SchizoidFreud Posted August 9, 2008 Report Share Posted August 9, 2008 Developer: Larian Studios Publisher: DTP Entertainment Platform(s): Xbox 360 & PC Genre: Role Playing Game Release Date: 2009 About: In Divinity 2: Ego Draconis, players find themselves once again in Rivellon, a timeless world full of awe and magic, shattered and frightened by the apocalyptic wars of the past. No one knows why so many people had to give their lives. Everything seems to be over, but the peace was deceptive, for the demon has returned and the horror once again runs its course. Players begin as a Dragon Slayer, hunters whom travel the countryside determined to rid their lands of Dragons. As the story of Divinity 2: Ego Draconis unfolds, the player will discover new abilities and possibilities as they evolve into a legendary Dragon Lord. In addition, the player character’s abilities can be steadily improved over the course of the game and specialised in specific areas. The further a player quests in the world of Divinity 2: Ego Draconis, the more exciting the gaming experience becomes, and you will discover a detailed world full of twists and turns in which their actions can make a real difference. Divinity 2 allows the player the freedom to specialize in certain types of skills and become the ultimate warrior, wizard or rogue, or choose to mix carefully, so as to gain mastery over a wide range of exciting talents. Over the course of the game, players will be able to find many items which have special game-play functions; some can be combined with others to advance further in the game. Additionally, players can use a large variety of weapons in their struggle against a seemingly inevitable fate. An extremely varied and demanding quest structure guarantees hours of fun and a high replay value. The world of Divinity 2: Ego Draconis is filled with humans and fantasy creatures, each having special combat abilities. Players will need to use every skill, potion and hidden trick to their strategic advantage to reclaim the lands of Rivellon. Screenshots: Link to comment Share on other sites More sharing options...
SchizoidFreud Posted August 17, 2008 Author Report Share Posted August 17, 2008 New Screens: Link to comment Share on other sites More sharing options...
SchizoidFreud Posted August 29, 2008 Author Report Share Posted August 29, 2008 First Trailer Released: http://pc.9lives.be/games/divine-divinity-...ont-drakenjager Link to comment Share on other sites More sharing options...
SchizoidFreud Posted August 30, 2008 Author Report Share Posted August 30, 2008 'Divinity 2: Ego Draconis' Will Have No Multiplayer In Divinity 2: Ego Draconis you will take on the role of a young Dragon Slayer and ultimately become a Dragon Knight, a legendary hero with unique abilities. Discover a detailed world full of twists and turns in which your actions can make a real difference. In a recent interview Larian Studios' Swen Vincke revealed that there will be no multiplayer in the game because "we had to screw up the story so much that we killed it." Link to comment Share on other sites More sharing options...
SchizoidFreud Posted September 4, 2008 Author Report Share Posted September 4, 2008 Divinity 2: Ego Draconis Interview After years of silence, Larian Studios has finally given us the announcement we've been hoping for - a true Divinity sequel is in development. At this point, we really only know that we'll be returning to Rivellon as a Dragon Slayer who ironically becomes "cursed" with the ability to transform into a dragon. So, in order to further expand our Divinity 2 knowledge, we fired the following questions over to Larian's Swen Vincke: GB: To start us off, tell us when development of a Divinity sequel actually began and how far along the game is right now. Have you recently hit any notable milestones? Swen: We started preparing for Divinity 2 in 2004 and spent a couple of years on gathering ideas, setting up processes and trying out technology. The real development only started in late 2006 and full production has been going on since late summer 2007. Most of the assets of the game are now ready and we’re basically integrating everything for the moment. GB: What is the premise behind Divinity 2 and how will its storyline tie into the first two Divinities? Swen: The story is set a number of years after Beyond Divinity and players will learn what has happened to Rivellon since then. As a reminder, in Divine Divinity, the player becomes the Divine one and is late in preventing Damien, the child of chaos, being born. He can’t bring himself to kill the child though and takes him home to raise him as his son. In between Divine Divinity and Beyond Divinity, as told in the novella by Rhianna Pratchett, we learn that the Divine one is forced to kill his adopted son’s lover and that this event unleashes all the evil within Damien, leading to a great war between the forces of good and evil. Damien is banned to another universe but manages to escape with the help of the player, which is the story of Beyond Divinity. And now, in Divinity 2, we’ll learn what Damien did when he got back and how he corrupted the proud race of dragons to kill the Divine one. The latter is immediately the reason why dragons are hated so much in the world of Rivellon and why there are so many dragonslayers. GB: From what we understand, the protagonist is (or will be) stricken with a dragon morphing "curse". Will we begin the game with this curse or will we be afflicted during the game at some point? What advantages and disadvantages will such a curse carry with it? Swen: It’ll happen during the game. The player starts out as a young dragon slayer initiate and will be going through the rites of becoming a real dragon slayer when the curse will strike. The advantage will be that the player will get the powers of a dragon knight and one of those powers is the ability to transform into a dragon. The major disadvantage will be that the player will be put high on the wanted list of his former friends. GB: Take us through the game's character creation system. How much customization will players have at their disposal while creating their character? Swen: We’re still developing that system so it’s a bit too early to talk about it. One thing I can tell you already, the gender of your avatar determines the gender of your dragon. GB: How many skills, spells, and other abilities will we be able to gain access to as our character advances? Any particular skills or spells you can tell us about? Swen: There’s quite a lot but again, I don’t want to pin down a