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Prototype


SchizoidFreud

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Developed By : Radical Entertainment

Genre : Action

Available For : XBOX 360, Playstation 3, PC

Release Date : In 2008

 

Prototype is a video game developed by Radical Entertainment and based on an original IP developed in-house. The company's previous efforts include Scarface and The Incredible Hulk. The game is intended for release in the summer of 2008 for the PlayStation 3, Xbox 360 and PC platforms. The game is the first in a planned franchise.

 

The player controls the character of amnesiac Alex Mercer in New York City, with freedom similar to that of the Grand Theft Auto series, in which the player can visit most locations and interact with the environment while not engaged in missions. Alex will clash with the military, Black Watch Special Forces, and the effects of a mutated viral epidemic as he works to discover the secrets of his past.

 

A key aspect of Prototype is the 'disguise or destroy' concept, which is tied to Alex's enemy-consuming and shapeshifting powers. Alex can consume the bodies of those he has killed, which gives him access to their memories, their experiences, and their physical forms. Alex can also shapeshift into more specialized forms for attack, defense, or sensory enhancement. All of these together are intended to give players multiple ways to complete their objectives.

 

Gameplay

The gameplay in Prototype is centered around Alex's superhuman abilities. Alex has superhuman speed, strength, and durability, as well as the abilities of consuming his fallen enemies, shapeshifting his body, and easily moving in the New York City environment. Radical claims that there will be 750 "unique combinations" of powers.

 

 

Superhuman Physique

Several aspects of Alex's physique are superhuman. He is strong enough to lift cars or rip light posts off of their moorings and use them as close-combat or thrown weapons. Alex is faster than ordinary cars and can run right up the side of buildings. He can jump amazingly long distances, and can fall from great heights without getting hurt.

 

 

Consuming

When Alex consumes someone, he gains their memories, their body mass, and the ability to mimic their appearance. Consuming memories will help him unlock nodes of the Web of Intrigue and advance the story. He also consumes useful skills, eventually giving him the proficiency to pilot military vehicles and use various kinds of weaponry. Consuming dead foes and innocent bystanders augments Alex's biomass, enhancing his strength and his ability to morph his body into offensive or defensive forms. Each person he consumes becomes another form he can use as a disguise.

 

 

Shapeshifting

Alex's ability to shapeshift manifests in four different ways: Disguise, Attack, Defend, Sensory.

 

Disguise - To alter his appearance, all Alex has to do is "consume" a human victim or an enemy, then he can assume their identity. At its simplest, changing his appearance makes Alex harder to track. More subtly, Alex can take advantage of the relationships NPC's have with the person he is disguised as. For example, when mimicking a military commander Alex will be able to infiltrate military positions without challenge, falsely accuse another person of being the Prototype, or call in air strikes.

 

Attack - Alex's body can assume nonhuman forms as well. Offensively, he can form clawed hands, bladelike arms, or hammerlike fists that are useful in close-quarters combat. He can also use a ranged attack which causes sharp spikes to burst from the ground and impale people and vehicles.

 

Defend - Alex can alter his body's defenses to resist damage or ward off attackers. Defenses include sharp spines protruding from his back, bulletproof plates, and a tough shield mounted on a forearm. He can even change his skin into an armor-like substance.

 

Sensory - Alex can adjust his senses to perceive things in the environment that normal humans would be unaware of. These senses include infra-red, nightvision, and the ability to track individual enemies in a crowd.

 

These abilities can be mixed together to provide Alex with several powers at once. For example, Alex can maintain both an armored body and clawed arms to become a powerful melee combatant.

 

 

Movement

Movement in Prototype is inspired by Parkour and contributes to the feel of controlling Alex. Alex will automatically manuver around or through obstacles, allowing the player to move him more easily with the simplified movement controls. In turn, the simplified movement controls allow more dedicated controls for combat and usage of Alex's powers.

 

Images:

doaqlv.jpg

c389wo.jpg

aoaegp.jpg

jeaw7l.jpg

 

Trailer:

[gt]28751[/gt]

 

[Description courtesy : BarnacleBrainBrant and Slimshady23x7]

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Stupid CGI. Gimme an in-engine trailer any day.

 

But the concept looks seriously cool. But I'm worried about the increasing influx of games where the characters have tentacles, spikes or some other sort of projectable weapon. Look at "The Darkness" (altho the source material is a comic book, and its a seriously awesome game :) ), MGS 4, (the Octopus boss), Spiderman : Friend or Foe (Doc Ock becomes playable once you defeat him as Spidey) and now this one. The recurring theme is that of the projectable weapon being used to impale your enemies. Its a cool effect but it will become tired pretty soon.

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Prototype first to use new 7.1 surround sound

 

From CVG

_____________________________________________________

 

If FIVE speakers don't quite satisfy the surround sound demands of your TWO big ears, how about seven speakers?

 

Prototype will be the first game ever to use new sound tech from THX that will get the crashes and bangs of the game pumping out through seven speakers dotted around your room (as well as the separate sub-woofer).

 

That's three speakers in front of you (centre, left and right), two behind (left and right) and another two speakers either side of you. The whole block will hear that lot.

 

Using what is called Neural-THX Surround, the 7.1 surround sound in the game will make full use of compatible Neural THX 7.1 home cinema speaker kits, for the four of you that have them.

