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Teenage Mutant Ninja Turtles: Smash-Up


Emo-Iwata

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Teenage Mutant Ninja Turtles: Smash-Up

 

Platform: Wii

 

Ferriter: One of the things I really like about the Ninja Turtles is that they have so many different iterations so everyone can find a style that they identify with. Whether you are looking at a comic or a cartoon or a movie they can be portrayed as either bright and humorous or dark and violent. That gave us an amazing amount of flexibility to find a style that was appropriate for this game. We ultimately settled on a style that is a darker version of the modern CG Turtles, which I think works very well with the type of game we wanted to build.

 

Ferriter: Although much of the Teenage Mutant Ninja Turtles development team worked on Smash Bros., a large part of the staff also came from the Team Ninja development team, so there's a lot of different fighting game experience to draw from. The fighting style and controls are unique to this game, and they were designed and balanced for these characters, but they do maintain some of the elegant simplicity of the Smash Bros. controls.

 

Ferriter: Fans of the franchise should know that we're making this game for them. We're making this game because we really believe in the Turtles. There's no movie or cartoon tie in this time. For this game to succeed it has to be great. It has to capture that magic that made the classic Teenage Mutant Ninja Turtles games so addictive. We want this to be the best Teenage Mutant Ninja Turtles game to date.

 

full interview

 

trailer

 

tmnt-fighters-untitled-20090204025746921_640w.jpg

 

tmnt-fighters-untitled-20090204025749530_640w.jpg

 

tmnt-fighters-untitled-20090204025751827_640w.jpg

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