Are we not sometimes guilty of this?
Everyone does it. I have just given up on GaaS model,
It sounds terrible
It sounds exactly like something that came up inside an all suits meeting
None of the "AAA developers" realises what makes the good games stand out from the mass of unwashed shovelware thrown into our general direction, just slap the GaaS theme and thoughts and prayers
It f**king sucks for a majority of the developers working on such projects (because uneven numbers dictate the staffing cap) and you have great studios like Visceral, Westwood, Raven Software get ground up into gruel and then either reabsorbed into making mundane tripe (Raven Soft does the UI elements for CoD games, yes the studio, that gave us this,
Now does this,
I mean, sometimes it feels really good when studios just fold up and go kablooey rather than having their entrails smeared everywhere for scraps. And once every now and then we get people like Obsidian, CD PROJEKT, Digital Extremes, 4A Games, and UbiSoft's art division which refuse to die and somehow have gone through almost a decade plus of weird, weird times doing games that just feel, right.
Okay, end rant. I really hope EA f**king gives BIOWARE some breathing room to get this whole experience going, rather than giving it the sweet, sweet 9 grams of lead I think everyone is yearning for, only to see if AAA publishers have learnt anything at all. And if they really had content to pipe into the game or was it just how things turned sour with Destiny when half its leadership team just up and left because they were tired of the overwrought nature of the project.
The important question though is, did you do it without a scope?