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GTA chinatown wars


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Name: GTA Chinatown wars

Publisher:Rockstar games

Developer:Rockstar london (?)

Platform:Nintendo DS

Release dates: NA March 17, 2009, EU March 20, 2009, AUS TBA 2009

Story:

 

The story will revolve around Chinese and Korean gangsters. Player will assume the role of Huang Lee a member of the Triads, who must deliver his recently-assassinated father's Yu Jian, a supposed family heirloom and sword, to his uncle Wu Lee. Huang is ambushed along the way, and he must not only recover the sword, but avenge his father's death in the process.

 

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link to more pics

 

Known facts:

 

- True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.

- M-rating

- Isometric camera angle

- Cel-shaded polygons w/ black borders

- good touch-screen implementation - 'tasteful' minigames, streamlining interface

- UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking

- stats uploaded to Rockstar Social Club website via Wi-Fi

- finger-sized icons

- missions designed for shorter periods of play, arcade quality

- aiming with control pad, auto targeting with R button

- subtle autosteer

- if you fail a mission, you can jump back to the action sequence

- chain gun, flamethrower

- good portion of Liberty City is modeled in the game (different routes than console games)

- no probems with load times, draw-in or frame rate

- lots of pedestrians, cars, etc on screen

- Wanted system - objective is to disable police cars any way possible

- real-time weather effects, 24-hour day/night cycle

- lots of radio stations to listen to (more instrumentals than vocals)

- 800,000 lines of hand-optimized source code (hey, the people like the info, right?)

- no details yet on multiplayer/Wi-Fi features

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Grand Theft Auto: Chinatown Wars has become the first DS title to be given an 18 certificate by the British Board of Film Classification.

 

Edge’s preview of Chinatown Wars – which features an interview with Rockstar Games’ Dan Houser – explains that the title features a drug-dealing minigame, prompting fears that the title will find friction with classification groups and national media outlets.

 

Fortunately for Rockstar, the BBFC has stated on its website that, though the title includes “very strong language and drug references”, it has not undertaken any content cuts.

 

The decision is in line with what the Houser brothers, and indeed those at Rockstar Leeds, wanted as a target audience for the title, as Dan Houser explained to Edge: “No one disagreed with Sam [Houser, Rockstar president and Dan’s brother]’s very clear edict that GTA has to be an M [18 equivalent] rating. It can’t be softened to make it family-friendly – that’s not the game we’re making. We’ve never not done well by sticking to our guns.”

 

The BBFC also claims there are nearly three hours of cut scenes and non-playable game footage in Chinatown Wars. The title is set for a release in March.

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Thanks dude. Is there any region protection for NDS games ? Does it make a diff if I buy it from grey/retail ? How reliable is the h/w ?

nope no region protection,it shouldn't make a diff whether u buy it from retail or grey except for maybe a warranty,as far as hardware is concerned the ds hardware is reliable enough,there is a slight chance of you finding a faulty touch screen,so make sure you check it before you buy it and the hinge is quite fragile but that can taken care of if you are careful enough.

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this game is gonna suck <_<

 

i want a new gta for the psp :wOOtjumpy:

 

+1

 

gta 4: niko bellic stories :P

 

btw i think new gta on psp will hit up on their new psp, whenever they may launch it :lol:

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This looks very, very good. And I love the return to top down 2d-ish mayhem.

 

I wonder how much radio/sounds they can pack in, do GBA carts have any memory limit on them?

 

Edit Just for the record both the PSP GTAs sucked donkey balls so I am glad they went in the 2d direction. They were like a crappy PS2 port, which in itself is ironic as PS2 GTAs were the worst port of the three (Ps2, Xbox and PC).

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This looks very, very good. And I love the return to top down 2d-ish mayhem.

 

I wonder how much radio/sounds they can pack in, do GBA carts have any memory limit on them?

 

by that you mean DS carts right?well,so far the biggest cart they've used is the 256 MB(2 Gb) cart,with the use of 128 MB(1 Gb)being very common,it can get bigger if i'm not mistaken.

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hotel dusk is a huge game, 256 MB game if i am not wrong. pokemon pearl is 64 mb. so i think max limit it 4 Mbits, that means 512 MB. Even 512 MB is huge for NDS games. Even CS 1.6 is ~500 MB.

 

hotel dusk is 256 MB?didn't know that,loved that game btw.

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