If they are remaking Resident Evil 5, I would prefer rebooting it. See below link
The original version of the game:
Had Resident Evil 4-style gameplay (much like the final product).
More horror elements than the final product.
Chris Redfield is still jacked, but with a slimmer build.
Chris is portrayed as a lone survivor instead of having a partner.
The town is a bioweapon warzone, with safe areas around the map from where civilians placed barricades to protect themselves.
Enemies include sprinting Dawn of the Dead-style zombies (T-virus), crows, a new Tyrant, Lickers, and El Gigantes.
Sheva plays a different role in the game, as a local instead of a BSAA operative. She would help Chris at specific points in the game as an NPC.
Albert Wesker was using Jill for research, instead of brainwashing her. Tricell also had a different CEO (who Excella worked for) that Wesker kills to take over the company with Excella at his side.
Jill would be assumed dead at the start of the game. Chris and Sheva were going to discover Jill Valentine in a capsule at a Tricell facility and free her.
Barry Burton is a supporting character that helps Chris throughout the story.
An actual payoff to Albert Wesker's obsession with the Tyrant from the first game as "the ultimate lifeform." This Tyrant would be able to crawl under the sand and pop out of the ground.
A new Merchant.
You can steal ammo and items from the Merchant, which would cause him to stop selling to you similar to shooting him in Resident Evil 4.
If you knock on his shop, he would ask you if all the zombies in the area are taken care of.
Zombie swarm attacks.
The game originally had dodging mechanics that were scrapped.
A night stage involving Chris fighting a group of Lickers was removed.
Excella was originally killed by the Tyrant.
In one sequence, Tricell would release 10-15 El Gigantes onto the village at once, and Chris and his team would be forced to escape (with the help of Barry and Jill).
Another sequence involves the player fighting a group of El Gigantes with a team of BSAA agents.
The Uroboros was a common enemy type instead of a world-ending threat.
The helicopter crash would be a playable event instead of a QTE.
One alternate path would have Jill die for real in the game. However, if you avoid this alternate path, she would survive.
In one section, Chris would have to jump from pillar to pillar as a horde of zombies from the crowd below shakes the pillars. If you failed, you would fall and die a gruesome death.
The flashback where Wesker kills Spencer would have played right before the final boss fight in the Volcano. Wesker doesn't infect himself with Uroboros and the only way to beat him is to find his weaknesses.
Click the link above if you want the full specifics, but I would love to see this version of the game made into a reality. It definitely fits, especially given the darker direction Capcom is taking Resident Evil 4.
A code Veronica remake would be awesome too.