Abdulah Posted September 3, 2013 Report Share Posted September 3, 2013 So sad, such a terrible performance =\ Even on high settings (with no AA) it's barely giving 35FPS. (PC exclusive and crappy port, sigh) 35 fps with 580 sli ? Then i better not play it , 560ti user Link to comment Share on other sites More sharing options...
ALPHA17 Posted September 3, 2013 Report Share Posted September 3, 2013 35 fps with 580 sli ? Then i better not play it , 560ti user Poor optimisation, I have friends with a HD6850 set-up reporting no issues. Also, currently the game is not using its high-resolution texture packs appropriately so the issues with graphics. So be patient for patches. Will get my copy by tomorrow and will post impressions. Link to comment Share on other sites More sharing options...
Heaven Angel Posted September 3, 2013 Report Share Posted September 3, 2013 35 fps with 580 sli ? Then i better not play it , 560ti user Sadly no SLi support. So yea, 30-35 on high with no AA on my single GTX 580. Link to comment Share on other sites More sharing options...
Heaven Angel Posted September 5, 2013 Report Share Posted September 5, 2013 Hi all,This is the beta of the patch due to go live tomorrow. If you’d like to test it to see if it solves some problems for you please follow the installation procedure: In your steam game library, right click Total War: Rome II. Then choose Properties and select the BETAS tab. Finally select “patch1beta” from drop down list. Please do be aware that this may not work or solve your specific issue and you take part in any beta tests at your own risk. If you do not wish to assume that risk please wait for the official live update tomorrow. We are continually working to improve ROME II for all players; the next update after this one will be next week. Patch notes for Total War: ROME II Patch 1 (due for release on 06/09/2013): Higher average frame rates with out-of-the-box settings (more conservative settings) Fix for DirectX 10.0 Lighting issue reported - environment map wasn't being created leading to black reflections. Fixed a sunken Samothrace temple complex world wonder on the Campaign map. Fixed defender being able to create encampments when involved in a combined battle. Added some localisation fixes to audio packs in French, Russian, Italian, German and Spanish. Fixed lock up in Multiplayer Campaign battles when a desynchronisation occurs. Players are now notified of the desynchronisation, and the battle ends. Fixed Multiplayer Campaign battle "overrun" prompt, which was not being shown to a player if they were a reinforcement and the other player was spectating. Fixed corrupt loading screen when changing to fullscreen / windowed mode after a battle, and then going into another battle. Fix for Multiplayer Campaign host being unable to move the camera in campaign, after reloading a save game on some rare occasions. Safe guards added to prevent a very rare crash in coastal assault battles. Fix for game lock up during end turn sequence / Celtic AI faction turn in single player campaign. Improved AI use of walls on Athens large settlement battle map. Improvements to Auto-resolve balancing in Single Player and Multiplayer Campaign modes. Aligned ship unit upkeep costs with land units - made mercenary ships more expensive and non-mercenary ships cheaper. Fixed slow turning rates for transport ships. Improved civil war balancing in relation to campaign difficulty. Fixed vehicle ground pipes, to prevent Siege Towers becoming immovable when they are left empty during the Deployment Phase of a Siege Battle, then units were moved into the Siege Tower when the battle has started. Fixed bug when ramming sideways into moving ship, which caused the ramming ship stick to target and strafe along with it in battles. Reduced the chance of Naval units sometimes clipping through the ground or harbours / ports during Port Assault battles when attempting to disembark. Fixed issue where armies would be stuck in Muster stance and could not exit that stance in Campaign modes. Fixed case where spies could get stuck on top of fleets in Campaign modes. Fixed rare post battle lockup in Campaign modes. Improved unit pathfinding in Barbarian village battle maps (fixed no go zones). Fix for Multiplayer Campaign lock up when the player was reinforcing an AI ally who was victorious in battle, causing the player to become stuck with no victory / continue / exit battle user interface functionality. Fix for cultural influence bonus from the Shrine of Neptune building Fix for “Zone of Controls” of hidden armies being visible to both players in head to head Multiplayer Campaign mode on mouse-over. Assorted minor fixes to city battle maps. Fix for "Rome Wasn't Built in a Day" achievement failing to unlock when its requirements were met in some situations. __ And Angry Joe's rant: Funny Link to comment Share on other sites More sharing options...
aRch-0n Posted September 6, 2013 Report Share Posted September 6, 2013 The fence busting. Started the game yesterday, enjoying it a lot, though I hate the naval battles, just becomes monotonous in early stages of the game. Messed around with the AI a lot in first initial battles, the reaction time is a bit off and they do fall for a lot of bait, but it's fun nonetheless. Any one up for a MP session ? Link to comment Share on other sites More sharing options...
spindoctor Posted September 10, 2013 Report Share Posted September 10, 2013 If anyone here expected an optimized bug free Total War game at launch then you had it comming. Sad to say but this is the truth. Creative Assembly is pretty bad at both optimization and putting out bugs. I'm thinking I'll probably download this in January or so after they've put out a patch or five and the holiday gaming season is over. Rome was my favorite Total War so Rome 2 should have been a no brainer but after Empire, all their games have need months of work before reaching acceptable/playable status. Link to comment Share on other sites More sharing options...
