Jump to content

Search the Community

Showing results for tags '2024'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • General Chatter
    • Deals and Offers
  • Gaming
    • News, Rumours and Discussions
    • Games
    • Connect
    • Techzone
  • Trading
    • For Sale/Trade
    • WTB/Requests
    • IVG Game Library
  • Xbox Game Pass Users's Multiplayer
  • Xbox Game Pass Users's Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Instagram


Youtube


Twitch


Discord


Location


Interests


Member Title


XBL GT


PSN ID


Steam


Now Playing

Found 2 results

  1. The year is 2028. The survivors of nuclear Armageddon cling to existence in the subways beneath Moscow. Experience a new story-driven adventure built exclusively for VR that blends atmospheric exploration, stealth and combat in the most immersive Metro experience yet. Put on your gas mask and brave the crippling radiation and deadly threats of the Metro in this chilling, supernatural story from Dmitry Glukhovsky. We are excited to finally reveal that Metro Awakening will be released worldwide on PlayStation VR 2, Meta Quest 2 & 3, Steam VR and Viveport on November 7, 2024. Additionally, pre-orders are now available across all platforms, except on Viveport where the Deluxe Edition will be available for purchase on November 7th. Check out the official story trailer that reveals the man that Serdar is to become, as well as showing you more of Metro Awakening’s immersive, tactile gameplay. All new campaign - Brave darkness and radiation in a Metro prequel made for PS VR2, MetaQuest 2+3 & PC VR Powerful story - Push your courage and sanity to the limit. Save your wife, and awaken the supernatural being you will one day become. Heart pounding VR - Experience Metro’s trademark immersion in VR as you put on your mask, ammo and filters run low and your torchlight flicker and dies in the darkness. Tense stealth combat - Wield and arsenal of hand-crafted weapons and outsmart the bandits, mutants, and worse that haunt you every step. Tactile world - Explore terrifying tunnels, reload guns by hand, charge your equipment and scavenge every bullet and filter you can. https://metroawakening.com/ Official trailer Gameplay trailer: Story trailer:
  2. Batman: Arkham Shadow is an upcoming action-adventure video game developed by Camouflaj and published by Oculus Studios. The second virtual reality game in the Batman: Arkham series and a sequel to Batman: Arkham Origins (2013), Shadow will be released for Meta Quest 3 and Meta Quest 3S on October 22, 2024. Trailer Story Trailer: Gameplay Trailer: Gameplay Batman: Arkham Shadow is an action-adventure video game played from a first-person perspective. In the game, the player assumes control of Batman who must stop a new villain called the Rat King from unleashing chaos in the city. The rhythmic, free-flow combat from the previous games return in Shadow, allowing Batman to attack, stun and counter. Combining these three main abilities can keep Batman attacking while moving between enemies and avoiding being attacked himself.[2] The stealth predator sections are also back. Batman can activate Detective Vision to identify the locations and the patrol patterns of all enemies in an area, and stealth tactics such as silent takedowns, inverted takedowns and hiding in grates can be used against armed enemies. He also has a large arsenal of tools, such as smoke bombs and batarangs to aid combat.[3] The game's structure is similar to that of Batman: Arkham Asylum (2009), in which Batman explores a series of large but confined spaces. Batman can glide from heights using his cape, and use his grapple gun to climb onto higher ledges. As players progress, they will gain new gadgets and tools, enabling them to open up new paths to reach previously inaccessible areas. Synopsis Set between the events of Batman: Arkham Origins (2013) and Batman: Arkham Asylum (2009), the game follows a young but confident Batman (Roger Craig Smith) who must prevent the Rat King from executing public office officials such as District Attorney Harvey Dent (Troy Baker) and Police Commissioner Jim Gordon (Mark Rolston) and unleashing chaos in Gotham City on the fourth of July. A number of supporting characters, including Otis Flannagan / the Ratcatcher (Khary Payton), Dr. Jonathan Crane, Dr. Harleen Quinzel (Tara Strong), Lyle Bolton (Earl Baylon), Barbara Gordon (Chelsea Kane) and Alfred Pennyworth (Martin Jarvis), will also appear in the game. https://en.wikipedia.org/wiki/Batman:_Arkham_Shadow Preview Many gamers understandably felt a rush of excitement when they heard that a new Batman: Arkham game was in development, followed quickly by disappointment after learning that it would be a VR game exclusive to the Meta Quest 3. I get it. VR has been in our lives for the better part of a decade