SchizoidFreud Posted August 12, 2007 Report Share Posted August 12, 2007 Developed By : Radical Entertainment Genre : Action Available For : XBOX 360, Playstation 3, PC Release Date : In 2008 Prototype is a video game developed by Radical Entertainment and based on an original IP developed in-house. The company's previous efforts include Scarface and The Incredible Hulk. The game is intended for release in the summer of 2008 for the PlayStation 3, Xbox 360 and PC platforms. The game is the first in a planned franchise. The player controls the character of amnesiac Alex Mercer in New York City, with freedom similar to that of the Grand Theft Auto series, in which the player can visit most locations and interact with the environment while not engaged in missions. Alex will clash with the military, Black Watch Special Forces, and the effects of a mutated viral epidemic as he works to discover the secrets of his past. A key aspect of Prototype is the 'disguise or destroy' concept, which is tied to Alex's enemy-consuming and shapeshifting powers. Alex can consume the bodies of those he has killed, which gives him access to their memories, their experiences, and their physical forms. Alex can also shapeshift into more specialized forms for attack, defense, or sensory enhancement. All of these together are intended to give players multiple ways to complete their objectives. Gameplay The gameplay in Prototype is centered around Alex's superhuman abilities. Alex has superhuman speed, strength, and durability, as well as the abilities of consuming his fallen enemies, shapeshifting his body, and easily moving in the New York City environment. Radical claims that there will be 750 "unique combinations" of powers. Superhuman Physique Several aspects of Alex's physique are superhuman. He is strong enough to lift cars or rip light posts off of their moorings and use them as close-combat or thrown weapons. Alex is faster than ordinary cars and can run right up the side of buildings. He can jump amazingly long distances, and can fall from great heights without getting hurt. Consuming When Alex consumes someone, he gains their memories, their body mass, and the ability to mimic their appearance. Consuming memories will help him unlock nodes of the Web of Intrigue and advance the story. He also consumes useful skills, eventually giving him the proficiency to pilot military vehicles and use various kinds of weaponry. Consuming dead foes and innocent bystanders augments Alex's biomass, enhancing his strength and his ability to morph his body into offensive or defensive forms. Each person he consumes becomes another form he can use as a disguise. Shapeshifting Alex's ability to shapeshift manifests in four different ways: Disguise, Attack, Defend, Sensory. Disguise - To alter his appearance, all Alex has to do is "consume" a human victim or an enemy, then he can assume their identity. At its simplest, changing his appearance makes Alex harder to track. More subtly, Alex can take advantage of the relationships NPC's have with the person he is disguised as. For example, when mimicking a military commander Alex will be able to infiltrate military positions without challenge, falsely accuse another person of being the Prototype, or call in air strikes. Attack - Alex's body can assume nonhuman forms as well. Offensively, he can form clawed hands, bladelike arms, or hammerlike fists that are useful in close-quarters combat. He can also use a ranged attack which causes sharp spikes to burst from the ground and impale people and vehicles. Defend - Alex can alter his body's defenses to resist damage or ward off attackers. Defenses include sharp spines protruding from his back, bulletproof plates, and a tough shield mounted on a forearm. He can even change his skin into an armor-like substance. Sensory - Alex can adjust his senses to perceive things in the environment that normal humans would be unaware of. These senses include infra-red, nightvision, and the ability to track individual enemies in a crowd. These abilities can be mixed together to provide Alex with several powers at once. For example, Alex can maintain both an armored body and clawed arms to become a powerful melee combatant. Movement Movement in Prototype is inspired by Parkour and contributes to the feel of controlling Alex. Alex will automatically manuver around or through obstacles, allowing the player to move him more easily with the simplified movement controls. In turn, the simplified movement controls allow more dedicated controls for combat and usage of Alex's powers. Images: Trailer: [gt]28751[/gt] [Description courtesy : BarnacleBrainBrant and Slimshady23x7] Link to comment Share on other sites More sharing options...
MarketTantrik Posted August 18, 2007 Report Share Posted August 18, 2007 Interesting concept. Like a supercharged "Rogue" from X-Men. Am eager to see how this one pans out. Link to comment Share on other sites More sharing options...
nash Posted August 25, 2007 Report Share Posted August 25, 2007 Awesome launch trailer http://www.gametrailers.com/player/23760.html Link to comment Share on other sites More sharing options...
Anmolsc Posted August 25, 2007 Report Share Posted August 25, 2007 this is gonna be awesome.. Link to comment Share on other sites More sharing options...