ALPHA17 Posted September 10, 2013 Report Share Posted September 10, 2013 ^^ At-least they issued an apology instead of, Link to comment Share on other sites More sharing options...
spindoctor Posted September 10, 2013 Report Share Posted September 10, 2013 I'm not sure how releasing an utterly broken game is somehow better than a game which has problems with server connectivity? But sure, okay. Tom Chick's scathing review - http://www.quartertothree.com/fp/2013/09/06/creative-assembly-fiddles-rome-ii-loads/ Angry Joe decreasing his life expectancy due to increased blood pressure The more I read about this game, the more it becomes obvious that Creative Assembly have surpassed their already miserably poor record of releasing buggy games and have gone straight into the twilight zone of releasing incomplete and broken games. Just look at the bugs shown in the first 5 minutes of that video. They can't even show a damn textured background on the scoreboard at the end of the game. That's some amateur level bullshit right there. And seeing the metascore touching 90 is just the icing on the cake really. Link to comment Share on other sites More sharing options...
ALPHA17 Posted September 10, 2013 Report Share Posted September 10, 2013 I'm not sure how releasing an utterly broken game is somehow better than a game which has problems with server connectivity? But sure, okay. I have been playing the game, since release. And sadly, no, I have not encountered most of the well documented bugs, save the AI's unwillingness to engage my line of Hastati, the terrible graphical and texture optimisation and the naval battles which are completely borked, in-fact, I have seen this, Overall in the campaign map. It has tried to work around me, harass me and basically make my Empire building exercise a lesson in frustration with load times (HARD difficulty). And yes, it makes 20 stack armies of uselessness. Yes I know that certain command controls should not be just put onto hotkeys but must be actually have a space for them in the control panel for armies. I am not saying that we should DEAL WITH IT and move on but yes the acceptance by CA that they have made a mistake is a good omen for the future, partaking the ancients confidence of reading the future by gutting someone and staring at their entrails. That is all. Bad launch is bad, but acceptance that the launch was bad and issuing fixes and promising patches (every Friday for now) is a step in the right direction. Link to comment Share on other sites More sharing options...
spindoctor Posted September 10, 2013 Report Share Posted September 10, 2013 Bad launch is bad, but acceptance that the launch was bad and issuing fixes and promising patches (every Friday for now) is a step in the right direction. I wonder if you have such a generous attitude when games you don't like/that come from publishers you don't like have problems (like the aforementioned games with online connectivity issues) and said developers also 'issue fixes and promise patches'. Link to comment Share on other sites More sharing options...
Zod Posted September 10, 2013 Report Share Posted September 10, 2013 Funny Link to comment Share on other sites More sharing options...
ALPHA17 Posted September 10, 2013 Report Share Posted September 10, 2013 I wonder if you have such a generous attitude when games you don't like/that come from publishers you don't like have problems (like the aforementioned games with online connectivity issues) and said developers also 'issue fixes and promise patches'. No I don't. Maybe I will give DICE and EA another shot this year round but don't keep your fingers crossed. Also, the largesse extends to very few developers, including Tripwire Interactive who also released a buggy version of their first launch title but ended up solving it with community and MOD support. At-least there is hope for the same in ROME II's case. Link to comment Share on other sites More sharing options...
Noctis Posted September 10, 2013 Author Report Share Posted September 10, 2013 Unfortunately that apology was a sham. :\ I had quite appreciated the fact that they posted one, but the actual text just made them look more like arrogant pricks (the 2% comment in particular). Also considering the nature of many of the bugs I won't buy an apology from CA again regardless of how well it is worded. They basically decided to profit at the cost of the fanbase by letting us test the game for them and making the sales long before it is complete, and likely a deliberate move at that. No doubt that Im enjoying the game even in this state and this will likely turn out great, but Ill probably skip on a TW pre-order next time (regardless of the content they lock as "preorder dlc") Link to comment Share on other sites More sharing options...
