MarketTantrik Posted October 15, 2007 Report Share Posted October 15, 2007 PROJECT OFFSET Developer: Offset Software Platform: Xbox 360 and Windows Release Date: N/A Game Overview Project Offset is the very pinnacle of epic fantasy warfare: A class-based union of visceral, close-quarters melee and long-ranged shooter combat set against the backdrop of cataclysmic war. Features in the game include: * An engaging single player adventure, experienced through the perspectives of multiple heroes from two warring factions and an extensive online component to continue the war alongside or against other players * Two ferocious armies, composed of culturally diverse races and classes, providing unique play experiences with different abilities, weaponry and tactics * Ridable war beasts such as Siege Trolls, ferocious Lizards and charging Battle Boars * Objective-based multiplayer combat that focuses on capturing, constructing and destroying key points throughout the battlefield as well additional game modes to extend the mayhem * Breathtaking visuals powered by the bleeding edge technology of the Offset Engine; Life-like characters and environments, brilliant lighting effects, rock-solid network code and physics. Hybrid combat Project Offset provides a high action combat experience with the control scheme and frenetic pace of a FPS, like Halo, but split 50/50 between projectile and melee combat. To realize this goal, an all new hybrid combat model has been created that integrates intense shooter gameplay with a streamlined but strategic melee fighting system. A combination of attacks, parries, and grab maneuvers, often found in modern fighting games, is simplified to simple button combinations and adapted to a shooter style control scheme. The player is given the ability to block, dodge, and even reflect projectile attacks to balance the melee and ranged combat into a seamless, high intensity battle experience. Parrallel Storytelling Our single player game is not based around a single main hero with a single story arch. Instead, you, the player, experience the conflict through the eyes of multiple characters similar to movies such as Sin City, Pulp Fiction and Crash. As you strive to complete each mission, and as each character's goals are met, story lines will begin to intersect, and the plot will become more intriguing and complex. You will even see the actions you performed as one character have consequences for another as the mystery unfolds before your eyes. As an example, there is a tale of a great Warrior who changed the fate of the world. The player will defend a ravaged human village, and then journey to his home, Abinden, only to see it destroyed by goblins. His story will continue until a specific event. During this event , narration will take over, a cinematic will play, and the tale of the goblin will be introduced. You will now embark on a journey as this goblin, motivated by his own revenge. Your mission will be to overtake and burn a human village and eventually overthrow and destroy the giant city of Abinden. These stories, while interlinking, will not be linear. The sorceress' tale, for example, while being one of the last tales the player experiences, actually starts centuries before. Here the player will get more pieces of the puzzle before returning to present time. When the single player has ended, the player will have seen the world from all angles. Moreover, he will have learned to play each character class and be ready to dive into the multiplayer. This storytelling technique also leaves room for additional tales released as expansions, or delivered episodically. By introducing new characters in this way, the franchise can be expanded indefinitely. Tales Haidar the Warrior The pursuit Redemption This is the story of a Haidar a loyal servent to an evil king. You have justified your actions your entire life but on this day you have commited crimes not worthy of forgiveness. Your story starts inside a temple in the heart of the mountains where a massacre has occured. You have stolen an artifact of great importance and are in route back to Abinden Castle. You will experience the aftermath of a village destroyed by goblins, witness the fall of your own kingdom and have the future placed on your shoulders. A Goblin's tale The pursuit of revenge This is the tale of Jöktan, a goblin motivated by revenge for the years of attacks the humans have brought upon them. As a goblin, you will arrive on shore by ship, destroy and capture a fishing village, then further invade and eventually bring down the great Abinden Castle. You will become the hero of your people. Mulitplayer Our multiplayer component picks up the fiction where the single player story leaves off and players will be able to continue the war online, choosing sides in the conflict and competing in Deathmatch, Team Deathmatch, Capture the Flag, and Objective Based multiplayer matches with 2-24 players. The same epic scope will be maintained in the multiplayer as factions square off against one another to gain control of Aylon, and teams work together to ensure victory. Balanced classes, varied environments, and multiple game types will assure a deep experience that players will be drawn to beyond the engaging experience of the single player game. Player Classes All of the characters in our game share the same core combat mechanic but each has been specialized into well known fantasy genre classes such as Warriors, Wizards, and Assassins. These classes not only differentiate a character’s play style, keeping the single player fresh, but they also create key battlefield roles that player’s can assume in multiplayer matches; encouraging teamwork and cooperation. SCREENSHOTS Link to comment Share on other sites More sharing options...
