.Crapcom......Capcom: "'On disc DLC no different than download"
Publisher defends Street Fighter X Tekken's on-disc locked content
Capcom has responded to a wave of consumer complaints about its practice of charging for content shipped with the disc, but locked until that content is purchased as DLC.
When hackers found twelve finished characters hidden on the disc, Capcom announced that these would be made available later for 1600 Microsoft points, valued at $20 dollars.
Customers have since filed several compaints with the Better Business Bureau, citing "false advertising", and "dissatisfaction".
Cinemablend reports that Capcom has responded to these complaints by claiming there is no difference between DLC and disc-locked content.
"While Capcom is sorry that some of its fans are not happy about the chosen method of delivery for the DLC, we believe that this method will provide more flexible and efficient gameplay throughout the game's lifecycle," Capcom told the BBB.
More at
http://www.develop-online.net/news/40392/Capcom-On-disc-DLC-no-different-than-download?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+developmag%2Fifbh+%28Develop%29
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Capcom: "'On disc DLC no different than download"
#1
Posted 03 April 2012 - 06:58 AM

#2
Posted 03 April 2012 - 08:45 AM
Bah doesnt matter , next time they will just keep the data with them and give it separately to avoid the bad publicity .... it is easier downloading 100kb unlocks instead of re-DLing it on every other Xbox you use...
Either way we are fuked
Edited by Shadoken, 03 April 2012 - 09:21 AM.
#3
Posted 03 April 2012 - 08:46 AM
#4
Posted 03 April 2012 - 11:18 AM
#5
Posted 03 April 2012 - 01:22 PM
repped for the image.C
https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/467682_10150766467348223_154564105_o.jpg

#6
Posted 03 April 2012 - 01:31 PM
#7
Posted 03 April 2012 - 01:38 PM
Besides they decided to take this new model instead coz clearly its what people wanted
Edited by Shadoken, 03 April 2012 - 01:40 PM.
#8
Posted 03 April 2012 - 01:39 PM
When did that happenwhat's their stand on releasing the same game twice and just calling the second one 'ultimate'?
#9
Posted 03 April 2012 - 01:56 PM
i think its well worth the price
oh so it's okay because you think it's well worth the price... but f**k everyone who pays 50$ a year to play a certain other game right? you know, there are people who pay 180$ a year to play certain games too. i wonder how they must look to you as you sit on your high horse of hypocrisy.
When did that happen
mvc3
ultimate mvc3.
#10
Posted 03 April 2012 - 01:57 PM
Also what do you want them to price it at? ... for free? ... I already told you it would have been better if they gave a discount to MvC buyers ... and just because its the SAME game to you , doesnt mean its the same game to others ...
Edited by Shadoken, 03 April 2012 - 02:04 PM.
#11
Posted 03 April 2012 - 02:01 PM
Umvc3 is actually a pretty worthy expansion.what's their stand on releasing the same game twice and just calling the second one 'ultimate'?
I think it was worth the price, perhaps it could have been 30$ but still loving it.
Umvc3 was for dedicated mvc3 players, nerf to tron/hagger assist changed the entire meta game.
Umvc3 >> SFxT
Edited by Thank You Based Sunny, 03 April 2012 - 02:04 PM.