Chaztin Posted August 25, 2007 Report Share Posted August 25, 2007 sounds interesting and really cool..... n that " Rogue " of x-men....is really a hot gal! Link to comment Share on other sites More sharing options...
MarketTantrik Posted August 26, 2007 Report Share Posted August 26, 2007 Awesome launch trailer http://www.gametrailers.com/player/23760.html Stupid CGI. Gimme an in-engine trailer any day. But the concept looks seriously cool. But I'm worried about the increasing influx of games where the characters have tentacles, spikes or some other sort of projectable weapon. Look at "The Darkness" (altho the source material is a comic book, and its a seriously awesome game ), MGS 4, (the Octopus boss), Spiderman : Friend or Foe (Doc Ock becomes playable once you defeat him as Spidey) and now this one. The recurring theme is that of the projectable weapon being used to impale your enemies. Its a cool effect but it will become tired pretty soon. Link to comment Share on other sites More sharing options...
KnackChap Posted December 10, 2007 Report Share Posted December 10, 2007 new trailer [gt]28751[/gt] HYPE+10 gonna be one helluva battle between this and InFamous next year Link to comment Share on other sites More sharing options...
jackhammer06 Posted December 10, 2007 Report Share Posted December 10, 2007 Prototype-Another game added to my must-buy list.... Man...so many good games in 2008.....Will go bankrupt.... Link to comment Share on other sites More sharing options...
reaper Posted December 10, 2007 Report Share Posted December 10, 2007 ^^ id rather wait ... Link to comment Share on other sites More sharing options...
THE DIRECTOR Posted December 11, 2007 Report Share Posted December 11, 2007 im excited for the game.... but tooo reminiscent to crackdown. Link to comment Share on other sites More sharing options...
Tyler Posted December 11, 2007 Report Share Posted December 11, 2007 ^^ a more serious and gorier Crackdown... Link to comment Share on other sites More sharing options...
MarketTantrik Posted January 8, 2008 Report Share Posted January 8, 2008 Prototype first to use new 7.1 surround sound From CVG _____________________________________________________ If FIVE speakers don't quite satisfy the surround sound demands of your TWO big ears, how about seven speakers? Prototype will be the first game ever to use new sound tech from THX that will get the crashes and bangs of the game pumping out through seven speakers dotted around your room (as well as the separate sub-woofer). That's three speakers in front of you (centre, left and right), two behind (left and right) and another two speakers either side of you. The whole block will hear that lot. Using what is called Neural-THX Surround, the 7.1 surround sound in the game will make full use of compatible Neural THX 7.1 home cinema speaker kits, for the four of you that have them. "Neural-THX Surround is being integrated in an estimated 70 percent of new audio-video receivers, from companies such as Sony, Pioneer, Yamaha, Onkyo, Integra, Denon, Marantz, Inkel and Sherwood," says the announcement release. So, basically, stop being a tech-shy granddad and get your seven speaker action going. _____________________________________________________________ Link to comment Share on other sites More sharing options...
Tyler Posted January 8, 2008 Report Share Posted January 8, 2008 No matter what you do, how much you spend, technology is always two steps ahead of you.... Link to comment Share on other sites More sharing options...
STICK3Rboy Posted January 8, 2008 Report Share Posted January 8, 2008 3-page preview up on IGN: http://ps3.ign.com/articles/844/844099p1.html "There are a huge array of abilities you'll be able to use (the team call Alex the 'human Swiss Army Knife'), including skewering enemies with jagged spikes, and assuming a rock hard form so you can barge your way through traffic, a nearly unstoppable machine. The whole idea is to let you assign abilities to directions on the D-pad (with up for your attacking toggle, down for defence, right for disguise and left for your sensory ability) so that you can instantly switch between them. Combos and ability mixes will be the order of the day here, with an emphasis on speed. As Tim Bennison, the Executive Producer on Prototype, told the gathering: "This is not a slow paced game… so the menu system is designed to allow you to flick these combinations on and off, literally in mid-combat, in mid-jump, in mid-spike, you can transform, change, reconfigure your character… which affects what [abilities] you have available, then you can use that in your combat." Oh, and lets not forget there'll also be a massive array of more traditional weapons to play around with – none of which were implemented in the build we saw." Link to comment Share on other sites More sharing options...
