Jump to content

Sach4life

Members
  • Posts

    11403
  • Joined

  • Last visited

  • Days Won

    37

Everything posted by Sach4life

  1. Exactly. Same people will call others snowflake when they have a problem with something they like.
  2. Damn, mere existence of pronouns is a trigger for some and people have the audacity to call other snowflakes
  3. Why do we make spinning tracks when we can't play spin ourself.
  4. 87 at Metacritic https://www.metacritic.com/game/batman-arkham-shadow/
  5. Siliconera - 8/10 https://www.siliconera.com/review-batman-arkham-shadow-lets-you-wear-the-cowl/ Batman Arkham Shadow Review - the BEST Arkham Experience Awaits
  6. Batman: Arkham Shadow Review - A Triumphant Return For The Caped Crusader Batman: Arkham Shadow is a brilliant return for the Dark Knight, and it expertly adapts the series for VR on Quest 3 and Quest 3S. Read on for our full review. From the first moment you see your pointy ears casting a shadow onto the ground in front of you, Camouflaj invites you to say "I'm Batman." 2016's Arkham VR from Rocksteady was disappointingly brief, and it left me wanting a full-length game for a long time. Following Camouflaj's work on Iron Man VR, it's immediately clear that Arkham Shadow understands the assignment. What follows is a compelling tale that's thoroughly gripped me as a Batman fan, and we find Gotham City besieged by the mysterious Rat King, whose followers threaten to execute them in a "Day of Wrath." While it's set before Asylum, Shadow can be played without prior knowledge of the series, though long-term fans may be pleased to find a few references to Origins throughout. Given how often we've seen VR adaptations segmented into a mission-based structure - which I accept works better for some games than others - Arkham Shadow using one continuous campaign works exceptionally well. You're not simply choosing your mission from some menu, you're a regular fixture in this world. Beyond some flashback sequences and the opening, there are no breaks in the narrative flow and the story progression is smooth. You use a laser pointer to select conversation subjects in the menus, which is a bit awkward, but the character interactions are great overall. Directly handing NPCs key items is a small but notable detail that reinforces your sense of presence in this world. That's driven by a compelling script that keeps up an air of suspense, and each character's lines are delivered well by a strong voice cast. You're soon put to work in the sewers of Gotham, following a lead to find the Rat King's followers. Between actual rats scurrying away in the distance, moody lighting, and the slow dripping of water, there's a suitably tense atmosphere that feels lifted out of a comic book. Great sound design and some impressive visuals for Quest 3 further enhance this. There are moments where you can tell Arkham Shadow is doing its best to maximize performance, which unfortunately means compromising elsewhere. Flat textures were noticeable across a few environments, and hair looks fuzzy on some characters. Batman stories often excel when he's working as an investigator, and the famous Detective Mode returns in full glory. Holding your controller next to your headset and clicking the trigger to activate it feels intuitive, which highlights any potential clues, nearby enemies, or interactable objects. Searching for evidence isn't particularly hard since the relevant objects are clearly highlighted, but this feels natural while maintaining the tone of the flatscreen entries. The same could be said for Batman's gadgets, which you'll gradually unlock as the campaign progresses. Using the explosive gel is as simple as reaching to your waist, grabbing the device, and squeezing the trigger to place it down. Similarly, items like smoke bombs can be conveniently grabbed from your costume's forearm, and gliding across environments by holding your cape on both sides feels great. Camouflaj clearly paid close attention to the source material and that's best exemplified in combat. What's here feels like Arkham Knight from a first-person perspective, and incapacitating enemies through an inverted takedown - a.k.a., grabbing them from high up and leaving them dangling upside down under a vantage point - feels even better in VR. There's a good rhythm in combat by mixing button presses which is a little flatscreen derivative with responsive motion controls. Some moments detract from the immersion slightly, like the UI notifications popping up to say enemies will shortly attack you from a specific direction. Could this have been achieved with more spatial audio cues to signal where an attack is coming from? Still, it's not a major problem overall. When you're