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Found 7 results

  1. The cult-classic returns! Terrorize the people of 1950s Earth in the role of the evil alien Crypto-137. Harvest DNA and bring down the US government in the remake of the legendary alien invasion action adventure. Annihilate puny humans using an assortment of alien weaponry and psychic abilities. Reduce their cities to rubble with your flying Saucer! Destroy All Humans!, the 2005 cult classic, is coming back with a fresh lick of chrome for PC, PS4 and Xbox One in 2020.
  2. Engineer

    System Shock

    After two decades, Nightdive Studios is rebooting and re-imagining the original System Shock. We will keep the new game true to the classic experience, keeping all the things you loved while giving today's gamers the modern look and feel expected from a great game. With the help of members of the original team, including the original Voice Actor of SHODAN, Terri Brosius, Citadel Station has never been more immersive or terrifying! “When you’re working on a game, you tend not to think about how people will feel about it 20 years later – or if people will even remember it! The announcement of the System Shock update from Nightdive (and the upcoming System Shock 3 I’m working on) it’s apparent that not only do people remember, they care very deeply about the game. Back when we were working on the original, we wanted to make a simulation-based game that would empower players to tell their own stories through their playstyle choices – an idea that’s still totally relevant today. I’ve long said that if you updated the graphics, sound and UI on System Shock you’d have something that competes directly with any game on the market today. Now the Nightdive folks are doing that update and I’m confident my prediction will be validated. SHODAN demands that you support this so we can all find out.” --Warren Spector, OtherSide Entertainment. Producer on the original System Shock. You're a renowned hacker, the most notorious cyberspace thief in the corporate world. Caught during a risky break-in, you become indentured to a greedy TriOptimum executive. After six months in a healing coma, you awaken to the twisted aftermath of a terrible disaster. Where are the surgeons? Why is the station in such disrepair? Slowly, the chilling realization that something is very wrong creeps over you. Once a prime corporate research facility, Citadel Station now teems with mindless cyborgs, robots and terribly mutated beings, all programmed to serve SHODAN, a ruthless A.I. There's scarcely time to think before it unleashes the first terror... “The crew at Nightdive heroically brought the original versions of System Shock and System Shock 2 back into circulation. They have thrived as a new audience has rediscovered these classics. Now Nightdive is remastering the original System Shock to bring it up to date on modern PC’s - with fully updated visuals, audio and a modern interface – making it dramatically more accessible to modern gamers. It’s quite wonderful to see a franchise that Warren and I helped create get such loving care." --Paul Neurath, Founder of OtherSide Entertainment. Co-founder of Looking Glass Studios. System Requirements MINIMUM: OS: Windows 7/8.1/10 (64-bit versions) Processor: Intel Core i5-2400/AMD FX-8320 or better Memory: 8 GB RAM Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better DirectX: Version 11 Storage: 2 GB available space RECOMMENDED: OS: Windows 7/8.1/10 (64-bit versions) Processor: Intel Core i7-3770/AMD FX-8350 or better Memory: 16 GB RAM Graphics: NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better DirectX: Version 11 Storage: 2 GB available space Source: STEAM
  3. Engineer

