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Project Offset


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PROJECT OFFSET

 

Developer: Offset Software

Platform: Xbox 360 and Windows

Release Date: N/A

 

Game Overview

 

Project Offset is the very pinnacle of epic fantasy warfare: A class-based union of visceral, close-quarters melee and long-ranged shooter combat set against the backdrop of cataclysmic war. Features in the game include:

 

* An engaging single player adventure, experienced through the perspectives of multiple heroes from two warring factions and an extensive online component to continue the war alongside or against other players

* Two ferocious armies, composed of culturally diverse races and classes, providing unique play experiences with different abilities, weaponry and tactics

 

* Ridable war beasts such as Siege Trolls, ferocious Lizards and charging Battle Boars

 

* Objective-based multiplayer combat that focuses on capturing, constructing and destroying key points throughout the battlefield as well additional game modes to extend the mayhem

 

* Breathtaking visuals powered by the bleeding edge technology of the Offset Engine; Life-like characters and environments, brilliant lighting effects, rock-solid network code and physics.

 

Hybrid combat

Project Offset provides a high action combat experience with the control scheme and frenetic pace of a FPS, like Halo, but split 50/50 between projectile and melee combat. To realize this goal, an all new hybrid combat model has been created that integrates intense shooter gameplay with a streamlined but strategic melee fighting system. A combination of attacks, parries, and grab maneuvers, often found in modern fighting games, is simplified to simple button combinations and adapted to a shooter style control scheme. The player is given the ability to block, dodge, and even reflect projectile attacks to balance the melee and ranged combat into a seamless, high intensity battle experience.

 

Parrallel Storytelling

Our single player game is not based around a single main hero with a single story arch. Instead, you, the player, experience the conflict through the eyes of multiple characters similar to movies such as Sin City, Pulp Fiction and Crash. As you strive to complete each mission, and as each character's goals are met, story lines will begin to intersect, and the plot will become more intriguing and complex. You will even see the actions you performed as one character have consequences for another as the mystery unfolds before your eyes.

 

As an example, there is a tale of a great Warrior who changed the fate of the world. The player will defend a ravaged human village, and then journey to his home, Abinden, only to see it destroyed by goblins. His story will continue until a specific event.

 

During this event , narration will take over, a cinematic will play, and the tale of the goblin will be introduced. You will now embark on a journey as this goblin, motivated by his own revenge. Your mission will be to overtake and burn a human village and eventually overthrow and destroy the giant city of Abinden.

 

These stories, while interlinking, will not be linear. The sorceress' tale, for example, while being one of the last tales the player experiences, actually starts centuries before. Here the player will get more pieces of the puzzle before returning to present time.

 

When the single player has ended, the player will have seen the world from all angles. Moreover, he will have learned to play each character class and be ready to dive into the multiplayer. This storytelling technique also leaves room for additional tales released as expansions, or delivered episodically. By introducing new characters in this way, the franchise can be expanded indefinitely.

 

 

Tales

 

Haidar the Warrior

 

The pursuit Redemption

 

This is the story of a Haidar a loyal servent to an evil king. You have justified your actions your entire life but on this day you have commited crimes not worthy of forgiveness. Your story starts inside a temple in the heart of the mountains where a massacre has occured. You have stolen an artifact of great importance and are in route back to Abinden Castle. You will experience the aftermath of a village destroyed by goblins, witness the fall of your own kingdom and have the future placed on your shoulders.

 

A Goblin's tale

 

The pursuit of revenge

 

This is the tale of Jöktan, a goblin motivated by revenge for the years of attacks the humans have brought upon them. As a goblin, you will arrive on shore by ship, destroy and capture a fishing village, then further invade and eventually bring down the great Abinden Castle. You will become the hero of your people.

 

 

Mulitplayer

 

Our multiplayer component picks up the fiction where the single player story leaves off and players will be able to continue the war online, choosing sides in the conflict and competing in Deathmatch, Team Deathmatch, Capture the Flag, and Objective Based multiplayer matches with 2-24 players. The same epic scope will be maintained in the multiplayer as factions square off against one another to gain control of Aylon, and teams work together to ensure victory. Balanced classes, varied environments, and multiple game types will assure a deep experience that players will be drawn to beyond the engaging experience of the single player game.

 

 

Player Classes

 

All of the characters in our game share the same core combat mechanic but each has been specialized into well known fantasy genre classes such as Warriors, Wizards, and Assassins. These classes not only differentiate a character’s play style, keeping the single player fresh, but they also create key battlefield roles that player’s can assume in multiplayer matches; encouraging teamwork and cooperation.

 

 

SCREENSHOTS

 

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  • 4 months later...

February 20th, 2008 - Intel Acquires Offset Software

 

From Offset Software

______________________________________________________

 

Today we have some major news to announce.

 

Intel has acquired Offset Software. Yes, you read it correctly!

 

Project Offset is going strong and we are excited about things to come.

 

Stay tuned.

 

______________________________________________________

 

 

 

Looks like it may not stay an M$ exclusive. It would be interesting to see how this title shapes up.

 

--MT

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  • 1 year later...
  • 4 months later...

This game is (possibly) dead.

Intel purchased Offset Software to improve our game development knowledge-base and to further Intel's visual computing technology development expertise, helping the company offer robust products, support, and tools to customers. With the recent changes in our product roadmap, some of the resources and technologies from the acquisition are being re-applied to help support new graphics related projects. Additionally, other Offset Software team members have moved onto other external projects outside the company.
We have emailed McGrath and other Offset Software team members to find out more about Fractiv including if they have the rights to continue development of Project Offset at their new company.
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