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THE KING OF FIGHTERS XII


K'dash

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Kofxii-logo.gif

 

"At long last

 

the fighting game masterpiece

 

The King of Fighters, is reborn

 

and is now ready for

 

the next generation of battles"

 

"Mind blowing game-quality

 

never seen before in a 2D fighter"

 

"An amazing turning point

 

for the KOF franchise is now revealed!"

 

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OMFG!!!!

 

U guys will finally see who K'Dash is!!!! :majesty:

 

I love u SNK!!! KOF flows in my veins!!!! Im too fkin excited!!! KOF is here to reign the 2d world once again...the old days are back!!

 

:wOOtjumpy: :wOOtjumpy: :wOOtjumpy: :wOOtjumpy:

 

Street Fighter IV what??? They can kiss their asses goodbye...

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Meh...Capcom fighters have always looked kiddish to me...with an exception of few characters...like Ryu n Ken

 

KOF, Garou, Samurai Showdown...these fighters got class n style....n are probably aimed for more mature audience..nobody comes near Iori, K, Kyo, Terry, Ryo, Benimaru, Takuma..i can go on n on...

 

N the most important aspect of SNK fighters are the pace at which they are played..they are are slower paced than Capcom fighters which is what i love...involves more skillz...

 

KOF is more aimed at hardcore 2d players...oh n Oceans i guess u have seem to hv forgotten KOF combos in action... :(

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  • 5 weeks later...
  • 2 weeks later...

Here are my favs

 

Mai

Athena

Andy

Terry

K'

Kyo

Elisabeth (KOF XI)

B. Jenet (KOF XI)

Duo Lon

Luise (KOF Maximum Impact 2)

Nagase (KOF Maximum Impact 2)

 

I WANT MAI SHIRANUI IN THIS GAME!!!!!!!!!

 

Please Milestone Interactive, bring this game to India! :D:(:majesty:

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Here are my favs

 

Mai

Athena

Andy

Terry

K'

Kyo

Elisabeth (KOF XI)

B. Jenet (KOF XI)

Duo Lon

Luise (KOF Maximum Impact 2)

Nagase (KOF Maximum Impact 2)

 

I WANT MAI SHIRANUI IN THIS GAME!!!!!!!!!

 

Please Milestone Interactive, bring this game to India! :D:(:majesty:

 

 

YAY another KOF fan!!!!!! Damn today has been a good day :) Nice to meet ya yash!!! We wil both get it thats for sure...n online fights ftw!!!!

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--What kind of a matchup will KOFXII feature?

 

SNKP: Rather than the multishift system from KOFXI, this game (KOFXII) will adopt the traditional 3-on-3 elimination style battle system that's been used since KOF94. By returning to the traditional format and revising the game system that's gotten too complex, we're aiming for a game balance that's playable even for beginners. Instead of complicated combos that makes full use of the game's system, we want to put emphasis on "reading the opponent's mind".

 

--Is the guard system a part of that?

 

SNKP: We'll only say that it's a "very offensive system". We plan to make it a system where you can hit back an opponent's attack so that (the player's) offense and defence switches sides.

 

--What kind of an effect does the "Sousai" (clash) system have

 

SNKP: The attack detection on both sides will disappear and you'll have to start over again. We've added a lot of (elements) to this system as well.

 

--Final words to the fans please

 

SNKP: All of our staffs are working off their heart and blood to make this the best 2D fighting game ever. This game is the result of what we insisted on developing in 2D. Please look forward to seeing it, both in terms of graphics and gameplay.

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