definite number as we’re still adding/removing some. We’ll be talking about the skills in depth in the near future. GB: What graphics engine is powering Divinity 2 and what perspective (isometric, first-person, etc.) will the game primarily be presented in? Swen: Graphically the engine is a mix of homebrewn technology and the Gamebryo engine, but we also have PhysX, Kynapse and WWise middleware in there. The game is primarily played in third person view. GB: How is the game structured in terms of linearity? Are we free to explore and complete side quests at any time without worrying about the main quest? Swen: In general you are free, though there are some events happening in the main story that at some point can close off some of the side quests. For instance, dragon slayer specific quests become obsolete when you become a dragon knight yourself. GB: Tell us a bit about the AI you've developed for the NPCs we'll interact with in Divinity 2. Do they move about the world on their own schedule? Will some, most, or all of the NPC dialogue be voiced? Swen: The schedules of the NPCs are done in such a way that they serve the story. We have a fairly extensive system of choices and consequences in the story, and the schedules are such that they represent those consequences. As a result we’ve had to back off a bit on the classic schedule system but don’t worry, it’s still a living believable world with a lot of animation going on. GB: What changes have you made to the dialogue system as opposed to what we saw in DD and BD? Will any of our skills or statistics influence which dialogue choices we're presented with? Swen: Dialogs are presented in a cinematic way with all the graphical fluff you’d expect. The coolest thing I think is that we’ve added the option of mindreading in each dialog. This adds a unique twist to a lot of quests but you have to be willing to invest in it, and there are also negatives. GB: What can we expect from the game's quest system? Will there be multiple ways to complete each quest (such as combat and non-combat approaches)? How elaborate is the game's quest journal? Swen: In general – there’s a lot of choice in the quests and we’ve tried to give all those choices cool consequences. When I say consequences, I mean that often entire different quest chains open up because of a choice you make. We’ve gone quite far in that. For example, there’s a quest where you have to throw out some drunkards from an inn. When you do that, an entire quest hub opens up as the people start coming back to the inn. Furthermore, depending on how you handled the quest, two very different quest chains open up too. GB: Why did you ultimately decide to bring the game to the Xbox 360 in addition to the PC? Any chance the game will also be ported to the PlayStation 3? Swen: A lot of our audience made the move from PC to Xbox 360 and we basically followed them. Regarding the PS3, there's no decision yet - we're currently focusing on PC and Xbox 360. GB: Will there be any differences between the PC and Xbox 360 versions of the game? What steps have you taken to ensure that the interface works well on both platforms? Swen: The interfaces on PC & Xbox 360 are very different, because both systems are focusing on different control mechanisms (mouse and keyboard on PC, joypad on Xbox 360). GB: Do you intend to release any free or fee-based downloadable content following the game's release? If so, what sort of post-release content do you foresee making available? Swen: Nothing I can comment about at this time . Link to comment Share on other sites More sharing options...
Tyler Posted January 13, 2010 Report Share Posted January 13, 2010 Gamespot review - 6.5 I've played a bit. It's not great but not bad either. Transforming into a dragon and flying all over the map is a lot of fun. Will probably buy it legit when it's cheaper on Steam. BTW, a demo of the 360 version has been up on LIVE for a while now. Link to comment Share on other sites More sharing options...
Bulovski Posted January 13, 2010 Report Share Posted January 13, 2010 After Dragon Age, and with Mass Effect 2 coming up, I really didn't see a point in playing this now. Didn't bother with the demo. Link to comment Share on other sites More sharing options...
Keyofx Posted January 13, 2010 Report Share Posted January 13, 2010 You can watch the quick look on GiantBomb. It doesn't look very good. Link to comment Share on other sites More sharing options...
Bulovski Posted January 13, 2010 Report Share Posted January 13, 2010 @keyofx *cough*how's netta*cough* Link to comment Share on other sites More sharing options...
Keyofx Posted January 13, 2010 Report Share Posted January 13, 2010 .. :| Link to comment Share on other sites More sharing options...
Hahaman Posted January 22, 2010 Report Share Posted January 22, 2010 after playing through the demo thrice i loved it....nw where to buy it frm Link to comment Share on other sites More sharing options...
MarketTantrik Posted January 22, 2010 Report Share Posted January 22, 2010 Bah!! Fable 2 has a lot more charm. This one's combat feels very shallow. Link to comment Share on other sites More sharing options...
Hahaman Posted January 22, 2010 Report Share Posted January 22, 2010 fable 2 is far better but playing this rpg on the 360 made me feel like playing an old school rpg on pc which is Link to comment Share on other sites More sharing options...
Tyler Posted January 24, 2010 Report Share Posted January 24, 2010 It didn't hold me attention beyond the first 3-4 hours. The combat feels very floaty, the graphics are uneven and the difficulty is horribly unbalanced. The good parts are the character customization (which doesn't restrict you to a single class), the humor and transforming into a dragon is very cool but even that's no reason for playing the game when you have Mass Effect 2, DAO etc. Risen is a far better 'old-school' RPG. It looks and plays a lot better compared to this (PC version of course). Link to comment Share on other sites More sharing options...
Ganesh Roy Posted February 1, 2010 Report Share Posted February 1, 2010 Good RPG game released this year. Juts like Dragon Age and Risen released last year. Yet to play this game on Pc. Link to comment Share on other sites More sharing options...
ThE JuGgErNaUT Posted February 1, 2010 Report Share Posted February 1, 2010 Good RPG game released this year. Juts like Dragon Age and Risen released last year. Yet to play this game on Pc. Link to comment Share on other sites More sharing options...
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