A.)All Sony studios have their own separate proprietary engines which have nothing to do with each other…apart from basic tech sharing level.
B.)Wolverine is using Insomniac’s engine which they mastered on games like Ratchet,Resistance,Sunset,Spider-Man.
None of which have an over the shoulder prospective.
C.)As I explained earlier it’s more to do with QOL evolution in third person games which require aiming your guns,attacks or throwables.
As it’s a perfect middle ground between FP & old school TP.
From Mass Effect to Fallout…every major franchise used this prospective for that very reason.