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SRINI87

Project C.A.R.S

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The Evolution of Night Lighting in Project CARS

 

A month ago, Build 164 of Project CARS introduced an early version of the dynamic lighting system that allows racing at day & night and everything in between.

 

In the meantime, our development team has been busy refining the system and today we show you new previews of the lighting system’s latest evolution.

The new previews show off added spot lights that illuminate parts the nightly Connecticut Hill track, the spots all cast shadows and can be seen in effect in various conditions below.

 

Furthermore, the new night lighting also shows off details like lights from the city in the distance and other light sources such as grand stand lights.

 

src: WMD

screenshots

 

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Very poor gearing setup. And the guy or the AI is shifting abysmally :doh:

Also, I felt that the suspension doesn't feel authentic at all. He's riding the curbs like cheese cake; not to mention the lack of ride-vibration/turbulence from a cockpit cam. :|

Edited by devil_angel

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The Mitsubishi Lancer Evolution Comes to Project CARS

 

Slightly Mad Studios are proud to announce a licensing deal with Mitsubishi Motors that will allow Project CARS players to experience the iconic Mitsubishi Lancer Evolution in the WMD-powered title.

 

Project CARS will be including three different road-going Lancer Evo models as the Evo VI Tommi Mäkinen Edition, the Evo IX FQ 360 and the Evo X FQ 400 are on their way into the title.

 

In production since 1992, the Lancer Evolution is a high-performance sedan that quickly became very popular in the automotive world due to the car’s performance and Mitsubishi’s impressive winning streak in World Rally competition.

 

Since the first Lancer Evo, all models have been following the same basic formula that consists of a four-door sedan design powered by a two-liter turbo charged engine and four-wheel drive .

 

Project CARS will include three different models starting with the Lancer Evo VI Tommi Mäkinen Edition. Named in honor of four-time World Rally Champion Tommi Mäkinen, the car is powered by a 280hp version of the two-liter turbo and comes with several special features that set it apart from regular Evo VI models.

 

more at wmdportal

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First Project Cars Wii U details

 

Project Cars was thought to be coming to Wii U thanks to a logo found on the game’s official website. It was later removed, making us wonder if developer Slightly Mad Studios had made a mistake or announced something they shouldn’t have.

 

In any case, we have an absolute confirmation that Project Cars has been in development for Wii U. It’s mentioned numerous times in the company’s “overview” report created back in February. Better yet, it contains some information as to how the title will play like on the new console.

 

The report makes note of the following points:

 

• Screen as primary view – Ie.. allowing you to transfer play of the game between the TV and on-the-go around the house

• Screen as secondary view – Switch between rear-view mirror, overhead map, telemetry

• Primary input method – Drive by tilting the controller, onscreen buttons replicate the buttons/switches on a real wheel (push to toggle on/off or flip up/down)

• Secondary input method – Manage decisions in the pits (swiping through tire choices, setting fuel amount),

• Camera – Personalize your profile, pose for the podium

• Menu navigation method – Flick photos from your gallery to the TV, private chat with teammates

 

src: nintendoeverything

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@ DA

 

check this new Helmet Cam, looks great i must say

Ha....now you're talking!!

If they can just accurately map the G-sensor from the telemetry to the helmet cam reactive physics, it'd be the bestest most awesomest helmet cam of all time :D

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