavior, the vorcha are a primitive race that live among the galaxy's

darker and more dangerous locations, such as Omega. Many vorcha are trained by the krogan Blood Pack as mercenaries

due to their savage nature and adaptability to different environments. The rest of galactic civilization regards them

as pests and scavengers, and their presence is generally seen as a blight.

 

 

Yahg

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The yahg are a sentient race of towering humanoids native to the world of Parnack, known for their violent and

aggressive nature. Consummate predators, the yahg possess unrivaled perceptiveness and mental adaptability.

Discovered by the Citadel Council in 2125 CE, the yahg were unceremoniously barred from interaction with Citadel

space after massacring the Council's delegation.

 

 

Batarian

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A race of four-eyed bipeds native to the world of Khar'shan, the batarians are a disreputable species that chose to

isolate itself from the rest of the galaxy. The Terminus Systems are infested with batarian pirate gangs and slaving

rings, fueling the stereotype of the batarian thug. It should be noted that these criminals do not represent average

citizens, who are forbidden to leave batarian space by their omnipresent and paranoid government.

 

 

Collectors

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The Collectors are an enigmatic race that live beyond the Omega 4 Relay, a mass relay within the same system as

Omega, in the Terminus Systems. They are rarely seen in Terminus itself, let alone Citadel space, and are generally

regarded as a myth by Citadel citizens. Definite sightings of Collectors have been made on Omega every few centuries.

 

Protheans

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The Protheans are an extinct alien race which mysteriously vanished over 50,000 years ago. The only known space-

faring species of their time, the Protheans arose from a single planet and developed an immense galaxy-wide empire.

Not much is known about them, but many of their artifacts, ruins and technology have apparently survived the ages.

 

 

 

Husk

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Husks are synthetic "zombies" created from the bodies of organic beings. When a human is captured, they are placed on

impaling devices, huge spikes that Alliance marines have nicknamed "dragon's teeth". Over time the body's organs,

skin and water content are converted into cybernetic materials; blood is changed to a sickly green fluid, and the

body generates an electrical charge.

 

 

Thresher Maw

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Thresher Maws are subterranean carnivores that spend their entire lives eating or searching for something to eat.

They are enormous, violent creatures that burst up from the ground without warning when disturbed.

They reproduce via spores that can lie dormant for millennia and are robust enough to survive prolonged periods in

deep space and atmospheric re-entry. As a result, thresher maw spores appear on many worlds, spread by previous

generations of space travelers.

 

Varren

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Varren are omnivores with a preference for living prey. Originally native to the krogan homeworld of Tuchanka, they

are—like most life from Tuchanka—savage, clannish, and consummate survivors. They are pack hunters when vulnerable

prey is readily available and become scavengers when outnumbered or outclassed. Their supreme adaptability, vicious

demeanor and rapid breeding cycle have made them ubiquitous and dangerous pests on many worlds.

 

Gas Bags

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Gas Bags are a species of benign non-sentient creatures native to the planet Eden Prime. These odd animals have a

number of protuberant gas-filled sacs growing out of their core body structure. These pods allow the creature to

float gently along from place to place. Dangling from their underbellies are four legs and four rear tendrils, each

varying in length. It can be assumed that these tentacles are used to catch prey in shallow swamps and ponds where

they congregate in groups.

Its front can be designated by the neckless head attached to the main body of the animal; it has no visible mouth, so

a means of consumption is still unknown. It does, however, have five red eyes, three large ones and two smaller ones

above. Extremely delicate, gas bags will explode if any one of their numerous pods are punctured.

 

Harvestors

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Harvesters are huge insectoid-reptile creatures that inhabit several worlds throughout the galaxy, including Tuchanka

and Tarith.

Harvesters are intimidating to say the least. They are nearly a third of the size of a Thresher Maw and equally as

aggressive, their primary means of attack appears to be flying low and "dropping" klixen. This could mean that

harvesters either birth klixen or simply pick them up and relocate them. Either way suggests a rather fiendish

intelligence; the harvesters are smart enough to use klixen both as shock troops and, failing that, mobile ordnance.

 

Klixen

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The klixen are an insectoid species resembling crabs or beetles that are encountered in Mass Effect 2. They bear a

resemblance to the rachni but are clearly a different species. Little else is known about them. Klixen are usually—if

not always—found with larger flying creatures called harvesters. Klixen do not appear to use weapons, and are likely

not sentient. They have fire breathing capabilities and explode violently when killed, causing splash damage. They

are found on the krogan homeworld Tuchanka and a few exploration sites as enemies.

 

Pod Crabs

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Pod Crabs are a mostly benign species of non-sentient creatures native to the planet Virmire. These massive grey

flat-headed crustacean-like creatures walk on four sturdy arms, each ending in hard points (possibly used to impale

prey found in the shallow beaches and estuaries along the coasts; it is known that they feed on large mollusk-like

creatures).

 

Pyjaks

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Pyjaks, sometimes referred to as "space monkeys", are a primitive species found on several planets.