pulling off satisfying finishers like breaking limbs or pushing them into your knee, this soon becomes an afterthought. There's enough enemy variation to keep this interesting. For example, foes holding a stun baton can't be attacked upfront and need you to jump behind them by pushing the right analog stick forward, followed by pushing them off balance with a punch. Others wielding blades need to be dodged first by physically ducking or moving left or right, followed by a swift counterpunch, while heavier armored enemies can be stunned with a cape twirl. That's capped off by some great boss battles, which I won't spoil here but these fights are surprising in scale and difficulty and immensely satisfying to overcome. Comfort There's plenty to do beyond the main campaign, though that's largely limited to destroying sets of items. You won't find any Riddler trophies like in Arkham Knight but the Rat King's left plenty of radios broadcasting his speeches across the streets for you to destroy. Rat statues and other objects add to this, so it pays to carefully explore. You've also got Challenges that award up to three stars. Combat is a quick rush that's a great way to train across several rounds, ranking you on aspects like fluid movement, varying your attacks, and not being hit. Timed Predator challenges are also fun and focus on three set goals, like sliding into an enemy and knocking them out while on the floor. I wish there were more than three challenges each, though Camouflaj confirms it's providing free updates to the game "over the next few months" with more Challenge Maps. I can't review what's not in front of me but other promised post-launch updates, namely a Character Viewer and localized voice acting, are also welcome news. It's unfortunate then that I encountered several performance issues during my review that caused hard crashes, most of which were late-game. Camouflaj says they are already fixing my most notable problems with a v1.01 hotfix, which should go live "in a few days." Counting the challenges and time spent finding the majority of the Rat King radios and rodent statues, Arkham Shadow took me roughly 12 hours to beat without completely exhausting the side missions. That's roughly on par with Arkham Asylum while keeping you physically fit as the Dark Knight, and Camouflaj's title never feels overly long or abruptly cut off. Final Verdict Batman: Arkham Shadow is an impressive entry that feels like the game I've been waiting for since 2015. I previously called Assassin's Creed: Nexus a demonstration of what a full-fledged VR entry can do for a big series, and that rings true once again. This isn't some quick VR spin-off and I'm impressed by how well Camouflaj captures the mood of Rocksteady's games. Arkham Shadow feels faithful to the flatscreen Arkham games while innovating in its own way through VR-specific design. Combat remains familiar yet incredibly satisfying, Detective Mode feels like a natural fit for first-person gameplay and the strong narrative held my interest throughout. With the flatscreen games, you never stepped into the caped crusader's shoes but with the VR game, I didn't want it to leave them. 4.5/5 https://www.uploadvr.com/batman-arkham-shadow-review/
  7. Didn't know it was a digital only release till now.
  8. When will we throw out Rahul for good? What will it take?
  9. Another VR exclusive banger. Looks fantastic.
  10. The year is 2028. The survivors of nuclear Armageddon cling to existence in the subways beneath Moscow. Experience a new story-driven adventure built exclusively for VR that blends atmospheric exploration, stealth and combat in the most immersive Metro experience yet. Put on your gas mask and brave the crippling radiation and deadly threats of the Metro in this chilling, supernatural story from Dmitry Glukhovsky. We are excited to finally reveal that Metro Awakening will be released worldwide on PlayStation VR 2, Meta Quest 2 & 3, Steam VR and Viveport on November 7, 2024. Additionally, pre-orders are now available across all platforms, except on Viveport where the Deluxe Edition will be available for purchase on November 7th. Check out the official story trailer that reveals the man that Serdar is to become, as well as showing you more of Metro Awakening’s immersive, tactile gameplay. All new campaign - Brave darkness and radiation in a Metro prequel made for PS VR2, MetaQuest 2+3 & PC VR Powerful story - Push your courage and sanity to the limit. Save your wife, and awaken the supernatural being you will one day become. Heart pounding VR - Experience Metro’s trademark immersion in VR as you put on your mask, ammo and filters run low and your torchlight flicker and dies in the darkness. Tense stealth combat - Wield and arsenal of hand-crafted weapons and outsmart the bandits, mutants, and worse that haunt you every step. Tactile world - Explore terrifying tunnels, reload guns by hand, charge your equipment and scavenge every bullet and filter you can. https://metroawakening.com/ Official trailer Gameplay trailer: Story trailer:
