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The Last Remnant


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THE LAST REMNANT

 

Developer: In House

Publisher: Square-Enix

Director: Hiroshi Takai

Music: Tsuyoshi Sekito

Art: Yusuke Naora

Genre: JRPG

Platform: Xbox 360, Playstation 3 and PC

Players: Single

Release: 20th November, 2008 (Xbox 360)/TBA (PS3, PC)

 

 

Square-Enix's first venture out with the Unreal 3 engine leads to the upcoming RPG The Last Remnant is on Xbox 360, Playstation 3 and the PC. The game will be another first in Squeenix's history by being the first game to be launched simultaneously in both the North American and Japanese market. The game story revolves around "remnants" which are objects with unknown origins though coveted by all for its mysterious powers. These very objects have been the root cause of turmoil throughout the history set in the game.

 

The Last Remant is currently a timed exclusive to the Xbox 360.

 

 

Gamespot

 

Wada closed the conference by taking the stage and introducing an original property from Square Enix that the company hopes will start a brand-new franchise that will serve as the cornerstone of their global franchises. The new game, called The Last Remnant, is being developed for next-gen platforms and targeted at Japanese and US audiences. Wada introduced producer Nobuyuki Ueda, who is helming the game, and , in lieu of showing off a trailer, he walked those in attendance through gameplay footage. The Unreal Engine-powered game, slated for a simultaneous release on both the PlayStation 3 and Xbox 360, is being crafted by a new generation of Square talent who are said to be bringing fresh ideas to the project. Ueda's portion of the presentation showed off the stunning in-game visuals and cinematic flair. He also offered a bit of information on the game's plot, which revolves around battles to control powerful ancient relics called remnants. During the demo, we saw two remnants: a massive sword and an equally huge dragon, both of which served as centerpieces to two of the towns that were shown off.

 

Following the overview of the visuals, Ueda called out Hiroshi Takai, director of the game's battle system, who showed off the game's unique combat system. The system appears to be a departure from the traditional system's seen in Square's Final Fantasy games. It doesn't revolve around random encounters and instead throws you into combat as you walk into enemies. The battles in The Last Remnant let you take control of groups of combatants whose numbers can grow over the course of a fight as morale ebbs and flows. During combat, the camera zooms in and out of clashes, in some cases asking for button prompts that, if missed, cause trouble during the fight. When backed into a corner, enemies can apparently summon reinforcements, increasing their morale and eroding yours as well as expanding the number of combatants dramatically. During the demo, a medium-sized clash of mobs took an epic turn when the enemy force got reinforcements, which included a massive dragon. Main character Rush Sykes (GameSpot thinks that's his name, an English translation of his name was unavailable at the time of this writing), countered by summoning his own reinforcements, which included a massive, screen-filling clockwork Cyclops. One feature Takai was keen to point out was the game's dynamic soundtrack, which changes over the course of the battle to reflect how things are going.

 

Following the presentation of The Last Remnant, the conference wound down and those in attendance were encouraged to attend this weekend's Square Enix Festival, which is set to feature playable versions of some of the titles shown today as well as stage shows that will reveal new information.

 

 

Images

 

 

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Character art

 

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Video

 

 

TGS 2008

 

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  • 4 weeks later...

ok here is what i think

 

as we know this game is running on the unreal 3.0 engine,we also know that ps3 had problems with the engine and they optimized it.now here is the deal ,square is one of sony's biggest allies in the gaming industry,infact they along with konami and namco(apart from the 1st/2nd parties) are the first ones to have recieved the ps3 and ps2 SDk kits.i also heard that square actually worked closely with sony during the PS2 hardware designing.

now if anyone can convince sony that their hardware is having problems with the engine ,then i think its square,so i really have the feeling that it was square that set the whole sony-epic deal in motion.wat say?

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  • 9 months later...

The screenshots look AWESOME!!!

 

Very nice! Definitely on my radar.

 

I wonder how I'm gonna manage so many RPGs though...

Tru dat. Damn JRPGs take up ages and ages to complete (FF XII anyone?) and with so many coming out...sigh. Whereas a WRPG finishes oh so quickly. At least it's possible in a JRPG to zip through the main quest and finish the other quests later. But JRPG - oh no. If the last fight is not 4 hours long it's not worth fighting.

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  • 2 months later...
That is a mindblowing trailer. Another one goes on the list...

The fights look very similar to Vesperia - which is good, since I enjoyed that fight system.

And the cut scenes :shock3:

 

cut scenes are mind blowing :P

 

even i'm thinking of buying this game !

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  • 2 weeks later...

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