MarketTantrik Posted March 5, 2012 Report Share Posted March 5, 2012 ========================================================================================================= Worlds (The information about the worlds posted here is taken from The Art of Mass Effect Universe) Citadel Total length (open): 44.7km Diameter (open): 12.8km Thickness of Ward arms: 330m Presidium diameter: 7.2km Exterior armor thickness: 13m Gross weight: 7.11 billion metric tons Population: 13.2 million (excluding keepers) The Citadel represents the seat of galactis government and this was the level most representative of Mass Effect's architectural style. With large swooping curves cutting across vertical lines,it aimed to define Mass Effect's look. The actual design was inspired by structural that had five sides and a ring. The five sides became the ward arms,each one a city size of Manhanttan. The ring became the Persidium. Later, we attached the Citadel Tower, where the councel members sit. We designed a 3-D model to help visualize the Citadel's ability to transform from an open station into an impenetrable shell. The top images on the opposite page is the Presidium's interior- the utopia of tomorrow-a perfect blend of nature and architecture.We referenced NASA concepts, including the Stanford torus design. Early Citadel concepts also had winfows looking out into space, which were eventually discarded when the design confused testers. The Citadel Wards conveyed a more cosmopolitian vibe than on illium, with a safer and more vibrant street life than that on Omega.Inspiration was drawn from cities such as Dubai and Tokyo. The Citadel's Shipyard are understandbly massive, since more than 13 million people live on the station and it is more than 40 kilometers long. Reference were taken from modern-day shipyards and scaled up to reflect the Citadel's immersive size. Virmire Originally Virmire was to be a tropical paradise, a vacation spot for galactic travelers. The inspiration for the rock formation was the Phi Phi Islands in Thailand. The buildings were connected by floating walkways and attached by structures built into the rocks--nature and architecture working in harmony. This all changed radically.Virmire became Saren's base of operations, making the paradise theme unusable.The design shifted to"nautical fortess," complete with massive concrete walls and heavy gun batteries.Some of the original concepts remain in the level,such as the floating walkways and the open-air environment. Therum Therum was originally a base built around the openeing of a volcano.The base was going to be built up around the caldera,with heavy equipment mining the molten rock.Instead, the level was redesigned as an underground dig site. Noveria What's a sciene-fiction game without an ice planet? Noveria originally had a lower alpine section with the research stations high among the peaks.Eventually, we removed the lower section because it made players think they were on two different planets.The mountaintop station,Peak 15, was designed to look camfoulaged .It was so massive that it blended right in with the other peaks. Eden Prime The original idea for Eden Prime, inspired by England's Lake District National Park, had blue skies and rolling green hills.The Eden Prime colony farmed this area and created large towers with a suspended rail system for transporting crops.Later,we decided that Reapers had destroyed Eden Prime by the time Shepard arrived.The new design included battle damage and the "scorched sky" seen in the final game. Illos Illos originally felt like El Dorado or other legendary cities lost deep within a jungle, but having several tropical planets in the game,we decided to change the appearance of the level and give it more alien feel.We refrenced Zdizislaw Beksinski when reimagining this world. The dried coral replaced the roots and vegetation covering the structures. We also relit the level to give it the feel that everything there was dying,just as the Protheans had. Feros Feros featured Shepard fighting through war-torn skyscrappers linked by bridges.We wanted to push the epic nature of kilometers tall super-skyscrappers that had been wrecked by the geth.When the player arrives,only a few remain.The images to the left show the hub where the colonists erected shields and barriers to protect themselves,powered by one of their cargo ships. Omega Omega's inital concept was a dark version of the Citadel,grimy and crime ridden .The shape of Omega was based on that of a mushroom cloud- hollowed-out asteroid portion forms the cloud and the metallic contruction creates the plume. SOme of the ideas for the interior included large shafts connected by bridges for an industrial feel. Early versions that relied too heavily on bridges were then scrapped in order to create more walkable areas. Afterlife is the ultimate in illict entertainment,and the club's concept was based on a high end bar similar to those in Las Vegas.Violence seethes under the surface,but Aria,Omega's queen of crime,keeps it under the control. Omega's interior is shrouded in a perpetual haze from the industrial equipment mining the asteroid.This mutes the colors and makes it clear that the station is an unhealthy place to live.The pipes and neon were added to enforce the feeling of a lawless output. Early concepts of Omega centered on the asteroid ,trying to bring its presence into the city.As the asteroid was mined for highly valuable element zero, structures for people to live and work expanded downward in vertical columns. ILLIUM Illium's capital of Nos Astra was conceived as the idea city of the future, the place where everyone wanted to live.Clean architecture,no garbage ,and flying cars reflected a more utopian,1950s view of the future.Illuim's smooth curves and horizontal lines reinforced the Mass Effect style. Later, it was decided to add more neon and holographic displays to give the impression that it was swimming in information and advertising. Tuchanka The Krogan,consumed by constant internal warfare, live in ruins, and Wrex sits on a throne surrounded by the rubble of his once-glorious civilization. The armored vehicle was originally a concept design for the vehicle that would become the Mako in the original Mass Effect,but was deemed to large.Here it was repurposed as a krogan vehicle,where it fit in perfectly.Its oversized tires helped it drive over rubble and war-torn terrain. Horizon Horizon is a colony with prefabricated buildings.It was imagined that these structures were modular and were stacked in transport ships much like modern-day shipping containers.They would then be assembled in various configuration,depending on the size and needs of the colony. ========================================================================================================= Link to comment Share on other sites More sharing options...
ScrewyAurum Posted March 5, 2012 Report Share Posted March 5, 2012 add the descriptions for the major council race home worlds like thessia and palaven Link to comment Share on other sites More sharing options...
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