  11. Can't wait for the game. Looks fantastic. Got the game for free with my Quest 3 purchase.
  12. Batman: Arkham Shadow is an upcoming action-adventure video game developed by Camouflaj and published by Oculus Studios. The second virtual reality game in the Batman: Arkham series and a sequel to Batman: Arkham Origins (2013), Shadow will be released for Meta Quest 3 and Meta Quest 3S on October 22, 2024. Trailer Story Trailer: Gameplay Trailer: Gameplay Batman: Arkham Shadow is an action-adventure video game played from a first-person perspective. In the game, the player assumes control of Batman who must stop a new villain called the Rat King from unleashing chaos in the city. The rhythmic, free-flow combat from the previous games return in Shadow, allowing Batman to attack, stun and counter. Combining these three main abilities can keep Batman attacking while moving between enemies and avoiding being attacked himself.[2] The stealth predator sections are also back. Batman can activate Detective Vision to identify the locations and the patrol patterns of all enemies in an area, and stealth tactics such as silent takedowns, inverted takedowns and hiding in grates can be used against armed enemies. He also has a large arsenal of tools, such as smoke bombs and batarangs to aid combat.[3] The game's structure is similar to that of Batman: Arkham Asylum (2009), in which Batman explores a series of large but confined spaces. Batman can glide from heights using his cape, and use his grapple gun to climb onto higher ledges. As players progress, they will gain new gadgets and tools, enabling them to open up new paths to reach previously inaccessible areas. Synopsis Set between the events of Batman: Arkham Origins (2013) and Batman: Arkham Asylum (2009), the game follows a young but confident Batman (Roger Craig Smith) who must prevent the Rat King from executing public office officials such as District Attorney Harvey Dent (Troy Baker) and Police Commissioner Jim Gordon (Mark Rolston) and unleashing chaos in Gotham City on the fourth of July. A number of supporting characters, including Otis Flannagan / the Ratcatcher (Khary Payton), Dr. Jonathan Crane, Dr. Harleen Quinzel (Tara Strong), Lyle Bolton (Earl Baylon), Barbara Gordon (Chelsea Kane) and Alfred Pennyworth (Martin Jarvis), will also appear in the game. https://en.wikipedia.org/wiki/Batman:_Arkham_Shadow Preview Many gamers understandably felt a rush of excitement when they heard that a new Batman: Arkham game was in development, followed quickly by disappointment after learning that it would be a VR game exclusive to the Meta Quest 3. I get it. VR has been in our lives for the better part of a decade now, and not even a full-blown Half-Life game could get core gamers interested. So what hope does Batman have? That’s ultimately for the market to decide, but what I can confidently say after playing the first 45 minutes of Batman: Arkham Shadow, out this October from Camouflaj Studios, the folks responsible for Iron Man VR, is that it’s a “real game.” Meaning, it’s not a 90-minute tech demo, like Rocksteady’s 2016 PSVR1 launch game Batman: Arkham VR clearly was (though it was quite enjoyable). And I had a really good time that was just getting interesting when my demo ended. Arkham Shadow is set between the events of Origins and Asylum, with the latter being the Camouflaj team’s primary inspiration. This extends to the physical structure of the campaign; this isn’t an open-world game like City or Knight, but instead a series of larger but ultimately confined play spaces you can move freely around. Given the technological and gameplay constraints in VR compared to a flat-screen game, this makes sense. But how does it actually play? Pretty well, it turns out! I’ll be honest: I was skeptical coming into this demo. Though I had fun putting on Batman’s cowl in the aforementioned Arkham VR, there wasn’t much of a real game there. Camouflaj promises that Arkham Shadow is the biggest and longest game they’ve ever made, and thus far I’m inclined to take them at face value there. In fact, if anything, the onboarding takes too long. I get that players have to be taught how to execute the familiar gameplay mechanics of the Arkham series all over again in VR, but I was ready for more freedom in combat sooner than Shadow was ready to let me loose. I learned how to sneak up on bad guys from behind, how to punch, how