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Dawn of Fantasy


flamesofdeath27

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Developer: Reverie World Studios

 

Category: Strategy

 

Release Dates :

 

N America - TBA

 

Intl - TBA9

 

 

 

 

Dawn of Fantasy is an RTS strategy game that features six different civilizations.

 

DESCRIPTION

 

Dawn of Fantasy is Reverie World Studio's flagship project. It is an innovative Real Time Strategy (RTS) game that represents a significant evolution of the fantasy RTS genre. Our product incorporates many of the successful features of today's most competitive RTS products, but additionally introduces numerous innovative features long-desired by the RTS player community. Aiming for a summer 2007 release, Dawn of Fantasy will contain inventive, exciting new content that will compete with top AAA titles. Utilizing Reverie World Studio's own Mithrill engine, Dawn of Fantasy introduces a city construction system as well as user-friendly Siege combat gameplay. Featuring Elves as a playable civilization as well as Men and Orcs, players battle for supremacy in the magical realm of Mythador, Dawn of Fantasy immerses players in an intense story-driven single player experience and lasting dual-mode multiplayer experience.

 

FEATURES

 

* Day/Night Combat – Brings contrast in gameplay and overall strategy

* Three Distinct Races and Civilizations– Elves, Orcs and Humans

* Intense Single Player – Innovation and showmanship delivered in 30 hours of non-linear narratives

* Competitive Online Skirmish – Up to 6 players, with various gameplay modes with guild and user-made scenario support

* Persistent MMORTS Simulation Mode - Never-before-seen in the RTS community, this original MMORTS concept creates a new kind of MMO experience, similar to the questing & PvP structure of MMORPG games, but with RTS gameplay at its core

* Powerful Editor – Advanced and Basic design modes scalable according to each player’s skill level

* Mount, Swim, Run… – Character behaviour and units’ abilities are no longer restricted

* Character Development and Emotions – Characters come to life displaying an array of complex emotions through individual character AI

* Mighty Magic – Powers acquired through character development; burn down cities and bring down whole armies

* Innovative Naval Combat – Possibilities fully explored with beautifully animated ships that act as floating fortresses filled with players’ units

* Siege Innovations – Siege oriented gameplay emphasised removing hassles typically oriented with siege gameplay

* Original Base-Building Approach – Tedious micromanagement aspects of base-building replaced with stronger emphasis on players personalizing each of their buildings

* Army Camps – Allow players to setup temporary camps anywhere

* Complex Economic Model – Combines the complexity of over 10 gathering possibilities with automated simplicity, allowing players the option to micromanage their economy

* Corpse Looting – Recover the majority of a unit’s cost from corpses and recycle resources… gameplay takes on a whole new image

 

 

REQUIREMENTS

 

* Microsoft Windows 98/SE/ME/2000/XP Microsoft Windows 98/SE/ME/2000/XP

* Pentium III 450 MHz or better processor Pentium III 450 MHz or better processor

* 128 MB 512 MB

* 1x speed DVD-ROM drive or better 1x speed DVD-ROM drive or better

* 1GB of free Harddisk space 1GB of free Harddisk space

* 16 MB SVGA Graphics Card or better with 32-bit Colour 16 MB SVGA Graphics Card or better with 32-bit Colour

* DirectX 9 Compatible Sound Card DirectX 9 Compatible Sound Card

 

 

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