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The Godfather 2


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About This Game

 

Just when you think you're out, they pull you back in! EA brings Mario Puzo's story to life once again with this second game based on the esteemed novel and film franchise.

 

 

The Godfather II announced, coming February 2009

 

 

Electronic Arts announced this morning that their Redwood Shores studio will be delivering the oft-mentioned, not-so-shooter-esque Godfather sequel early next year. Branching out from the confines of the Big Apple, The Godfather II will take players to Cuba, as well as Florida in the 1960's. The story?

 

After being promoted by Michael Corleone to Don of New York, players expand to new cities, as they build up their families through extorting businesses, monopolizing illegal crime rings and defeating new families in an effort to become the most powerful mob family in America.

 

As EA's CEO hinted at months ago, Godfather II will introduce RTS-like elements, the main one called "The Don's View," which is being dubbed a "strategy meta-game." In this new viewpoint, players can oversee the entire world, and build up and defend their business, etc. with gangs of Made Men, all while being able to watch and see what the enemy is doing at all times. As well, you can pick your own crew of goons to roll with, each specializing in a certain class ranging from demo experts, to engineers, first-aid and more. Some of your "teammates" can be sent off to complete missions while you take the frontlines and complete others with your squad. The innovative BlackHand control scheme is also returning for part 2, and will be polished up with a new combo system, deadlier attacks and even more executions. Hunter Smith, Executive Producer of The Godfather II, says:

 

In the 1960’s, a mafia Don was only as strong as his family. We found the hierarchical culture of organized crime intriguing. Running an organized crime family in a world defined by family loyalty is something that we felt could introduce a new strategic element to the genre. That is what the Don’s View is all about -- laying out a strategy to pick off the competition one by one. The Don’s View is so unique, it could fundamentally change the rules of open-world games by blending action and strategy to create something entirely new.

 

The Godfather II is in development for the PS3, 360 and PC and scheduled for a February 2009 release. The first footage of the game will air next Friday on GameTrailersTV.

 

EA and Paramount Digital Entertainment Invites Players to Run the Family Business in The Godfather II

 

New Game Extends the Original Story with Rich Experiences in Florida, Cuba and New York and Introduces New Action-Strategy Gameplay

 

 

 

REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ:ERTS) and Paramount Digital Entertainment today revealed the first details of The Godfather® II videogame, the sequel to the 2007 multi-platinum hit. Inspired by the film and Mario Puzo’s Corleone family drama, The Godfather II game goes beyond the film’s story by setting players in the world of organized crime in 1960’s Florida, Cuba and New York.

 

After being promoted by Michael Corleone to Don of New York, players expand to new cities, as they build up their families through extorting businesses, monopolizing illegal crime rings and defeating new families in an effort to become the most powerful mob family in America. To help players manage their empire, The Godfather II introduces “The Don’s View” – an innovative strategy meta-game that allows players to oversee the entire world as they grow the family business. Using the Don’s View, players will be able to build, defend and expand their crime rings, while keeping an eye on the movements and plans of the rival families. Players will also learn to master the business of organized crime by building a family of Made Men, hiring crew, handing out orders, and promoting their best men up the ranks.

 

Set in a stunning open-world environment, The Godfather II expands on the popular gameplay mechanics of the first game and doubles down on the series’ signature BlackHand control scheme, which now features even more visceral hand-to-hand brutality at your fingertips, introducing a new combo system, pressure tactics and executions. In The Godfather II, players will fight alongside their hand-picked crew, who have their own skills and expertise. Each family member specializes in a specific field such as demolitions, arson, engineering, first-aid and more. As The Don you control the family, sending some of your men on missions while heading off into action with others. The combination of strategic organized crime gameplay and brutal BlackHand action sets The Godfather II apart from other open-world games.

 

“In the 1960’s, a mafia Don was only as strong as his family,” said Hunter Smith, Executive Producer of The Godfather II. “We found the hierarchical culture of organized crime intriguing. Running an organized crime family in a world defined by family loyalty is something that we felt could introduce a new strategic element to the genre. That is what the Don’s View is all about -- laying out a strategy to pick off the competition one by one. The Don’s View is so unique, it could fundamentally change the rules of open-world games by blending action and strategy to create something entirely new.”

 

“The Godfather has become an exceptional gaming franchise for the Studio,” states Sandi Isaacs, Senior Vice President of Interactive & Mobile for Paramount Digital Entertainment. “The videogame takes the story and gameplay to the next level with an innovative open-world action strategy that is both compelling and intriguing for gamers.”

 

The Godfather II will premiere exclusively on GameTrailers TV with Geoff Keighley on Friday, August 15th on Spike TV. The entire episode will be dedicated to The Godfather II including behind-the-scenes with the development team, the debut of the game trailer and a first look at the game itself. The trailer will also be available on August 18th at: http://godfather2.ea.com.

 

Developed at the EA Redwood Stores studio, The Godfather II will be coming to the Xbox 360® videogame and entertainment system, PLAYSTATION®3 computer entertainment system, and PC in February 2009. The Godfather II has not been rated by the ESRB and PEGI.

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Godfather II First Impressions

 

gun_to_head_laspalmas.jpg

 

The Godfather: Part II is the only sequel in Hollywood history to win an Academy Award for Best Picture (Lord of the Rings and Silence of the Lambs don’t count). That alone is a tough act for a video game to follow; but Godfather II the video game also has to go up against Grand Theft Auto – the heavy-hitter of both mobster and sandbox gaming standards. Even if every gamer in the world has read Mario Puzo’s Godfather (they haven’t) and gives credit where credit’s due for mob clichés (they don’t), Godfather II would still have to do something different from GTA to stand out.

