-
Born on this day
-
Who's Online 4 Members, 2 Anonymous, 36 Guests (See full list)
-
Clubs
-
Xbox Game Pass Users
Open Club · 135 members
-
Club to check out clubs feature
Open Club · 7 members
-
-
Popular Contributors
-
Activity Stream
-
170
Marvel's Wolverine
It won’t restrict, but I’m assuming it would be optimised to work for specific angles. -
171
Ghost of Yōtei
Not really. It has more to do with the way I grew up watching movies in original language always. Imagine, you are playing a game set in Japan, with Japanese characters, real japanese locations, etc but the characters speak in English. It’s the biggest turn off for me. This goes for all languages, not just Japanese. Bong join ho said it perfectly:- ghost of tushima
- ps5
-
(and 1 more)
Tagged with:
-
170
Marvel's Wolverine
I dont thing any engine would restrict the devs to use a particular camera angle. -
170
Marvel's Wolverine
A.)All Sony studios have their own separate proprietary engines which have nothing to do with each other…apart from basic tech sharing level. B.)Wolverine is using Insomniac’s engine which they mastered on games like Ratchet,Resistance,Sunset,Spider-Man. None of which have an over the shoulder prospective. C.)As I explained earlier it’s more to do with QOL evolution in third person games which require aiming your guns,attacks or throwables. As it’s a perfect middle ground between FP & old school TP. From Mass Effect to Fallout…every major franchise used this prospective for that very reason. -
33
-