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169
Ghost of Yōtei
Just played Tsushima to check how big of a jump Yotei is visually and it feels like a last gen game, as it should. The draw distance is the only major improvement in Yotei and it’s significant enough for me to never touch Tsushima again. The story is also more personal and Atsu has more personality than Jin, who was kinda boring. Playing with Japanese audio as the English makes me cringe for some reason.- ghost of tushima
- ps5
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5105
What games are you currently playing?
Is wuchan another souls type game ? -
183
Battlefield 6
Yes for 7 million copies sold - we shouldn’t be having this issue -
74
Crimson Desert
Man I always thought this is some high fantasy rpg, looking at the weapons like sword etc, and there are robots now ? Should be interesting -
166
Marvel's Wolverine
It’s also about the engine. Camera angles, fov, draw distance, scope of the world etc are usually optimised at the engine level. Reusing the same engine(or parts of the tech) could also be the reason they all look and feel similar. Theoretically they can invest in building new stuff, but at the end of the day it’s a business/maximising profits etc
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