 

For starters, Luscious Entertainment has added the all new Don View. This creates a strategy element in the mobster life where instead of just running around as your custom-made mob man, smashing sh*t up and collecting racket money, you can pull back into a city-wide view and take in the positions and movements of the rival families. With this bird’s eye view, you can make decisions about who you want to hit and how – which businesses you want in your pocket and what men you want in your crew. Playing the strategy element of GFII makes you think like a Don, while still letting you act like a mobster.

 

Like the first Godfather game, you serve the Corleone family, with big dreams of being head of your own family if you do Michael Corleone the favor of acting as Don while he sorts out business with the FBI. You recruit a crew to start with – made men with their own personalities, backgrounds, and specialties. The specialties are crucial because they’ll determine your mob war strategy. Got a demolitions guy? Blow up the strip joint. Got an engineer who can knock out power grids? Sneak in the back of the auto shop and knock out their power so you can get the drop on their hired goons. And you can always spend money to level these “skills” up.

 

Collecting a complete racket gives your family a monopoly – allowing you to cash in on bonuses that each racket offers. If you own all the strip joints, for example, you can knock 50% off the cost of guards (because presumably, you’re paying the other half in sweet, sweet hooker flesh). Having more means having more to guard, however, so as you move up in the city’s mob food chain, you start to attract more attention – the wrong king, that is. Hiring goons of your own and recruiting more men for your crew only goes so far; the other families have more of the same and putting a hit out on their soldiers doesn’t take them out of play completely. You’ve got to dig around, do a few favors for the right people (district attorney is always a good place to start), and find out what your enemies’ weaknesses are. Because once you know how to hit them, you’ll be taking them out for good, leaving your family free to snatch up the emptied parts of the underbelly.

 

Godfather will feature Florida, New York, and Cuba as the main settings of the game. If you did your homework (you know – read the book, saw the movie), you’ll be pleased to see that this fits in with the actual story of the The Godfather: Part II, although you’re missing out on most of what Michael Corleone is up to. Tom Hagen’s still around, though, and Robert Duvall was enough of a sport to come back for the second game as voice talent. Robert Di Nero, on the other hand, you probably won’t see (or hear) because unlike the movie, Godfather II the game has zero Old Italy flashbacks to the childhood of Vito Corleone and the founding of the Corleone family.

 

What I saw at that posh Godfather II event was a bare bones, pre-alpha model of what the game could look like when it comes out next year. I say “could” because it was obvious both from the visuals and from the bizarre tabletop game they had us play to grasp the abstract concept of Don strategy that key parts of how the game will work are still up in the air. For example, the production people copped to the fact that you could play through the game without using the Don’s View feature. It would make it unbalanced, but it could be done; and that won’t look good for Godfather if it’s trying to break away from the GTA model of mindless violence = money = king of town.

 

Also – and this is a total nit-picking comment – they keep insisting that you are a Don from the beginning of the game; which doesn’t make much sense because Michael Corleone is never not the Don in Godfather II (and would he really appoint someone who’s not blood-related as a replacement? Come on!)

 

The game could go either way at the point (much like all games in pre-alpha stages), but it’s obvious EA is going the extra mile to make Godfather II into more than just a sequel. I want to say if Francis Ford Coppola can do it, then surely they can – but that guy is magic. Even his own daughter can’t match him, so where does EA hope to get off?

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The Godfather II

 

World Exclusive Trailer

 

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  • 2 months later...

the-godfather-2-1.jpg

 

 

EA on Friday announced the first real details of Godfather II, the video game, that it will be making in conjunction with Paramount Pictures.

 

And that seems to mean that the movie studio has been able to work out a deal with Godfather author Mario Puzo's son, Anthony Puzo, after he sued Paramount in June, alleging that he had not been paid more than $1 million he was owed, based on the first version of the game.

 

The new game expands on the story line spelled out in that earlier game. This time around, according to a release from EA, "After being promoted by Michael Corleone to don of New York, players expand to new cities, as they build up their families through extorting businesses, monopolizing illegal-crime rings, and defeating new families in an effort to become the most powerful mob family in America."

 

Trailer

Gameplay

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the extortion missions and the progression was excellent. The way you take part in the actual moments of the movie , like sunny corleone's execution, the horse head scene etc were too good. And the music was killer. Being a fan of the movies, i loved the game.

 

Also, i loved the hand-hand combat and the way you could throw ppl out of rooftops, windows etc.

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UPDATE:-

EA made it clear that this won't be a "movie game." Fair enough, a few moments from Francis Ford Coppola's flicks will be incorporated into the game sequel, but the gameplay is mostly non-linear. The Godfather II also uses the 1960s post-Godfather timeline.

According to a preview over at Shack, "Rather than starting from the bottom and rising to the top, players will begin the game as a Don--not Michael, but another character created for the game--in full control of the Corleone family. Expanding on San Andreas' territorial gang wars, Godfather II features a significant strategic component, with AI-controlled opponent families fighting each other and the player for control of territories across three cities."

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  • 2 weeks later...
UPDATE:-

EA made it clear that this won't be a "movie game." Fair enough, a few moments from Francis Ford Coppola's flicks will be incorporated into the game sequel, but the gameplay is mostly non-linear. The Godfather II also uses the 1960s post-Godfather timeline.

According to a preview over at Shack, "Rather than starting from the bottom and rising to the top, players will begin the game as a Don--not Michael, but another character created for the game--in full control of the Corleone family. Expanding on San Andreas' territorial gang wars, Godfather II features a significant strategic component, with AI-controlled opponent families fighting each other and the player for control of territories across three cities."

 

GF did feature some good ideas like bribing the corrupt cops/fbi to avoid gang wars or look the other way when u do something illegal.

 

But the sandbox game which had the best in game territory/business expansion was scarface:the world is yours. Its too good. Pity none of the other games tried borrowing it :|

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