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Assassins Creed


KnackChap

  

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Assassins Creed

 

Developer:Ubisoft Montreal

Publisher:Ubisoft

Genre:Action

Players:1

Platform:Ps3,Xbox360,PC

Release:Nov 07

 

From the team that brought the world Prince of Persia and Tom Clancy's Splinter Cell comes a sophisticated new franchise utilizing the power of next-gen technology for its complex action.

 

The setting is 1191 AD. The Third Crusade is tearing the Holy Land apart. You, Altair, intend to stop the hostilities by suppressing both sides of the conflict. You are an Assassin, a warrior shrouded in secrecy and feared for your ruthlessness. Your actions can throw your immediate environment into chaos, and your existence will shape events during this pivotal moment in history.

 

IGN Preview

The E3 demo begins with our anti-hero, Altair, standing on a roof high above Jerusalem. The city, faithfully recreated to match its 12th century real-life counterpart, features a number of historical landmarks. The Tower of David can be seen in the distance. Everything Altair sees he can not only reach, but can climb as well. The scope of the city's size is made all the more impressive by the fact that each building is made up of numerous foot- and handholds that allow Altair to climb pretty much any wall he comes across. And this is just one of three major cities, all promised to be of comparable size and scale.

 

The controls are built on simple principles, but are tough to get a handle on at first. The face buttons represent your head, free hand, weapon hand, and feet. The Right Trigger acts as a modifier. Hold it and the feet button down to perform the most crucial move in Assassin's Creed: free run. With free run you can perform some amazing feats of daring-do. It's your tool for scaling just about any building. If you just run towards a building with free run active, you will often be able to leap up to an available nook and then continue your climb to the top. This action is instantaneous and fluid. Unlike Gears of War, which sucks you into a wall, Assassin's Creed makes the interactions between Altair and his environment look and feel natural.

 

Gone are the usual color-coded textures that make it clear where your character is allowed to move. There is no grid you move along. The art tells you what you can grab. If there is a crack in a wall, you can dig your fingers in and pull yourself up. If a decorative stone knob is sticking out of a building, you can take hold. There's no superficial artistry here -- for once, art and level design have bonded to be one and the same. As you scale a building, the trigger and free run button are held. All you have to worry about is pushing the analogue stick in the direction you want to move. If there's something to grab hold of, Altair will do so. If not, you won't move forward. The detail in every building is key, because as you get to higher areas you'll be forced to look for handholds to continue your ascent. It's a lot like rock climbing, where you continue to search for any groove or jut to grab. The beautiful animations make the climb seem all the more impressive. Altair has weight to him and his movements, just like the virtual Jerusalem, seem completely believable.click to read full preview

 

Screens

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Reviews

IGN-

gamespot-

1UP-

CVG-

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  • 2 weeks later...

I'm also getting this one but a little doubtful if it's gonna make the nov launch window. From the small gameplays we've all seen so far, i think AC might be headed for a Q1 08 release. I mean during the demos there were so many apparent bugs ;)...better have a bug free game for such a hyped up title than releasing it in nov with full of bugs.

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  • 4 weeks later...

@Sam:

What about the PS3 version :cry5:..i mean we can wait and see on which version it runs better and place an order ;)

Either way i'm in on either one the consoles.

 

Just a quick thought..why not place this in the news section and see which AAA games ppl would like to place an order and work out a way to place a bulk order, that way it'll work out cheaper for all of us.

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Offscreen gameplay video of Assassin's Creed

 

 

Among the goodness that can be seen in this over the shoulder video is the game's incredible draw distance when we see Altair climb on top of one of the city's highest structures. Seriously, the draw distance is crazy far and reminds us of our Crackdown experience. There's also a few shots of the game's combat system.

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Hey guys...any update bout the bulk order of AC and also if limited edition one would be available in the offer :)

 

I checked out few sites and a limited edition of it is also available for pre-order for 80$ ...comes with Altair figurine...

 

http://www.play-asia.com/paOS-13-71-dh-77-...28up-43-99.html

 

I wanted to take some opinion if the link posted above is the figurine+game(Limited edition) one...

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Offscreen gameplay video of Assassin's Creed

 

 

Among the goodness that can be seen in this over the shoulder video is the game's incredible draw distance when we see Altair climb on top of one of the city's highest structures. Seriously, the draw distance is crazy far and reminds us of our Crackdown experience. There's also a few shots of the game's combat system.

 

in this vid we can see altair's health-bar in upper left corner during combats. it falshes red when he takes a hit. so what about all the talks that we won't get the health-bar system?

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