ALPHA17 Posted September 10, 2013 Report Share Posted September 10, 2013 ^^ Fair enough. =] They basically decided to profit at the cost of the fanbase by letting us test the game for them and making the sales long before it is complete, and likely a deliberate move at that. Maybe next TOTAL WAR game might come on the paid alpha STEAM wave instead of having a traditional hard-launch system. It will allow for transparency and accountability and the community can test the waters and prevent major burns. Anyway, speculation is speculation. Will wait for the next iteration of the game before commenting. Link to comment Share on other sites More sharing options...
spindoctor Posted September 10, 2013 Report Share Posted September 10, 2013 No I don't. Well at least you're honest about your hypocrisy. It's interesting that you mention Tripwire. I have a fairly high tolerance for games that are buggy, rushed out or otherwise misbehave due to some reason or the other. I have a penchant to pick up early access games (which by definition are going to be buggy) and I put up with stuff like Arma which is just notorious for this kind of stuff. Most recently I bought Payday 2 which was clearly incomplete and pushed out the door before GTA 5 came out and sucked up all the oxygen surrounding it. And in all those cases, I've never felt that I was scammed out of my money the way I did when Tripwire released the utterly incomplete game that was Red Orchestra 2. I was so excited about it when it first came out and well... words cannot describe how horrified I was when I eventually learned how much they had willingly and deliberately cheated their most loyal customers. I doubt I'll ever buy another Tripwire game and even if I do, it'll certainly not be at anything above humble bundle prices. One can sit in judgement of COD and it's ilk all day but at least those developers don't have the gall to deliberately cheat their customers by shipping half of a game. Link to comment Share on other sites More sharing options...
ALPHA17 Posted September 10, 2013 Report Share Posted September 10, 2013 It's interesting that you mention Tripwire. I have a fairly high tolerance for games that are buggy, rushed out or otherwise misbehave due to some reason or the other. I have a penchant to pick up early access games (which by definition are going to be buggy) and I put up with stuff like Arma which is just notorious for this kind of stuff. Most recently I bought Payday 2 which was clearly incomplete and pushed out the door before GTA 5 came out and sucked up all the oxygen surrounding it. And in all those cases, I've never felt that I was scammed out of my money the way I did when Tripwire released the utterly incomplete game that was Red Orchestra 2. I was so excited about it when it first came out and well... words cannot describe how horrified I was when I eventually learned how much they had willingly and deliberately cheated their most loyal customers. I doubt I'll ever buy another Tripwire game and even if I do, it'll certainly not be at anything above humble bundle prices. One can sit in judgement of COD and it's ilk all day but at least those developers don't have the gall to deliberately cheat their customers by shipping half of a game. There is nothing hypocritical about my choices. I am just defending them as would you in my position. Would I suggest others to purchase ROME II in its current state. NO. Have I done that, YES. Do I regret my purchase. NO. The mention of Tripwire was intentional, it was a double edged sabre to pick up on because I adopted it pretty late after exhausting multiple hours in titles like Operation Flashpoint (the original Bohemia opus) and Dragon Rising. Both the games made me realise that although I liked the set-up of the game, there was way too much effort required to follow up. Also, I already knew that you had a dislike for them and I have no qualms with your point of view on the same. Red Orchestra II and now RISING STORM have no major issues in them (as far as I observe) and the MOD community is allowing for more maps and content to be added. The original Red Orchestra and its subsequent spin-offs (Darkest Hour) are also active. Maybe not super active but there is a dedicated bunch of folks who play it. I have not played PAYDAY 2 or CoD for quite some time, so no comments on the same. Link to comment Share on other sites More sharing options...
spindoctor Posted September 10, 2013 Report Share Posted September 10, 2013 There is nothing hypocritical about my choices. Really? You would condemn one set of developers while defending another set for the exact same problems and you don't see hypocrisy in this? Broken game from CA - hey at least they apologized and they're going to fix it! Broken game from EA - f**k EA! (even if they apologize and will fix it) Link to comment Share on other sites More sharing options...
Zod Posted September 10, 2013 Report Share Posted September 10, 2013 Broken game from CA - hey at least they apologized and they're going to fix it! Broken game from EA - f**k EA! (even if they apologize and will fix it) Link to comment Share on other sites More sharing options...
ALPHA17 Posted September 11, 2013 Report Share Posted September 11, 2013 Really? You would condemn one set of developers while defending another set for the exact same problems and you don't see hypocrisy in this? Broken game from CA - hey at least they apologized and they're going to fix it! Broken game from EA - f**k EA! (even if they apologize and will fix it) What if I say, I don't buy EA games. Does that still make me a hypocrite or just leaves my thoughts and words an opinion on the matter. Link to comment Share on other sites More sharing options...
ALPHA17 Posted September 27, 2013 Report Share Posted September 27, 2013 Excellent series of informative short animated clips by EXTRA CREDITS commissioned by CA to do publicity for ROME II and a good lesson in history, Post will be updated as more of these release. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.