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Amnesia: A Machine for Pigs


SRINI87

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Developer: thechineseroom

Producer: Frictional Games

Engine: HPL Engine 2

Platform: Pc

Release date: Fall 2012

Genre: Survival horror

Mode: Single-player

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The year is 1899. Wealthy industrialist Oswald Mandus has returned home from a disastrous expedition to Mexico, which has ended in tragedy. Wracked by fever, haunted by dreams of a dark machine, he recovers consciousness in his own bed, with no idea of how much time has passed since his last memory. As he struggles to his feet, somewhere beneath him, a engine splutters, coughs, roars into life...

 

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screenshots

 

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Amnesia dev: Sequel will make you afraid to turn on your PC

 

Forthcoming PC horror sequel Amnesia: A Machine for Pigs will make you fearful of going anywhere near a desktop computer ever again, original developer Frictional Games has pledged.

 

In response to an email from a fan, named Gustav, concerned that the follow-up to the 2010 pant-spoiler will turn down the scares, Frictional boss Thomas Grip promised the game will haunt gamers' nightmares.

 

"One should not pay too much attention to rumors," read Grip's reply, as posted on Reddit.

 

"If it would have been a less scary Amnesia it would have been called 'Amnesia: A trip to rainbowland' or perhaps 'Amnesia: A machine for cookie baking'.

 

"Our dear collaborator, Chinese Room, has gone to great length to conjure up the most disturbing and repulsive subtitle for a game yet. There is nothing friendly, cuddly or cozy about a machine for pigs. Men do not make machines that play with pigs, or sing cute songs for pig. No, there are only horrible and terrifying implications with this kind of machinery

 

 

continue reading at eurogamer

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"Our dear collaborator, Chinese Room, has gone to great length to conjure up the most disturbing and repulsive subtitle for a game yet. There is nothing friendly, cuddly or cozy about a machine for pigs. Men do not make machines that play with pigs, or sing cute songs for pig. No, there are only horrible and terrifying implications with this kind of machinery

:roflroll:

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Finished the first one on my laptop ... its scary as hellll...most deffo the most scary game ever...but strangely you get intrigued into it...had a nice plot to it too ,well almost but it was SCARY AND BY SCARY I MEAN REALLY SCARY :samui:

,

 

 

This most definitely leads in the absurdest name for a video game award.

AGREED... :rofl:

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  • 4 weeks later...

Dear Esther dev 'investing heavily in visuals' for Amnesia sequel

 

Now that indie studio thechineseroom is working on a sequel to Frictional Games' hit Amnesia: The Dark Descent, the team feels the need to make some changes to the series to keep players on their toes. In its upcoming game, Amnesia: A Machine for Pigs, the Dear Esther studio plans to create a brand new aesthetic to enable more interesting and horrific scenarios.

 

In a recent interview with Gamasutra, thechineseroom creative director Dan Pinchbeck explained that he and his team have worked hard to improve the visuals in the new Amnesia title in an attempt to lure players through the game's rich environments, and ultimately chill them to their core.

 

"With this new game, we want to create a world that is so rich and dramatic and beautiful that the player is constantly torn between wanting to go around the corner to see what's there and not wanting to go around the corner because they're frightened of what's there," Pinchbeck explained.

 

"Even that will make a significant change to the Amnesia gameplay, even before we throw the new mechanics at them."

 

In particular, Pinchbeck said he wants the game to give off a real sense of scale, allowing players to visit more open locales, check out sprawling vistas, and more. He added that he and the team at Frictional Games have done a lot of work to ensure that the original Amnesia engine can handle the sequel's new scale and aesthetic.

 

Even when it comes to design, Pinchbeck said that maintaining a certain level of "presentational quality" has been imperative in crafting the player's overall experience. To him, a believable game world is just as important as refined systems and gameplay mechanics.

 

"Presentational quality really only came into play recently," Pinchbeck said. "Not that presentational quality has been missing in games, but the discussion about how presentational quality can be an integral part of gameplay. Games like Assassin's Creed or Skyrim or S.T.A.L.K.E.R., for example, they work not just for their mechanics, they work because they present these incredible worlds."

 

He said that when developers take the time to create a well-realized setting, players will find themselves more engaged in the game at large, as they become "more likely to buy into this world that's being presented."

 

src:Gamasutra

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A Machine for Pigs team want it to be “skin-crawlingly, heart-shatteringly, nerve-jarringly terrifying”

 

Dan Pinchbeck, creative director at thechineseroom, has said if Amnesia: A Machine For Pigs can’t “frighten people as much as the original,” then the team has “failed.”

 

Speaking in an interview with Gamasutra, Pinchbeck said his team and the one at Frictional want the game to be “absolutely skin-crawlingly, heart-shatteringly, and nerve-jarringly terrifying.”

 

In order to accomplish such a feat, the team is focusing on what made the first Amnesia so memorable and scary for player, and build upon the experience with A Machine for Pigs.

 

“With this new game, we want to create a world that is so rich and dramatic and beautiful that the player is constantly torn between wanting to go around the corner to see what’s there and not wanting to go around the corner because they’re frightened of what’s there,” he said.

 

“Everything is geared around that. Just turning people to complete ice and making them have complete meltdowns. With Amnesia, it’s not just about a superficial level of fear, it’s about feeling that something has burrowed into your head and is just scratching its nails at you. But you’re so hooked. Inside, you’re peeling away like bodies from a pile and you just can’t stop yourself.”

 

Amnesia: The Dark Descent scared the hell out of me, and I am not ashamed to admit it. I sincerely hope this one does the job as well. It’s an exhilarating feeling, and doesn’t happen often enough in gaming, as far as I am concerned.

 

src:vg247

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  • 2 months later...

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