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Tech details OLED display – In exchange for the 5 inch LCD, the new Morpheus VR headset is equipped with a 5.7 inch 1920 X RGB X 1080 resolution OLED display. This new screen expands the field of view and enables low persistence, removing motion blur. 120hz refresh rate – The previous refresh rate spec has been doubled for this new prototype, which means games for Morpheus can be rendered at 120fps. When combined with the OLED display’s high refresh rate and the power of PS4, Morpheus is able to output amazingly smooth visuals. Super low latency – We know how critical low latency is to delivering a great VR experience, and we’ve reduced latency to less than 18ms, about half of what the first Morpheus prototype had. Low latency is critical to deliver a sense of presence, at the same time making the VR experience comfortable to players. More accurate tracking- To make positional tracking more precise, we’ve added three LEDs to the headset – one on the front and two on the side – for a total of nine LEDs to support robust 360 degree tracking. User-friendly design – We’ve made the Morpheus VR headset easier to put on and take off, with a single band design and quick release button. The headband supports the weight of the unit on the top of your head, so there is no pressure on your face. Other components have also been adjusted and configured to make the headset lighter, so that players do not find the headset cumbersome or uncomfortable to use. Slated for release Q1 2016. Price TBA. Titles/demos https://www.youtube.com/watch?v=FgAoyFPGhC0
Back in 2015, Valve got sued by a French consumer organization called UFC-Que Choisir (not to be confused with non-French, non-consumer organization the Ultimate Fighting Championship). UFC-Que Choisir had a multitude of bones to pick with the longtime Steam steward, the biggest among them being that Steam doesn’t let users resell their games. Four years later, a French court has ruled in UFC-Que Choisir’s favor. Valve plans to appeal. According to the French gaming site Numerama, as well as UFC-Que Choisir itself, the High Court of Paris ruled in UFC-Que Choisir’s favor earlier this week. If Valve’s appeal fails, this ruling stands to have ramifications not just in France, but across the European Union. Specifically, the court didn’t find Valve’s defense that Steam is a subscription service compelling. As a result, the court declared that users should be allowed to resell Steam games. The court ruled in favor of UFC-Que Choisir on other counts, too. In its original suit, the organization had also taken aim at the fact that, if a user leaves Steam, Valve would keep whatever currency was left in their Steam Wallet. The recent ruling states that the company will instead have to reimburse users who request it. Valve must now also accept responsibility when users say an item on Steam caused them harm, even if it’s in beta. Valve’s rights to users’ mods and community content will also be diminished, and the company will have to clarify the conditions under which users can lose access to Steam for poor behavior. If Valve refuses to change its rules and post the court’s decision to Steam within a month, it will have to pay a fine of up to 3,000 Euros per day for up to six months. Again, though, Valve, plans to appeal the ruling. “We disagree with the decision of the Paris Court of First Instance and will appeal it,” a Valve representative told Kotaku in an email. “The decision will have no effect on Steam while the case is on appeal.” So don’t expect any major changes in the near future. Still, it’s notable that UFC-Que Choisir scored this victory, and it could very well lead to changes on Valve’s platform. A 2014 Australian court ruling, for example, led to Steam’s current refund policy. Similarly, the company began to go after the 2.3 billion dollar Counter-Strike gambling ring that sprung up in its backyard in 2016 only after lawsuits began to trickle in. For now, however, the appeal still lies ahead, so probably don’t go around trying to pawn off your old, digital-dust-covered games just yet. Source: Kotaku