 

 

Space Beetle

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A species which can be found on the planet Ontarom and are likely being studied as part of the careful cataloging of

Ontarom's native life. There are larger beetles and smaller ones that may be juveniles.

 

Space Cow

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Space Cows are oxygen-breathing herbivores with four legs and two small arm-like forelimbs. They are unofficially

named "Space Cows" after the Shifty Looking Cow found on Ontarom.

 

Reapers

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What The Art of Mass Effect says about them :-

For the Third game we decided to make a smaller version of a Reaper that could land on planets and actually do battle with shepard. It may not look it,but this destroyer is only about 160 meters in the game compared to two kilometers for Sovereign.

The original shape for Sovereign was based on a leaf insect nymph, which give these Reapers their distinctive silhouette.

 

 

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Major Characters

 

David Anderson

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David Anderson is voiced by Keith David

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Captain David Edward Anderson is a human war hero and the original captain of the SSV Normandy. He was born in 2137, in London, but has no discernible English accent. Anderson is one of the Alliance's most decorated special forces operatives, and the first to graduate from the N7 marine program at Arcturus Station, serving with honor in the First Contact War. Anderson plays a major role in the novels Mass Effect: Revelation, Mass Effect: Retribution, and Mass Effect: Deception.

 

Commander Shepard-Male

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Male Shepard Voice-Mark Meer

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Commander Shepard-Female

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Female Shepard Voice-Jennifer Hale

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Shepard was born on April 11, 2154, is a graduate of the Systems Alliance N7 special forces program (service no. 5923-AC-2826), and is initially assigned to the SSV Normandy as Executive Officer. Shepard later becomes the first human to join the Spectres, an elite special task force for the Citadel Council.

 

Ashley Williams

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Ahsley Williams Voice Actor-Kimberly Brooks

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Ashley Williams is a human soldier who served in the Systems Alliance as a Gunnery Chief in the 2nd Frontier Division on Eden Prime, and was later assigned to Commander Shepard's squad after the geth attack on Eden Prime.

 

Garrus Vakarian

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Garrus Vakarian Voice Actor-Brandon Keener

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Garrus Vakarian is a turian, formerly with C-Sec's Investigation Division. Like most turians, Garrus had military training at fifteen, but later followed in his father's footsteps to become a C-Sec officer. He was responsible for the investigation of Saren Arterius, the Council's top Spectre, after the Alliance claimed Saren had gone rogue. Though Garrus was told the investigation was over, he decided to defy the Executor's order and pursue another lead on his own. Eventually, Garrus joined Shepard's team, to help the Commander defeat Saren and the geth.

 

Kaidan Alenko

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Kaidan Alenko Voice Actor- Raphael Sbarge

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Kaidan Alenko is a human Sentinel and a Systems Alliance Marine. While serving aboard the SSV Normandy, he was a Staff Lieutenant and head of the ship's Marine detail. He also was an initial member of Commander Shepard's squad. Kaidan is a biotic wired with the controversial L2 implants, which are known to cause severe neurological damage to the user. However, he is fortunate enough to only suffer from occasional severe migraines.

 

Liara T'Soni

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Liara T'Soni Voice Actor- Ali Hillis

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Liara T'Soni face is modelled after actress Jillian Murray

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Dr. Liara T'Soni is an Asari scientist with powerful biotic abilities and an expert on Prothean artifacts.

 

Tali'Zorah nar Rayya

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Tali'Zorah nar Rayya Voice Actor-Ash Sroka

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Tali'Zorah nar Rayya is a quarian and a member of Commander Shepard's squad. She is the daughter of Rael'Zorah, a member of the Admiralty Board. Though young, Tali is a mechanical genius.

 

Urdnot Wrex

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Urdnot Wrex Voice Actor -Steven Barr

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A famed krogan mercenary and bounty hunter, Urdnot Wrex is also one of the last Krogan Battlemasters: rare individuals who combine powerful biotic abilities with the devastating firepower of advanced weaponry.

 

Jack

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Jack Voice Actor- Courtenay Taylor

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Jack, also known as "Subject Zero", is a notorious criminal whose crimes include piracy, kidnapping, vandalism and murder. She is also a biotic, possibly one of the most powerful human biotics alive, and considered so dangerous she was kept in stasis after she was caught.

 

Grunt

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Grunt Voice Actor-Steve Blum

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Grunt is a genetically engineered krogan super soldier. Bred and educated in a tank, he was intended to exemplify the best traits of the krogan, and help reinvigorate his species. In the meantime, he fights along Commander Shepard to satisfy his natural desire for violence.

 

Jacob Taylor

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Jacob Taylor Voice Actor- Adam Lazarre-White

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Jacob is a highly experienced fighter, and is skilled in the use of assault rifles, biotic abilities, heavy weapons and tech attacks.

