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Fire Emblem:Radiant Dawn


Emo-Iwata

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Fire Emblem:Radiant Dawn

 

Developer: Intelligent Systems

 

Publisher: Nintendo

 

Genre: Strategy Rpg

 

Platform: Wii

 

Release: Nov 5,2007(US)

 

Vids: Trailer

more info: IGN preview on the Japanese build

 

Fire emblem: Goddess of Dawn is the tenth installment in this long running strategy rpg series and is a direct sequal to Path of Radiance on the Gamecube.Outsde of Japan the series was introduced only recently,Fire emblem on the Gba being the first english release,ever since the series has captured a strong following among fans of the genre.The game blends turned based strategy which follows the rock paper scissors formula to put it bluntly with great story telling,the characters in the game are deep and well written, unlike most games,in fire emblem its important that no one dies since once a character gets defeated,he/she remains dead/unplayable for the remainder of the game.

 

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  • 2 months later...

IGN review

 

Closing Comments

To call Fire Emblem: Radiant Dawn a Wii game is to take the meaning of that statement as literal as possible. Yes, it runs on Wii, comes in a cute white box, and you’ll pay $49.99 for it. From there, however, the experience is anything but Wii-like, as the game uses no motion, no IR, no Mii integration, and no online. While some gamers will scoff at this fact, diehard Fire Emblem fans already understand the choice made by Nintendo, as the series hasn’t needed to change in nearly 20 years, and shouldn’t be expected to now. The game supports Wii-mote control in classic NES-style, the GameCube controller, and the Classic Controller, so no matter what your setup you can still dive into one of the deepest, mature, and traditionally rooted titles on Nintendo consoles.

 

What you’ll miss, however, is any sort of upgrade from the GameCube version which is on sale for $20 new. Radiant Dawn is a direct sequel to the Cube’s Path of Radiance, and as such looks, acts, and feels identical. You’ll still get very little VO, minimal animation overall, GameCube graphics, and extremely simply storytelling that makes use of only a backdrop and some character art. Why the production value in Fire Emblem has yet to be completely overhauled is beyond us, but apparently someone at Nintendo things traditional games need to not only play like a game two decades old, but also look similar as well. If you’re looking for an entertaining, challenging, traditional strategy game, look no further, as Fire Emblem is as good as it gets. Just don’t expect anything more than GameCube presentation, visuals, and control for $50.

 

4.0 Presentation

Aside from some FMV work, there’s nothing here above what was done on GBA or DS. Basic menus, tons of text, simple backdrops, and not much more than some portrait art to tell the story.

6.0 Graphics

16:9 was included for the USA release, and 480p is a nice touch – for a game that is identical to GameCube in almost every way. Battle animations are improved a bit though.

7.5 Sound

No orchestration, very little VO, and a virtually unchanged experience from Cube’s effort. The music is still impressive, but it’s all midi.

8.0 Gameplay

No Wii functionality, but really no need. It’s a classic design, and it plays as such. It's a great tactical experience, still smooth and quick, and still entertaining.

8.0 Lasting Appeal

Well over 50 hours, random stat evolution during level ups, GCN data transfer, but no online or multiplayer elements to be had.

8.0

Impressive OVERALL

 

http://wii.ign.com/articles/832/832368p1.html

 

i love the fire emblem series,i can't wait to play this game and the review score only justifies it.

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