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Warhammer 40000: Dawn of War II


ThreeKingdomsEra

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NAME - WARHAMMER 40000 : Dawn of War II

PLATFORM - PC only (THANK GOD !)

MADE BY ? - Go-err....Relic

GENRE - Real Time Win- I mean Real Time Strategy RPG Mix

SO , WHAT MAKES IT DIFFERENT ? - Well , Apart from the entire 40k setting which is unique by itself , this game is more of a Real Time Strategy RPG Hybrid . Essentially , You control Several Squads . There is no/barely any Base Building . The RPG thing comes into play with Relic's Idea of finding and scavenging weapons or taking them with you to the Battlebarge > Analyze > Use . According to Relic , Since you control very few units , each one will be 'unique' with its own 'personality' . Also , as a side note , Similar to MMORPGS , Weapons will be color coded , with purple coded weapons being the most powerful .

 

WHATS CONFIRMED ? -

RACES - Space Marines , Orks and Eldar .

GAMEPLAY - Very Little OR Absolutely No Basebuilding . And Awesome combat .

WHEN IS IT OUT ? - Some Time 2009 .

 

PREVIEWS -

http://e3.gamespot.com/story.html?sid=6193...%3B0&page=1

 

TRAILERS ? -

Tiny Teaser - http://www.gametrailers.com/player/32582.html

Preview I - http://www.gametrailers.com/player/34904.html

Preview II + Eldar - http://www.gametrailers.com/player/36030.html

 

IMAGES ? -

http://community.dawnofwar2.com/blogs/wp-c..._update_hr1.jpg

http://community.dawnofwar2.com/blogs/wp-c..._pod_01_hr1.jpg

http://community.dawnofwar2.com/blogs/wp-c..._med_01_hr1.jpg

http://community.dawnofwar2.com/blogs/wp-c...ding_01_hr1.jpg

http://community.dawnofwar2.com/blogs/wp-c...fc_sync_hr1.jpg

 

Credits -

Gogators on gamefaqs . The man must be an insider , no way in hell anyone gets all the juicy info this quick . Once again , Credit to gogators for the pics .

 

NOTE -

I won't always be looking for updates , so , I would love it if someone else could jump in and update whenever something new is out . Just look at the major game websites , or better yet , Ask on the DoW II boards on gamefaqs . The Person in the credits should be able to help you out with any new info .

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Hellz Yes . Another ork fan . I love the orks and the Imperial Guard . Baneblade FTW .

But from the looks of it , most likely , it'll be 5 races -

Space Marines

Orks

Eldar

Chaos Marines (No 40k is complete without chaotic taint , it just isn't 40k then)

Tyranids - Unplayable Enemies in the campaign , I suspect .

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I dont know about you, but that CG trailer just utterly blew Starcraft II's out of the water!

 

Now all the forums are going crazy over whether the fourth race is Tyranids or Chaos.

 

I am so hoping it is Tyranids! :hi:

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Dawn of War II to Use Games for Windows- Live.

According to on the DoWII site, "We are especially excited about this because Dawn of War II's multiplayer features will be offered for free, which is significant news for anyone already familiar with the LIVE service."

 

Source

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:P

MT ur now my new best buddy ..

I hv played DoW, DoW:wa,DoW:Dc ..

its multiplayer simply amazing .. used to play this game in college lan ...

 

 

EDIT:loved DOW:dc's mulitplayer most .. becoz of variety of races (7 total) ..

doing a turret rush with IG or pawning mid -game with necrons .. or it was awesome .. now that they hv reduced number of units..

it will interesting to see sum gameplay .. how it has impacted core mechanics of the game ...

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  • 2 weeks later...

1. There will certainly be devastator squads. This is from both Ebbert's mouth and unit descriptions in the gameplay video shown.

2. There will be a major announcement in 5-6 weeks, revealing much new information including but not necessarily limited to information about the game's multi player aspect. This will be found on major gaming news websites, Ebbert could not mention a specific news site to watch. (when questioned, Ebbert did not mention any special party, event, or presentation that fans could attend)

3. For now, Relic is still not willing to talk about the possibility of Tyranids or, really, anything outside of the SM campaign. When further questioned about Tyranids, Ebbert responded to the effect that 'we're not blind, deaf or stupid. we watch the forums and are trying to give the players what they want'

4. It's confirmed that squad leaders don't die permanently. Loss of all forces or mission failure results in an emergency evacuation by Thunderhawk gunship so that your leaders, at least, are not lost. Part of what drives this decision is the design team's stance against taking away the player's carefully constructed army and forcing the player to start over from nothing as so often happens in a traditional RTS. DoW 2 is clearly borrowing heavily from the force persistence that was central to the Homeworld series.

5. The campaign is to be a compromise between the free-form DC and SS type of campaign and the story-driven but linear WA and vanilla DoW campaigns. The intent is that the player will decide for him/herself how and where to go about 'saving an entire sector of the galaxy' rather than going along with a plan of action devised by the story writers, but the story will still be central to the action.

6. When questioned as to whether the story will tie in with or continue from the events of DoW 1, Ebbert responded to the effect that we will be seeing some familiar faces in the DoW2 story.

7. When questioned regarding chaos, specifically whether or not fans will get to see gods other than Khorne represented at some point, Ebbert indicated that as a tabletop Chaos player he would ensure that Chaos players received some love. his specific wording, which I was unable to record, did hint that Chaos might be featured or expanded upon in a later expansion rather than in the initial release.

 

Careful observation of the few new screens and video shown at the presentation gives us the following:

1. Suppression and retreat exist in a form quite similar to CoH, though the specifics are not 100% clear. Ebbert also stated that retreating AI squads should be wiped out to prevent them alerting larger forces to your presence and calling reinforcements.

2. based on what looked like a mockup squad selection screen, the SM campaign will feature the Force Commander (possibly a squad unto himself or a command squad), 2 tactical squads (one of the Sergeants had a bolter, the other a flamer) 2 devastator squads (one Sgt. had HB, the other ML) a scout squad, an assault squad (jet packs may be optional, the sergeant didn't seem to have one) and 2 vehicles (looked like a rhino/razorback and a predator if memory serves). As to whether the player chooses 6 of these, or the FC and vehicles don't count towards the '6 squad limit' previously established, I didn't think to ask.

3. Jump pack assault marines leave craters upon landing. These craters can be used for cover. As in CoH, directional cover, deformable terrain, and destructible buildings will all interact to affect the battlefield, creating and destroying cover while opening and closing possible routes of advance.

4. meltabombs and other wargear are as useful for clearing paths through difficult terrain (such as taking down tall walls or possibly occupied buildings) as for killing enemies.

5. based on a concept/render pic showing a vast array of melee weapons and a second pic of the scout squad outfitting screen, there will be a very huge variety of wargear available to your squads, leaders. Fans of swords, axes, and hammers will be well pleased, though I don't recall seeing much in the way of maces or other melee weapons. That said, I don't think the 2 pics shown represent all the possible wargear choices.

 

http://forums.relicnews.com/showthread.php?t=200001

 

Credits to gogators as usual .

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