 

Kasumi Goto

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Kasumi Goto Voice Actor-Kym Hoy

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Kasumi Goto is the galaxy's most enigmatic thief and has enemies everywhere, but only a few could put a name to her face. Not much is known about her, other than Cerberus has contracted her to assist Commander Shepard in the mission to save mankind.

 

Legion

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Legion Voice Actor-D.C. Duoglas

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Legion is a unique geth mobile platform, designed to operate outside the Perseus Veil and interact with organics directly. To that purpose, it houses 1,183 geth programs, as opposed to the one hundred in other platforms, enabling it to operate independently and speak. Appearance wise, Legion presented an opportunity to develop the basic geth design by adding moving parts that allowed it to animate with detailed expressions. The flaps on Legion's head serve the same purpose as eyebrows to form expression, raising to imply surprise or interest and folding forward (much like the furrowing of the brow) to show concentration.

 

Miranda Lawson

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Miranda Lawson Voice and Modeled Actor-Yvonne Strahovski

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Miranda Lawson is a human Cerberus Officer.Miranda is very well traveled and has many contacts, extending from Citadel space and the Terminus Systems, to as far as the hostile Nemean Abyss. Her vast network of contacts may be explained by the fact Miranda is a known Cerberus operative, one who still has friends — or at least friends of friends — in the Alliance military.

 

Mordin Solus

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Mordin Solus Voice Actor-Michael Beattie

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Mordin Solus is a salarian geneticist, professor, and a former operative of the Special Tasks Group, where he performed reconnaissance and participated in the modification of the genophage.

 

Morinth

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Morinth Voice Actor-Natalia Cigliuti

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Morinth Modeled Actor- Rana McAnear

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Morinth is an asari Ardat-Yakshi, suffering from a rare asari genetic disorder which causes her to kill her mates while joining minds with them. In turn she becomes smarter, more powerful, and deadlier after each coupling. She has spent centuries as a fugitive from asari justice, surviving by her wits and cunning. Her powerful biotic abilities, and talent for dominating the minds of others, have kept her alive despite the odds.

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Samara

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Samara Voice Actor-Maggie Baird

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Samara Modeled Actor- Rana McAnear

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Samara is a nearly thousand-year-old asari justicar, a member of an ancient monastic order following a strict honor code. Though she is skilled with weapons, Samara usually relies on her powerful biotic abilities.

 

Zaeed Massani

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Zaeed Massani Voice Actor-Robin Sachs

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Zaeed Massani is a feared and respected bounty hunter and mercenary soldier. Cerberus has contracted Zaeed to assist Commander Shepard in the mission to save mankind. In exchange, Zaeed requires help to complete another mission he had accepted beforehand, which is to liberate an Eldfell-Ashland Energy refinery from Blue Suns control.

 

 

Thane Krios

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Thane Krios Voice Actor- Keythe Farley

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Thane Krios is a drell assassin, rumored to be the most skilled in the galaxy. Unlike most assassins, who prefer to snipe their targets from a distance, Thane prefers to get up close and kill his target personally, utilizing a mixture of stealth, firearms, hand-to-hand combat and biotic abilities.

Despite his profession, Thane is a deeply spiritual man who prays for success in his missions, and asks for forgiveness after each kill, even going as far as to ignore those in his immediate vicinity until he is finished doing so.

 

Jeff "Joker" Moreau

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Jeff "Joker" Moreau Voice Actor-Seth Green

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Flight Lieutenant Jeff "Joker" Moreau is the pilot of the SSV Normandy. Joker is an excellent pilot and confident to the point of arrogance, wasting no time in pointing out his prowess to others. He's quick to ensure everyone knows his many accomplishments and commendations were all earned, and not due to charity for his medical problems.

 

Aria T'Loak

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Aria T'Loak Voice Actor-Carrie-Anne Moss

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Aria T'Loak is the asari de facto ruler of Omega. Aria had a colourful past prior to her arrival on Omega. When she did arrive on the station, she worked as an exotic dancer at the Afterlife Club. However, this was merely a clever cover for Aria. Eventually, she killed the owner of the Afterlife Club and claimed ownership. She continued to form alliances and consolidate power before finally overthrowing the 'ruler' of Omega: the krogan she deposed, whom she derisively named The Patriarch, was spared as an example of her power to others.

 

EDI

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EDI Voice Actor-Tricia Helfer

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Enhanced Defense Intelligence, is the AI of the Normandy SR-2 and is represented visually by a holographic floating blue sphere and aurally with a feminine voice at various terminals throughout the ship where she can provide basic information about the Normandy and Cerberus.

 

Illusive Man

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Illusive Man Voice Actor-Martin Sheen

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The Illusive Man is the elusive, secretive, and well informed leader of Cerberus. He has close-cropped silver-grey hair with "steely blue" eyes which appear to be prosthetic. The Illusive Man's real name and his life before Cerberus are both long forgotten. For years, the Illusive Man has been using Cerberus and his immense network of contacts to achieve his goal - that of making humanity ascendant above all other races. He is described as having the best and worst traits of humanity rolled into one man.

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