 

"Neural-THX Surround is being integrated in an estimated 70 percent of new audio-video receivers, from companies such as Sony, Pioneer, Yamaha, Onkyo, Integra, Denon, Marantz, Inkel and Sherwood," says the announcement release.

 

So, basically, stop being a tech-shy granddad and get your seven speaker action going.

_____________________________________________________________

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3-page preview up on IGN:

 

http://ps3.ign.com/articles/844/844099p1.html

 

 

"There are a huge array of abilities you'll be able to use (the team call Alex the 'human Swiss Army Knife'), including skewering enemies with jagged spikes, and assuming a rock hard form so you can barge your way through traffic, a nearly unstoppable machine. The whole idea is to let you assign abilities to directions on the D-pad (with up for your attacking toggle, down for defence, right for disguise and left for your sensory ability) so that you can instantly switch between them. Combos and ability mixes will be the order of the day here, with an emphasis on speed. As Tim Bennison, the Executive Producer on Prototype, told the gathering: "This is not a slow paced game… so the menu system is designed to allow you to flick these combinations on and off, literally in mid-combat, in mid-jump, in mid-spike, you can transform, change, reconfigure your character… which affects what [abilities] you have available, then you can use that in your combat." Oh, and lets not forget there'll also be a massive array of more traditional weapons to play around with – none of which were implemented in the build we saw."

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Prototype

 

Developer : Radical Entertainment

Publisher : Sierra Entertainment

Genre : Action

Platform : PlayStation 3, Xbox 360, PC

Release Date : Q3 2008

 

Prototype is a video game developed by Radical Entertainment and based on an original IP developed in-house. The company's previous efforts include Scarface and The Incredible Hulk. The game is intended for release in the summer of 2008 for the PlayStation 3, Xbox 360 and PC platforms. The game is the first in a planned franchise.

 

The player controls the character of amnesiac Alex Mercer in New York City, with freedom similar to that of the Grand Theft Auto series, in which the player can visit most locations and interact with the environment while not engaged in missions. Alex will clash with the military, Black Watch Special Forces, and the effects of a mutated viral epidemic as he works to discover the secrets of his past.

 

A key aspect of Prototype is the 'disguise or destroy' concept, which is tied to Alex's enemy-consuming and shapeshifting powers. Alex can consume the bodies of those he has killed, which gives him access to their memories, their experiences, and their physical forms. Alex can also shapeshift into more specialized forms for attack, defense, or sensory enhancement. All of these together are intended to give players multiple ways to complete their objectives.

 

________________________________________________________________________________

 

 

Gameplay

The gameplay in Prototype is centered around Alex's superhuman abilities. Alex has superhuman speed, strength, and durability, as well as the abilities of consuming his fallen enemies, shapeshifting his body, and easily moving in the New York City environment. Radical claims that there will be 750 "unique combinations" of powers.

 

 

Superhuman Physique

Several aspects of Alex's physique are superhuman. He is strong enough to lift cars or rip light posts off of their moorings and use them as close-combat or thrown weapons. Alex is faster than ordinary cars and can run right up the side of buildings. He can jump amazingly long distances, and can fall from great heights without getting hurt.

 

 

Consuming

When Alex consumes someone, he gains their memories, their body mass, and the ability to mimic their appearance. Consuming memories will help him unlock nodes of the Web of Intrigue and advance the story. He also consumes useful skills, eventually giving him the proficiency to pilot military vehicles and use various kinds of weaponry. Consuming dead foes and innocent bystanders augments Alex's biomass, enhancing his strength and his ability to morph his body into offensive or defensive forms. Each person he consumes becomes another form he can use as a disguise.

 

 

Shapeshifting

Alex's ability to shapeshift manifests in four different ways: Disguise, Attack, Defend, Sensory.

 

Disguise - To alter his appearance, all Alex has to do is "consume" a human victim or an enemy, then he can assume their identity. At its simplest, changing his appearance makes Alex harder to track. More subtly, Alex can take advantage of the relationships NPC's have with the person he is disguised as. For example, when mimicking a military commander Alex will be able to infiltrate military positions without challenge, falsely accuse another person of being the Prototype, or call in air strikes.

 

Attack - Alex's body can assume nonhuman forms as well. Offensively, he can form clawed hands, bladelike arms, or hammerlike fists that are useful in close-quarters combat. He can also use a ranged attack which causes sharp spikes to burst from the ground and impale people and vehicles.

 

Defend - Alex can alter his body's defenses to resist damage or ward off attackers. Defenses include sharp spines protruding from his back, bulletproof plates, and a tough shield mounted on a forearm. He can even change his skin into an armor-like substance.

 

Sensory - Alex can adjust his senses to perceive things in the environment that normal humans would be unaware of. These senses include infra-red, nightvision, and the ability to track individual enemies in a crowd.

 

These abilities can be mixed together to provide Alex with several powers at once. For example, Alex can maintain both an armored body and clawed arms to become a powerful melee combatant.

 

 

Movement

Movement in Prototype is inspired by Parkour and contributes to the feel of controlling Alex. Alex will automatically manuver around or through obstacles, allowing the player to move him more easily with the simplified movement controls. In turn, the simplified movement controls allow more dedicated controls for combat and usage of Alex's powers.

 

Images:

doaqlv.jpg

c389wo.jpg

aoaegp.jpg

jeaw7l.jpg

 

Trailer:

[gt]28751[/gt]

 

____________________________

 

Can' wait for this!! :wave:

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