now, and not even a full-blown Half-Life game could get core gamers interested. So what hope does Batman have? That’s ultimately for the market to decide, but what I can confidently say after playing the first 45 minutes of Batman: Arkham Shadow, out this October from Camouflaj Studios, the folks responsible for Iron Man VR, is that it’s a “real game.” Meaning, it’s not a 90-minute tech demo, like Rocksteady’s 2016 PSVR1 launch game Batman: Arkham VR clearly was (though it was quite enjoyable). And I had a really good time that was just getting interesting when my demo ended. Arkham Shadow is set between the events of Origins and Asylum, with the latter being the Camouflaj team’s primary inspiration. This extends to the physical structure of the campaign; this isn’t an open-world game like City or Knight, but instead a series of larger but ultimately confined play spaces you can move freely around. Given the technological and gameplay constraints in VR compared to a flat-screen game, this makes sense. But how does it actually play? Pretty well, it turns out! I’ll be honest: I was skeptical coming into this demo. Though I had fun putting on Batman’s cowl in the aforementioned Arkham VR, there wasn’t much of a real game there. Camouflaj promises that Arkham Shadow is the biggest and longest game they’ve ever made, and thus far I’m inclined to take them at face value there. In fact, if anything, the onboarding takes too long. I get that players have to be taught how to execute the familiar gameplay mechanics of the Arkham series all over again in VR, but I was ready for more freedom in combat sooner than Shadow was ready to let me loose. I learned how to sneak up on bad guys from behind, how to punch, how to counter, how to do finishing moves, how to throw batarangs, how to glide down from above, how to drop smoke bombs, how to grapple up to ledges, how to activate Detective Mode, how to hang upside down, and how to tie up bad guys from perches. It really is most of the stuff you do in the other Arkham games, but you get to perform the actions yourself, with your hands. And you know what? It’s pretty fun. At least, once you’re taught all the moves and get to start stringing attacks together. Was I breaking a sweat? No, this is no Beat Saber. But you do get to throw some punches as Batman in a first-person perspective in VR and enjoy the thrill of taking down a mob of bad guys all attacking you at once. It feels cool to jab an arm out to counter a bad guy approaching from the weak side. It feels cool to grapple up to a vantage point. It feels cool to beat the ever-loving tar out of the dredges of Gotham. But this isn’t just a VR punch-fest. Myriad bat-characters are here, from Jim Gordon to Harvey Dent and many others – and it’s all in service of a story revolving around the Rat King, a new foe in Gotham who wants to bring down the city’s elites. And herein lies my biggest unknown with Arkham Shadow so far: its story. It’s not that the story is bad, it’s that I really didn’t see any of it in the first 45 minutes of the campaign. In fact, my demo ended just as I was about to talk to Commissioner Gordon and really get the plot moving forward. The Camouflaj crew told me that they’d skipped me past a prologue that would’ve helped set things up for me. And I don’t know about you, but when I think of the Arkham games I think of two things primarily responsible for making each one memorable: combat and story. The combat is there in a uniquely VR way, yes, but the jury is still out on the story. "I’ve played enough to call this a real Arkham game." Still, I’ve played enough to call this a real Arkham game. There are tons of collectibles scattered around to find, from Rat King transmitters to rip off the wall and smash to homemade Rat King Statue of Liberty figurines, plus others Camouflaj wouldn’t reveal yet. Unfortunately, as expected, the visuals in the Meta Quest 3 are so-so – they’re nowhere near as pretty as Rocksteady’s Arkham trilogy. That’s to be expected in lower-power tech like this, but it’s nevertheless a bit disappointing. I wouldn’t say Arkham Shadow looks bad, by any stretch, but this isn’t a gorgeous Gotham like we’ve seen in the rest of the series. So where do I stand after 45 minutes of Arkham Shadow? Besides the other side of the room where I started, I mean, thanks to all of my punches, turns, crouches, and stealth grabs? I’m quite optimistic, honestly. I really wanted to keep playing when they took the Meta Quest off my head, as the campaign really seemed to be just starting to hit its stride. Should you go out and buy a Meta Quest 3 just for this game? It’s too early to make that call, but at the very least, it has the potential to tempt a lot of people. https://www.ign.com/articles/batman-arkham-shadow-the-first-preview
×
×
  • Create New...