MarketTantrik Posted October 15, 2007 Author Report Share Posted October 15, 2007 Gameplay Video [gt]22923[/gt] Link to comment Share on other sites More sharing options...
K'dash Posted October 15, 2007 Report Share Posted October 15, 2007 looks awesome!! MT u mispelled the topic name...Offser... Link to comment Share on other sites More sharing options...
MarketTantrik Posted October 15, 2007 Author Report Share Posted October 15, 2007 Hah !! Got it before you posted Link to comment Share on other sites More sharing options...
MarketTantrik Posted February 21, 2008 Author Report Share Posted February 21, 2008 February 20th, 2008 - Intel Acquires Offset Software From Offset Software ______________________________________________________ Today we have some major news to announce. Intel has acquired Offset Software. Yes, you read it correctly! Project Offset is going strong and we are excited about things to come. Stay tuned. ______________________________________________________ Looks like it may not stay an M$ exclusive. It would be interesting to see how this title shapes up. --MT Link to comment Share on other sites More sharing options...
PS Fan Posted February 20, 2010 Report Share Posted February 20, 2010 http://www.gametrailers.com/video/blind-gi...ct-offset/62097 NEW BLIND GIANT VIDEO Graphics.. Link to comment Share on other sites More sharing options...
MarketTantrik Posted February 20, 2010 Author Report Share Posted February 20, 2010 Too bad the Larrabee hardware project was canceled in favor of software only tools. CG quality is finally here. Link to comment Share on other sites More sharing options...
PS Fan Posted February 20, 2010 Report Share Posted February 20, 2010 Its CG....? ..Looks real to me....Game is still in development....its not dead.. Link to comment Share on other sites More sharing options...
MarketTantrik Posted February 20, 2010 Author Report Share Posted February 20, 2010 ^^ I said CG-quality. Its realtime all right. Link to comment Share on other sites More sharing options...
PS Fan Posted February 20, 2010 Report Share Posted February 20, 2010 Oh man...what kind of pc will be req...to play this game Link to comment Share on other sites More sharing options...
HundredProofSam Posted February 20, 2010 Report Share Posted February 20, 2010 It's a tech demo, and not a remarkable one. peace Link to comment Share on other sites More sharing options...
painkiller88 Posted February 21, 2010 Report Share Posted February 21, 2010 the game looks good....but the release date is not yet given??? Link to comment Share on other sites More sharing options...
Bulovski Posted February 21, 2010 Report Share Posted February 21, 2010 http://www.gametrailers.com/video/blind-gi...ct-offset/62097 NEW BLIND GIANT VIDEO Graphics.. They are still touting this game They should just kill it and get on with their lives. It has DNF written all over it. Link to comment Share on other sites More sharing options...
Don Karnage Posted February 22, 2010 Report Share Posted February 22, 2010 The tech demo is impressive and people are hoping that more updates might be released around GDC this year. Also, DNF - Did Not Finish. Coincidence, I think not. Link to comment Share on other sites More sharing options...
MarketTantrik Posted February 22, 2010 Author Report Share Posted February 22, 2010 the game looks good....but the release date is not yet given??? Its not a game right now. It used to be, but not anymore. We should see it in 2-3 years time, when Larrabee sees light of day. Link to comment Share on other sites More sharing options...
nash Posted February 23, 2010 Report Share Posted February 23, 2010 They are still touting this game They should just kill it and get on with their lives. It has DNF written all over it. YOU DID NOT JUST GO THERE!!!! Link to comment Share on other sites More sharing options...
Bulovski Posted February 23, 2010 Report Share Posted February 23, 2010 Link to comment Share on other sites More sharing options...
Aftrunner Posted February 23, 2010 Report Share Posted February 23, 2010 2 years and thats all they have to show for it? Link to comment Share on other sites More sharing options...
jDaMn Posted July 2, 2010 Report Share Posted July 2, 2010 This game is (possibly) dead. Intel purchased Offset Software to improve our game development knowledge-base and to further Intel's visual computing technology development expertise, helping the company offer robust products, support, and tools to customers. With the recent changes in our product roadmap, some of the resources and technologies from the acquisition are being re-applied to help support new graphics related projects. Additionally, other Offset Software team members have moved onto other external projects outside the company. We have emailed McGrath and other Offset Software team members to find out more about Fractiv including if they have the rights to continue development of Project Offset at their new company. Link to comment Share on other sites More sharing options...
spindoctor Posted July 2, 2010 Report Share Posted July 2, 2010 it is dead. and if you ask me, it was vapourware anyway. Link to comment Share on other sites More sharing options...
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