Tyler Posted January 8, 2008 Report Share Posted January 8, 2008 ^^ Sound very cool! Link to comment Share on other sites More sharing options...
jackhammer06 Posted January 8, 2008 Report Share Posted January 8, 2008 ^^looking promising by the day.... Link to comment Share on other sites More sharing options...
ayush12ice Posted January 9, 2008 Report Share Posted January 9, 2008 increase ur knowledge Link to comment Share on other sites More sharing options...
jackhammer06 Posted January 9, 2008 Report Share Posted January 9, 2008 New Trailer.... Have really become a fan now of the game........ Link to comment Share on other sites More sharing options...
jackhammer06 Posted February 15, 2008 Report Share Posted February 15, 2008 Prototype GDC 2008: Developer Video Diary http://youtube.com/watch?v=kw3Yiwi9TAo ----------------------------------------------------- After watching this,I think PROTOTYPE is shaping up to be the next big franchise......... Link to comment Share on other sites More sharing options...
slimshady23x7 Posted April 17, 2008 Report Share Posted April 17, 2008 Prototype Developer : Radical Entertainment Publisher : Sierra Entertainment Genre : Action Platform : PlayStation 3, Xbox 360, PC Release Date : Q3 2008 Prototype is a video game developed by Radical Entertainment and based on an original IP developed in-house. The company's previous efforts include Scarface and The Incredible Hulk. The game is intended for release in the summer of 2008 for the PlayStation 3, Xbox 360 and PC platforms. The game is the first in a planned franchise. The player controls the character of amnesiac Alex Mercer in New York City, with freedom similar to that of the Grand Theft Auto series, in which the player can visit most locations and interact with the environment while not engaged in missions. Alex will clash with the military, Black Watch Special Forces, and the effects of a mutated viral epidemic as he works to discover the secrets of his past. A key aspect of Prototype is the 'disguise or destroy' concept, which is tied to Alex's enemy-consuming and shapeshifting powers. Alex can consume the bodies of those he has killed, which gives him access to their memories, their experiences, and their physical forms. Alex can also shapeshift into more specialized forms for attack, defense, or sensory enhancement. All of these together are intended to give players multiple ways to complete their objectives. ________________________________________________________________________________ Gameplay The gameplay in Prototype is centered around Alex's superhuman abilities. Alex has superhuman speed, strength, and durability, as well as the abilities of consuming his fallen enemies, shapeshifting his body, and easily moving in the New York City environment. Radical claims that there will be 750 "unique combinations" of powers. Superhuman Physique Several aspects of Alex's physique are superhuman. He is strong enough to lift cars or rip light posts off of their moorings and use them as close-combat or thrown weapons. Alex is faster than ordinary cars and can run right up the side of buildings. He can jump amazingly long distances, and can fall from great heights without getting hurt. Consuming When Alex consumes someone, he gains their memories, their body mass, and the ability to mimic their appearance. Consuming memories will help him unlock nodes of the Web of Intrigue and advance the story. He also consumes useful skills, eventually giving him the proficiency to pilot military vehicles and use various kinds of weaponry. Consuming dead foes and innocent bystanders augments Alex's biomass, enhancing his strength and his ability to morph his body into offensive or defensive forms. Each person he consumes becomes another form he can use as a disguise. Shapeshifting Alex's ability to shapeshift manifests in four different ways: Disguise, Attack, Defend, Sensory. Disguise - To alter his appearance, all Alex has to do is "consume" a human victim or an enemy, then he can assume their identity. At its simplest, changing his appearance makes Alex harder to track. More subtly, Alex can take advantage of the relationships NPC's have with the person he is disguised as. For example, when mimicking a military commander Alex will be able to infiltrate military positions without challenge, falsely accuse another person of being the Prototype, or call in air strikes. Attack - Alex's body can assume nonhuman forms as well. Offensively, he can form clawed hands, bladelike arms, or hammerlike fists that are useful in close-quarters combat. He can also use a ranged attack which causes sharp spikes to burst from the ground and impale people and vehicles. Defend - Alex can alter his body's defenses to resist damage or ward off attackers. Defenses include sharp spines protruding from his back, bulletproof plates, and a tough shield mounted on a forearm. He can even change his skin into an armor-like substance. Sensory - Alex can adjust his senses to perceive things in the environment that normal humans would be unaware of. These senses include infra-red, nightvision, and the ability to track individual enemies in a crowd. These abilities can be mixed together to provide Alex with several powers at once. For example, Alex can maintain both an armored body and clawed arms to become a powerful melee combatant. Movement Movement in Prototype is inspired by Parkour and contributes to the feel of controlling Alex. Alex will automatically manuver around or through obstacles, allowing the player to move him more easily with the simplified movement controls. In turn, the simplified movement controls allow more dedicated controls for combat and usage of Alex's powers. Images: Trailer: [gt]28751[/gt] ____________________________ Can' wait for this!! Link to comment Share on other sites More sharing options...
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