to counter, how to do finishing moves, how to throw batarangs, how to glide down from above, how to drop smoke bombs, how to grapple up to ledges, how to activate Detective Mode, how to hang upside down, and how to tie up bad guys from perches. It really is most of the stuff you do in the other Arkham games, but you get to perform the actions yourself, with your hands. And you know what? It’s pretty fun. At least, once you’re taught all the moves and get to start stringing attacks together. Was I breaking a sweat? No, this is no Beat Saber. But you do get to throw some punches as Batman in a first-person perspective in VR and enjoy the thrill of taking down a mob of bad guys all attacking you at once. It feels cool to jab an arm out to counter a bad guy approaching from the weak side. It feels cool to grapple up to a vantage point. It feels cool to beat the ever-loving tar out of the dredges of Gotham. But this isn’t just a VR punch-fest. Myriad bat-characters are here, from Jim Gordon to Harvey Dent and many others – and it’s all in service of a story revolving around the Rat King, a new foe in Gotham who wants to bring down the city’s elites. And herein lies my biggest unknown with Arkham Shadow so far: its story. It’s not that the story is bad, it’s that I really didn’t see any of it in the first 45 minutes of the campaign. In fact, my demo ended just as I was about to talk to Commissioner Gordon and really get the plot moving forward. The Camouflaj crew told me that they’d skipped me past a prologue that would’ve helped set things up for me. And I don’t know about you, but when I think of the Arkham games I think of two things primarily responsible for making each one memorable: combat and story. The combat is there in a uniquely VR way, yes, but the jury is still out on the story. "I’ve played enough to call this a real Arkham game." Still, I’ve played enough to call this a real Arkham game. There are tons of collectibles scattered around to find, from Rat King transmitters to rip off the wall and smash to homemade Rat King Statue of Liberty figurines, plus others Camouflaj wouldn’t reveal yet. Unfortunately, as expected, the visuals in the Meta Quest 3 are so-so – they’re nowhere near as pretty as Rocksteady’s Arkham trilogy. That’s to be expected in lower-power tech like this, but it’s nevertheless a bit disappointing. I wouldn’t say Arkham Shadow looks bad, by any stretch, but this isn’t a gorgeous Gotham like we’ve seen in the rest of the series. So where do I stand after 45 minutes of Arkham Shadow? Besides the other side of the room where I started, I mean, thanks to all of my punches, turns, crouches, and stealth grabs? I’m quite optimistic, honestly. I really wanted to keep playing when they took the Meta Quest off my head, as the campaign really seemed to be just starting to hit its stride. Should you go out and buy a Meta Quest 3 just for this game? It’s too early to make that call, but at the very least, it has the potential to tempt a lot of people. https://www.ign.com/articles/batman-arkham-shadow-the-first-preview
  13. Don't understand the logic of batting first in overcast conditions.
  14. Aage bad bhai, pakka mat..
  15. Pretty much. And I didn't even use a single ring in F16 since I consider using them as easy mode.
  16. Obviously he is a good wrestler. He has number of good-very good matches. He doesn't need to be at Gunther or Sami's level to go considered good. By that logic, Rock is also a terrible wrestler since he is no where close to Gunther or Sami either. By that logic Goldberg shouldn't even be considered a wrestler.
  17. Ok, so basically you don't like some wrestlers which are literally some of the most over in the industry today. That means they suck and terrible. Solid amazing logic.
  18. Rhea is phenomenal both in ring and overall in terms of aura, selling power and connect with the audience. There is a reason why she is one of the, if not the most over women's wrestler in the world today. Its difficult to take your opinion about her seriously when you don't even consume wrestling regularly and would javw hardly watched her matches or segments ever. Chyna had a look which was rare at the time. That is literally all she was. If she was a wrestler today, she would literally be nothing but a mid carder considering how terrible of a wrestler she was. That laugh is one of the characterictics of her personality. Asking why she does it is like asking why did Rock raise one of his eyebrows, why did Triple H throw water from his mouth, etc. etc.
  19. Rhea is a 100 times better wrestler than Chyna ever was. Calling her a wannabe makes no sense.
  20. Skills issue and that too in FF16. Talk about being delusional.
×
×
  • Create New...