Yeah, I'm with the majority here. The Lost Legacy is a more memorable, more fun, and a neater experience compared to UC4. There were no standout moments in UC4 that I can remember now, and maybe I'll forget this too, in time, but I remember I had to force myself a couple of times to get back to UC4 even though that was my first game on the PS4, and I was playing after a gap of a couple of years. With this, I was compelled. Wait, compelled is a strong word, but I did want to get back to the game to play further.
I could see how they went with the all girl thing here. Supposedly UC has been popular amongst the ladies, and many guys who've been playing Uncharted games have said, or atleast I've read that they've noticed girls not brushing this one off like other games. But this lovey-dovey, girl power thing is getting annoying now. It was annoying in Infinity War, and it is annoying here. Mildly, yet annoying. It is annoying because it feels forced.
There's something to be said about Sony first party games' sound effects. They were superlative in GOW, and they're great here. Some of the gunshots sound like they were shot right in my goddamn room. The ambient sounds, the reverb in different areas with different surfaces around, everything works to make the game more absorbing. Like GOW, if you've got the speakers, and if you haven't yet, retry this game with a good sound set up. It really takes the experience a few notches higher.
The last level was amazing here, unlike previous UC games where it's a stupid run/dodge/shoot sequence with the main villain. This entire train sequence was quite well done. I don't think anyone else has managed to bring the popcorn-blockbuster-feel to video games quite like ND.
I do think however, that I'm over this formula for now. It was fun while it lasted, but even as I was finishing this game, I couldn't see getting another one like this anytime soon. Thanks Uncharted. You were great while you lasted.
Edit: Have a couple of things to add.
One, I think this game is better enjoyed on easier difficulty, like no higher than normal. Also, use auto-aim assist with the silenced pistol to feel like James Bond
It's better on easier difficulty because if you complete one entire "bad-guy" sequence without dying at all, that sequence is so much more enjoyable. A stupid death here or there just took me out of the game, and the feeling wasn't of failing like in Bayonetta, or Demon's Souls, it was more of irritation. When you're in the flow in this game, hours go by happily.
Two, the treasure collecting has to be better implemented. It has to be in places I as an explorer would look into, to find ways to move forward, not in nooks and crannies I'd never look into even if I was exploring out in the wild. Or it needs to be scrapped. It's a stupid hangover system anyway.