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Warhammer: Vermintide 2

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Warhammer: Vermintide 2 is the sequel to the critically acclaimed Vermintide. It’s time for players to return to the memorable first-person co-op experience with intense world class melee action.

Set in the dark and grim Warhammer Fantasy world, you must join forces with up to three other players to tackle the endless hordes of enemies. Equipped with a variety of melee and ranged weapons, you and your team are all that stands between utter defeat and victory - and if you fall so will the Empire.





Processor: TBD

Memory: TBD GB RAM

Graphics: TBD

Storage: TBD GB available space


Source: STEAM

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Excellent co-op game as expected. Looks nice and runs great. Even without dedicated servers at the moment, had no issues playing with friends across the world. 


The maps played so far are well done and seem to have a good amount of content. Good challenge even on lowest setting. Higher difficulty requires X amount of power before trying. Bunch of unlockables and upgrades. 5 characters with 3 classes under each. 


If you don't have anyone to play with, you will be teamed up with bots, who are not so bad at all. As for the reward, you get RNG boxes after each round. 




Got to upgrade characters in meantime. ltwwqrD.png

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Warhammer: Vermintide 2 review - a sequel done right


A highly accomplished sequel that innovates without losing sight of what made the first one great. 




Vermintide 2 is a sequel done right. It's not overly ambitious or outlandish, instead choosing to build smartly on the solid foundations of its predecessor. New players will find a varied, exciting cooperative melee game - returning players will find the same well honed action, now free of many of the drawbacks of the original. With a passionate and - compared to other games - refreshingly friendly community behind it, this is a game I can see myself playing for a very long time indeed.







500,000 copies in under a week!


"We are proud and happy that gamers worldwide have taken Warhammer: Vermintide 2 to their hearts," said Martin Wahlund, CEO of developer Fatshark. "500,000 games sold was a milestone that we had, but not less than a week after release."






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Patch 1.0.3 (~115mb) is out now for Vermintide 2, with a healthy dose of fixes, tweaks and stability improvements


Fixes / Tweaks

  • Fixed so ‘Deeds’ are able to change enemy types used in patrols as well
  • Fixed Flamestorm Staff and Drakefire Gun triggering headshot HUD sounds
  • The upgrade cost of an item now matches the listed requirements
  • Headgear can now be salvaged
  • Upgrading an item with an illusion will no longer result in salvaging the item
  • Fixed an issue where Gatekeeper Naglfahr could transform into multiple Chaos Spawns
  • Added more rain to The Screaming Bell level
  • Fixed hole where player could fall under the bell platform on The Screaming Bell
  • Fixed dinner bell interaction box on Hunger In The Dark being too small to use
  • Fixed backtrack points out of the cellar on Fort Brachsenbrücke
  • Fixed issue causing some players to not get their Collector’s Edition character frames
  • Fixed occasion where players would be incorrectly kicked for anticheat violation
  • Added anti cheat panel for untrusted states to help resolving issues
  • When state is not trusted - or when a player has been banned, we present them with detailed information
  • Removed visible lines in the top and bottom of the screen caused by the outline shader
  • Implemented additional functionality for vote kick system to combat griefing


Heroes & Balance

Kerillian - Waystalker

  • Rejuvenating Locus - Fixed an issue where party members would receive no healing from Rejuvenating Locus if Kerillian was above half health. Party members will heal up to half health regardless of Kerillian's current health value
  • Vaul's Quiver - Will now grant an amount of ammo based on your weapon’s maximum ammo. This means that a Swiftbow - with a larger ammo capacity, will receive more than a Hagbane Bow
  • Also fixed an issue where Vaul’s Quiver would cease to give ammo when Kerillian was above half health

Kerillian - Shade

  • Ereth Khial's Herald - Fixed an incorrect tooltip showing 100% bonus to Murderous Prowess instead of 75%. The talent remains unchanged, this was simply a tooltip inconsistency

Markus Kruber - Foot Knight

  • Protective Presence - Fixed to properly apply buffs when modified by talents

Markus Kruber - Huntsman

  • Outdoorsman - Fixed to properly grant a stamina shield

Sienna Fuegonasus - Unchained

  • Blood Magic - To avoid self-detonation, Sienna will no longer convert received damage to overcharge while being incapacitated


Stability / Performance

  • Improved CPU optimizations for enemy and bot AI decision making
  • Fixed crash occurring when the Chaos Spawn tried to throw away a grabbed player after the rest of the team had wiped
  • Fixed rare crash happening when a Chaos Spawn was finished smashing a player into the ground, but that player left the game the same moment
  • Fixed Burblespue Halescourge who would cause a crash if a Globadier followed the players into the arena, and accidentally hurt the boss sorcerer. Bunglesnatch Humbledink then tried to retaliate against the poison cloud... Silly Blunderstunt. 
  • Fixed a crash where a Skaven enemy tried to walk to a disabled interest point. (The interest point system handles interactions of enemies out of combat.)
  • Increased stability when losing contact with Steam
  • Fixed infrequent crashes that could occur on The Screaming Bell
  • Fixed crash that could occur when firing the cannon on Fort Brachsenbrücke
  • Fixed crash that could occur when a Warpfire Thrower hit a channeling sorcerer during the end event of Convocation of Decay
  • Fixed crash that could occur when a player leaves the game
  • Fixed crash when voting for a mission while a player vote kick is active
  • Decreased number of access violations during start up caused by XAudio2 
  • Added an error message box when trying to launch DX12 binaries on any other OS than Windows 10
  • Game no longer uninstalls itself after a particularly rare crash

Known Issues

  • Backend issues with ISP UPC in Poland is still unresolved. We are working on this continually
  • The host can crash during the Skarrik Spinemanglr boss fight if a player joins/leaves the game
  • Skittergate bosses are currently in an unstable state
  • Localisation work is still ongoing, and we apologise for that. We’ll continue to add and improve as we patch
  • A crash occurs when switching ranged weapons in the HUB (with very specific timing) while playing as Kerillian Waystalker with the “Vaul’s Quiver” talent which grants ammo over time with her passive ability. (It was changed in patch 1.0.3 so that the passive triggers even at full hp (it used to trigger only below 50% hp), so it triggers from time to time in the Keep, which can cause the crash if players are switching ranged weapons often (or have bad timing) while having that Waystalker talent equipped.

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