#12
Posted 03 April 2012 - 02:09 PM
what's their stand on releasing the same game twice and just calling the second one 'ultimate'?
not again
#13
Posted 03 April 2012 - 02:14 PM
Edited by Shadoken, 03 April 2012 - 02:22 PM.
#14
Posted 03 April 2012 - 02:27 PM
Alnost all the other companies are doing the same thing .
#15
Posted 03 April 2012 - 02:28 PM
Not againwhat's their stand on releasing the same game twice and just calling the second one 'ultimate'?
#16
Posted 03 April 2012 - 02:29 PM
#17
Posted 03 April 2012 - 02:34 PM
#18
Posted 03 April 2012 - 02:45 PM
what's their stand on releasing the same game twice and just calling the second one 'ultimate'?
Must be the same reason they released Dota again in HD and called it Dota 2. Only this time its not free.
#19
Posted 03 April 2012 - 03:26 PM
#20
Posted 03 April 2012 - 03:52 PM
looks logical nowjust takes one senseless sentence and the capcom fanbabies lose their sh*t
#21
Posted 03 April 2012 - 04:24 PM
#22
Posted 03 April 2012 - 04:33 PM
But it seems to me that Capcon has the wrong idea of what a DLC means.
#23
Posted 03 April 2012 - 05:31 PM
there are DLC characters, think of it like a DLC map. If persona A does not have a DLC map then he cannot play with person B who is playing on this DLC Map but they can still play together on the non DLC Maps. If Capcom went this way then the people who bough DLC characters would not have been able to play with the people who did not have it at all, with any characters, because technically they would have been playing version X of the game when the version Y has already come out (with the balance changes required for new characters). To understand this think that maybe Guy's cr lp/lk could be abused on Guile because his cr lk/lp was 4 frames starting, so they have to reduce the starting frames to 3 or 2. Now person A who has not bough the DLC will play guile with a 4 frames starting lp/lk and the person B will play with a Guile with 2 or 3 frames start-up time, Clearly they cannot play together. Or else Capcom have to release a free update to everybody for the balance changes (like SSF4:AE balance changes) but MS and Sony charge game devs a hefty fees for anything they release, yeah, even if it is free. No company would want that. So they included the DLC stuff on disc itself, saving them the money from MS and Sony and saving the online community from fragmentation.
People who pay for DLC get to play the new characters, others do not need to worry about it. Almost all devs plan DLC with the game development, they just do not include it so that people do not know and rant about it. That it all. Later they can release it for a fees ($15 a map, really !!!) and part of that can go to MS or Sony as their fees.
I still do not expect the haters to understand, but I thought that this is the least I can do from my side.
Edited by avkash, 03 April 2012 - 05:39 PM.
#24
Posted 03 April 2012 - 10:31 PM
Must be the same reason they released Dota again in HD and called it Dota 2. Only this time its not free.
#25
Posted 04 April 2012 - 12:26 AM
Must be the same reason they released Dota again in HD and called it Dota 2. Only this time its not free.
Fight fire with fire
just takes one sentence and the capcom fanbabies lose their sh*t
Dont gimme that sh*t ... you were the one calling me hyprocrite and what not.. all i said was i prefer their Re-release method over DLC(which Capcom still sells cheaper compared to any other fighting game out there) , since in the end DLC turns out more expensive...but for some reason its more accepted ...
I have no issues with Capcom's re-releases.
But it seems to me that Capcon has the wrong idea of what a DLC means.
This man speaks the truth....
Edited by Shadoken, 04 April 2012 - 12:36 AM.
#26
Posted 04 April 2012 - 12:57 AM
They are wrong about both things.I have no issues with Capcom's re-releases.
But it seems to me that Capcon has the wrong idea of what a DLC means.
Right way: release a full game, sell dlcs and not unlocks, like others do. Then release a 'complete edition' after 8-9 months, with all the dlcs which were released during this period of time.
Those who don't have the dlcs simply cannot play with those who do. Or send out a free opppnents pack or something to everyone.
#27
Posted 04 April 2012 - 01:00 AM
ok so here's what the problem is:
there are DLC characters, think of it like a DLC map. If persona A does not have a DLC map then he cannot play with person B who is playing on this DLC Map but they can still play together on the non DLC Maps. If Capcom went this way then the people who bough DLC characters would not have been able to play with the people who did not have it at all, with any characters, because technically they would have been playing version X of the game when the version Y has already come out (with the balance changes required for new characters). To understand this think that maybe Guy's cr lp/lk could be abused on Guile because his cr lk/lp was 4 frames starting, so they have to reduce the starting frames to 3 or 2. Now person A who has not bough the DLC will play guile with a 4 frames starting lp/lk and the person B will play with a Guile with 2 or 3 frames start-up time, Clearly they cannot play together. Or else Capcom have to release a free update to everybody for the balance changes (like SSF4:AE balance changes) but MS and Sony charge game devs a hefty fees for anything they release, yeah, even if it is free. No company would want that. So they included the DLC stuff on disc itself, saving them the money from MS and Sony and saving the online community from fragmentation.
People who pay for DLC get to play the new characters, others do not need to worry about it. Almost all devs plan DLC with the game development, they just do not include it so that people do not know and rant about it. That it all. Later they can release it for a fees ($15 a map, really !!!) and part of that can go to MS or Sony as their fees.
I still do not expect the haters to understand, but I thought that this is the least I can do from my side.
Repped for the explanation.
#28
Posted 04 April 2012 - 01:20 AM
This is the Best method ...And that is exactly how they Sold the SSF4 AE upgrade,RE5 ...They are wrong about both things.
Right way: release a full game, sell dlcs and not unlocks, like others do. Then release a 'complete edition' after 8-9 months, with all the dlcs which were released during this period of time.
Those who don't have the dlcs simply cannot play with those who do. Or send out a free opppnents pack or something to everyone.
as for Super and Ultimate they did have legit answers ... SF4 was never planned to have DLC (understandable since SF4 was a surprise hit)
Ultimate was originally meant to be DLC , but they said development was cut down because of the tsunami and they were forced to release it in that time period since that is the only time slot that Marvel allowed them to release it in...Am guessing it was faster to do a disc release than implement DLC , considering they made changes to the system,netcode..etc
Edited by Shadoken, 04 April 2012 - 02:09 AM.
#29
Posted 04 April 2012 - 12:36 PM
some think that AE was the right way to go, some think that DLC is better, can't please them all
#30
Posted 04 April 2012 - 02:13 PM
Moving to DLCs isn't going to help if they don't get the timings right, take EA for example.
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