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Heaven Angel

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Not an easy game at all. Hard is challenging and there are some points where it can get really frustrating. If you are familiar with shooting and genre, you can go for it. A lot of thinking before investing skill point.

 

Normal is not very easy either. It offers a balanced level of challenge with some frustration. 

 

If you want to enjoy and have less time, go for easy-normal.

If you want some challenge and have time, go for hard.

If you want to test yourself, go for the nightmare.

 

On whatever you play, make sure you are patient enough. The starting is really slow and can push you out. Great game otherwise. 

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In terms of sale, yeah, maybe. It's just not really curated for the masses. Older design, fantastic setting, atmosphere but the gameplay can be little dated for the modern standard. The gunplay is rather passé.  

 

But ultimately it is a pretty good game. 

 

As for the price, well, most likely during the winter sale. It was down to $40 during summer. 

 

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  • 4 weeks later...

New update out. 

 

@Big Boss - PS4 issues resolved. 

  • [PS4 only] Fixes to address screen-tearing/stuttering.
  • Player can no longer become blocked from rebooting Power Plant for the Reboot mission after killing the Technopath in Life Support.
  • Added weapon malfunction text for when weapons jam.
  • Fixed crash when mimicking bass guitar in the Yellow Tulip.
  • Extra items gained through passive neuromods, such as organs and tumors from Necropsy or spare parts through Dismantle, will now properly stack in the player's inventory automatically.
  • Loading a save from a previous version of the game will no longer remove all quests and inventory, or break the HUD.
  • Fix for some AI-related crashes.
  • Various combat tweaks/fixes for mimics.
  • Opening the TranScribe will no longer disrupt FoV settings.
  • The light on top of a turret will no longer become detached when the player jumps and glides while holding it.
  • Approaching areas with Coral should no longer cause the client to stutter and eventually freeze.
  • Operator corpses from saves made on previous builds will no longer cause performance issues.
  • Repair II and III increase efficiency with suit patch kits. Reduced suit damage from enemies on easy and normal difficulty.
  • Increased wrench range and strength of melee aim assist. Wrench now always staggers mimics (interrupts attacks). Mimics stand further back to prevent players having to look down too much.
  • Stun Gun now tells the player when a target is out of its effective range. Weapons will display "Weapon Offline" when disabled by EMP.
  • Hepatocytic Amp S-m186 chipset now properly only removes the negative effects of the "Drunk" debuff
  • Player will now spawn in the correct location when traveling from Shuttle Bay to other locations.
  • Fixed rare crash when level transitioning to Life Support.
  • Reployers no longer lose collision when recycling them, and then loading a save where they were present.
  • Player can no longer bypass ceiling collision by mantling GLOO.
  • Danielle now voices the correct response to the player's actions with the Cook during the endgame sequence.
  • The fabricated coral detector chipset and the quest-given chipset now both function correctly to scan the coral when installed
  • Fix for rare freeze/crash when in combat with Phantoms.
  • The Luther Glass quest will no longer incorrectly complete and fail after the player has already completed the quest in Trauma Center.
  • Lights are no longer sometimes incorrectly on when the player enters the Cargo Bay for the first time
  • Igwe will no longer be found in Cargo Bay when the "meet January" call is triggered.
  • Mimic's wall jump attack animation is cancelled if they are stunned.
  • Treasure Hunt now lists an objective and marker to return to Abigail's workstation once all the maps are investigated.
  • The nightmare in the Arboretum is now able to get into the greenhouse and use ranged attacks on the player from the doorway.
  • Turrets can now be hacked properly if they've been previously controlled by the Technopath.
  • If the player manages to fully GLOO the greater mimic while it is in mid-lunge toward the player's face, the facegrab animation will no longer play and trap the player.
  • Hitting a stunned Phantom with the wrench no longer breaks their animations
  • Raised phantoms and operators will no longer become hostile to the player when attaching grenades to them.
  • Various crash fixes
  • Various text fixes.
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On 6/10/2017 at 1:07 PM, Heaven Angel said:

I feel the game is quite tough at the beginning. Boss kind mimics like phantoms are hard to kill and they usually one shot you. And here I have just a gloo gun and a wrench to kill :/

Try to go around them in the beginning. Phantoms will 1 shot you. Also there will be some hidden areas through which you can get some of the weapons earlier. 

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Man this video kinda went viral. I am seeing it everywhere. 

 

So glad too cause Anderson is a fantastic guy if you are interested in long from critiques of video games. Check out his other stuff if you like this video. 

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  • 2 weeks later...
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  • 1 month later...
18 hours ago, SpearHea:D said:

Thanks, got the gloo gun. This gun needs little bit of practice to get used to.

 

It's also great for building makeshift stairs to reach places you cannot otherwise get to.

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Got the shotgun, pretty badass. awesome kickback, sound and visual damage.

Loving exploring the station, so many ways to go to the objective, the way key codes to lockers are hidden in notes, periodic table, bibles etc is fun to find out. Also the mimics hide smartly but there is a small window to identify the transformation, love going near them and blasting them.

The grenade which recycle things and enemies into material is good too. Very good game so far.

 

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Yep, the game is a great successor to the System Shock series. Exploring the station (especially in the first half of the game) is pure joy. I found the back half a bit too chaotic for my taste and I wish it kept the slow pace throughout. The ending "twist" is also probably not everyone's cup of tea (I personally liked it though).

 

As for weapons, I made the default pistol a beast by the end of the game.

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