Jump to content

Far Cry 2


Tyler

Recommended Posts

Far Cry 2

Ubisoft

Platform: PC, Xbox 360, PS3

Genre: FPS

Release: September, 2008 for PC, TBD 2009 for the consoles

 

The game is a sequel to the original PC FPS hit Far Cry but will not feature Jack Carver as the main character. Instead, players will be able to choose from a list of 12 mercs each with a different backstory. Far Cry developer Crytek is not involved in this project. Also the game will not use CryEngine 2 but a totally new engine called "Dunia". The game is also going for a more realistic approach compared to the original Far Cry which had a distinct B-movie feel to it. This time there will be no mutants or trigens (YAY!!). The feral abilities from Far Cry Instincts will also not make a return. When the player gets hurt, they will have to manually pull bullets out (ouch!) using tools.

 

Features:

- The game is set in Africa and will prominently feature savanna and jungle areas.

- Total area of the game world is roughly around 50 sq. km. (that is more than 4 times the area of Oblivion).

- More realistic and tactical than the original game. Enemy AI will be "aggressive"

- Gameplay will be non-linear with total freedom in the how and when you complete missions, similar to games like S.T.A.L.K.E.R.

- Dynamic weather system.

 

Video:

Demo walkthrough:

#1 http://www.gametrailers.com/player/usermovies/103158.html

#2 http://www.gametrailers.com/player/usermovies/118856.html

 

Links:

Official Site

Link to comment
Share on other sites

Just saw far cry 2 demo...its unbelievable!!! the big question is...will the 360 or Ps3 handle this game? Cause wht i hv seen from the demo video...it will require quite a powerful pc to play it...

 

again those demo vids were amazing..too real man...its scary!!

Link to comment
Share on other sites

watched the video, looks very realistic !

 

But will it be playable in this glory on X360 and PS3 ? Maybe low settings on PC = full glory on X360 and PS3 !

 

Also there's a ONE YEAR gap between the PC and console version release!

Link to comment
Share on other sites

new preview up on IGN

http://xbox360.ign.com/articles/846/846742p1.html

 

a few excerpts:

 

"Last year it was said the health system in Far Cry 2 was going to require a good deal of the players' attention, as you'd have to manually patch up wounds and remove bullets. In the most recent build of the game things are more forgiving. The reason for the switch was the old system took the player out of the fight too often, forcing you to stop in almost every fight to reset a dislocated shoulder or remove a bullet. Now it's a health system where you use syrettes to stay at maximum health but also incorporates regenerative elements.

The health bar itself, one of the few HUD elements in the game which pops up onscreen when you take damage, is a series of small segments. If you're shot, part of the color filling a segment will be depleted. As long as the entire segment isn't emptied of color, you can regenerate that segment. If you take enough damage where a segment is fully emptied and the color bar recedes into another segment, then you need to use a syrette to fill everything back up; health regeneration doesn't continue across segments. With enough punishment your health can recede into the red zone where you'll start bleeding, at which point you'll need to perform a little self-surgery to staunch the wound and keep yourself in the fight."

 

"Restoring ammunition can be accomplished by raiding enemy bases and breaking into their stashes. You'll find separate caches of rifle ammo, explosives, and fuel for your flamethrower. These caches can also be used to your advantage as they'll explode and take out anything in the vicinity, but then of course you can't collect the ammunition. But having enough rounds to fire won't be the only thing you need to worry about with your weapons. Each has a reliability rating, and each weapon deteriorates with use. While some are better than others, a carbine Ubisoft was firing started jamming up regularly after three or four clips. As a weapon is used it'll actually get visibly dirtier, the sound it makes will actually change, and eventually it'll stop working altogether."

 

"There are large population centers where the notion of a civil urban area is attempted to be upheld, but they're still basically full of mercenaries wandering around. Walking up to these guys helps to reflect the type of reputation you've earned. NPCs will shove you around in towns if you're a nobody, but keep their distance if you're notorious. There is no actual progress bar or numerical representation of your reputation in the game, so you'll have to take cues like this, as well as the things enemies scream during combat, as the measure of your degree of infamy."

 

"You can even deliver non-fatal wounds to enemies in the open to draw out others, as the AI is programmed to drag their wounded behind cover. When the other enemy shows his face you can hit him with a sniper bullet as well, just like the scene from Full Metal Jacket."

Link to comment
Share on other sites

The Health system looks pretty much like Chronicles of Riddick and more recently MoH:Airborne with a Call of the Cthulhu type of "self-surgery" thrown in the mix. Either way, the game is looking more and more promising...

Link to comment
Share on other sites

gr8 another exclusive for the pc at least for the time being which i can play n enjoy n the cry engine is infact coming to ps3 n xbox 360 this year cant wait to see the diff from pc

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...