    The Surge

    Lords of the Fallen studio Deck 13 is attempting to take the Dark Souls formula into the future. What if the modern trends ruling the world as we know it continued on their most negative possible path? That’s the question posed by The Surge, and it’s the answers that developer Deck 13 has come up with that inform its narrative and environment. Mega corporations have pillaged the world of its resources, putting Earth on the brink of environmental disaster and possible implosion. Artificial intelligence systems have replaced the need for businesses to employ humans in any significant numbers, causing severe social unrest and disillusionment. These themes have been explored before, in any number of other games as well as novels, comics and movies, but they’ve not been wrapped around the gameplay systems that underpin The Surge’s core interactions. Given that this near-apocalyptic vision of the future is from the same creative talent that gave us Lords of the Fallen, it should come as no surprise that the direction here is centred around an intelligent approach to combat, precise levelling up and continual exploration. Lords of the Fallen might not have embraced quite such a challenging design philosophy as Dark Souls, but it wasn’t far off. The Surge’s sci-fi setting offers new twists on what is, at its core, a familiar format. Most obviously, the uniformly gloomy, claustrophobic atmosphere that most games of this sort adhere to is replaced with something altogether more colourful and, in an unusual way, charming. Given that you’re playing a lone individual tasked with quelling an AI disaster that has resulted in robots setting off on a crazed murder spree against all humans the tone remains sinister, but the aesthetic is appealing in the juxtaposition it sets up against the majority of games aiming to deliver this degree of challenge. For all the qualities exuded by Dark Souls, Bloodborne and Lords of the Fallen, the dark-fantasy trimmings were not to everyone’s taste and, undoubtedly, alienated some of its potential audience. This high-tech future setting should work to attract some of those that previously kept their distance due to their disinterest in gothic castles and shield-bearing skeletons. Combat retains the need to play sensibly and enter every fray, no matter how straightforward it might seem, under the proviso that it might be your last. Strafing enemies to understand their attack patterns before lunging in, always being ready to dodge and block, not engaging a lone enemy until you know for certain that it really is alone – all of these tactics make up key elements in your arsenal. Certainly, how you think about combat is more important than which weapons you’re carrying. Those weapons are made of industrial items that can be used to carry out melee attacks, rather than bespoke equipment designed primarily as a tool to inflict damage upon robots. The two I’ve seen so far are a plasma cutter that sees a laser anchored by two metal rods, and a basic chainsaw. One of the most efficient ways to employ such tools is to target certain parts of an enemy’s body using a ‘limb targeting’ system. By locking the camera onto an enemy you can direct the right stick to determine where your strikes will land, allowing you to specifically aim for the chest, or an arm or leg. As far as combat is concerned this is The Surge’s ‘big’ feature that Deck 13 hopes will set it apart from the competition and entertain an extra layer of strategy that its genre peers don’t provide. Cutting off an arm, for example, can remove your opponent’s ability to strike with the weapon that it once had the ability to wield. Lopping off a leg, unsurprisingly, reduces its range of movement. These targeting decisions must be weighed against the positioning of any armour it’s wearing. While it might be tempting to cut off the arms holding weapons at every opportunity, it might not be the best idea if you come face-to-face with a robot whose entire compliment of armour is draped across its shoulders. As involving as the sci-fi aesthetic is, it’s ideas like ‘limb targeting’ that are potentially going to set The Surge apart. Therefore, if ideas such as this fail to provide the promised level of complexity and intrigue throughout the entire length of the game then it’s going to be difficult to classify this outing as anything other than a clone wearing a different dress. The most difficult part of any design enterprise is the conception stage, and in this regard Deck 13 seems to be on the right track. But conception means nothing without execution. An attempt at further combat personalisation is being made in the form of an implant system that allows you to assign perks to your character as and when you unlock them. These buff your native stats, such as your health, as well as allow you a better glimpse into the world and its dangers – such as providing a readout of an enemy’s remaining energy once you begin a fight. Again, like the limb targeting system, implants must be sufficiently developed and (seemingly) limitlessly diverse in order to convince players that the careful management of them is worth the time and effort it’s sure to take to uncover them. The Surge’s setting is one that radiates a lust for experimentation and progression free from the prison of ethics and human compassion and, hopefully, that will result in the provision of implants that are more than simple health, strength and status effect modifiers. No matter what, though, this is a genre in need of a different aesthetic gimmick and The Surge seems to be on course to provide that. Whilst that might be enough to cause people to take notice of what Deck 13 is trying to do, any long term success is going to rest in those elements that have the potential to differentiate this game from a crowd that is dominated by the superlative work of From Software. By embracing the sci-fi route Deck 13 has already taken significant steps towards distancing itself from the Dark Souls comparisons that undermined much of what it tried to do with Lords of the Fallen. Now it is up to the studio to convince us that it has the ability to change the rules of the genre without removing and/or tampering with what has made it so popular up to this point. The Surge will be releases sometime in 2017. Source: VG247
  4. Publisher: Bandai Namco Entertainment Developer: Byking Platforms: PlayStation 4, Nintendo Switch, Xbox One & PC Genre: 3D Fighting Game Modes: Single Player & Multiplayer 1v1 & 2v2 (1-4 players [Offline & Online] ) Release Date: March 13, 2020 Game Highlights: -Choose to play either heroes or villains from the series. -The ability to walk/run on walls or the side of buildings. -The ability to destroy stage environments. -The Sidekick System allows you to choose sidekicks to aid you during battle and do combos. Another player can play as a sidekick, allowing for up for 4 players to fight it out in a 2v2 game mode. -The ability to use a superpower and unleash a move that does a heavy amount of damage. -The roster has been expanded to include characters from the Shie Hassaikai Arc. -The game utilizes a new stamina system, which is drained when doing Dash Cancels, Wall Running & Quickstepping. Personal Note: Being a huge fan of Naruto Ultimate Ninja Storm Series i was impressed with the ambition of the devs with the first One's justice game, but the game felt like it was missing the superhero spark of the manga which took on and conquered the American comic hearts so much so that even jim lee had drawn his version of all might. And now has quite the foothold in the superhero comic/manga space. With this game on the other hand the screen is less chaotic, camera angles move well and it feels like a AAA with the pricing being such. And the playerbase was already good so we can expect a good time with this one as well. So let's keep the hype going as we get closer to the launch.
  5. Buy Games on Mcube Games & Get 20% Off. USE CODE: MCUBE20 10% Off on any accesories. USE CODE: MCUBE10 mcubegames.in Discounts Terms & Conditions: 1. Maximum discount amount for games is Rs.400 2. Discount code can be used on multiple orders. 3. Discount code is valid till 20th September, 2019.
  6. Looking for Players for FIFA 18 Pro Clubs. Interested can ping XB GT : GramBoy90. Squad List : Play on Friday, Saturday and Sunday s 9 pm - 2 PM. 1. Pick a position. If you give your position as a CDM for e.g. we expect you not to bomb forward every single opportunity. We expect the player to be disciplined and stick to his role/ position. 2. Really looking forward to add more defensive minded players to the club. But drop a line in the thread if you are an attacker as well and we will get back to you. 3. Be respectful. We are all passionate about the game and may say things at the heat of the mo. It happens. Say sorry and move on if you do. 4. Mic - If you have it, awesome. If you don't, its OK. The club will normally be on a party and you can still hear your teammates communicate. 5. NO SPAMMING pass button. Please have patience during build up play. All About the Squad : https://proclubshead.com/18/club/xboxone-1263633/squad/ranking/ PS: Most content copied from Another Post for PS4 Club by @prime.echo.
  7. Saints Row dev reveals Agent of Mayhem for PS4, Xbox One, PC Saints Row developer Volition has revealed a new third-person open world action game, Agents of Mayhem. It’s due for release in 2017 on PS4, Xbox One and PC. “Featuring an original storyline, trademark over-the-top open-world gameplay, and the look-and-feel of a distinctive superhero cosmos, Agents of Mayhem is a true Volition game,” said publisher Deep Silver. “This new IP is a part of the Saints Row universe, sharing certain story elements, symbolism, and design inspiration with the multi-million selling franchise. Building on the unique skill of the AAA studio to continuously surprise, endear, and engage players, Agents of Mayhem represents the culmination of over a decade of open world experience and creativity. ” Source: VG247
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