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6
Star Wars: Fate of the Old Republic
It'll take far more time than that. Bloomberg report says the studio was founded this year so this might be atleast Playstation 7 release, 2030 release. Dunno if this forum will survive that long.- single player
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6
Star Wars: Fate of the Old Republic
Yes, Old Republic game is also in development hell for years. I think I've read that Sony is planning to reveal more information and perhaps a trailer in 2026. But don't expect to be sooner.- single player
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3
Tomb Raider: Catalyst
Tomb Raider: Catalyst confirmed to be a narrative continuation of the Legend trilogy, taking place “years after” the end of 2008’s Underworld -
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Resident Evil 9: Requiem
Resident Evil: Requiem | New Details ▪️Leon and Grace will have different styles of gameplay ▪️Sections almost "equally split" in playtime, structure "similar to Resident Evil Revelations" ▪️Grace is "the biggest scaredy-cat in Resident Evil history" while Leon is a "seasoned veteran" ▪️Leon's first return to Raccoon City since Resident Evil 2 ▪️Leon sections more action packed (RE4), high adrenaline while Grace sections are scarier (RE2) ▪️Creates a flow of tension and release throughout the game ▪️Leon's design has been refined into 'ikeoji' - slang for a cool and attractive older man ▪️He drives a Porsche Cayenne Turbo GT -
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No Law
No Law | Details on Neon Giant's (The Ascent) Next Title ▪️New first-person cyberpunk RPG coming to PS5, Xbox and PC ▪️The team is "directly responsible" for games like Far Cry 3, Bulletstorm and modern Wolfenstein titles ▪️Play as Grey Harker, a military veteran, in the city of Port Desire where there are no laws ▪️Choices with branching consequences, alternate paths, new outcomes ▪️Port Desire is a "cybergrunge" metropolis - lush greenery, arms dealers, street vendors, gangsters, etc ▪️Environments: Tight, vertically stacked slums, open squares and courtyards, luxury interiors, etc ▪️Multiple playstyles let you customize your build suited to tactics and stealth or more action packed destruction ▪️Focus on systems-driven design; "enemies react to sounds, sightlines and pressure"- single player
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