SRINI87 Posted February 23, 2012 Report Share Posted February 23, 2012 Developer: thechineseroom Producer: Frictional Games Engine: HPL Engine 2 Platform: Pc Release date: Fall 2012 Genre: Survival horror Mode: Single-player ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ The year is 1899. Wealthy industrialist Oswald Mandus has returned home from a disastrous expedition to Mexico, which has ended in tragedy. Wracked by fever, haunted by dreams of a dark machine, he recovers consciousness in his own bed, with no idea of how much time has passed since his last memory. As he struggles to his feet, somewhere beneath him, a engine splutters, coughs, roars into life... read more ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- screenshots Link to comment Share on other sites More sharing options...
DevilsOwn Posted February 23, 2012 Report Share Posted February 23, 2012 Sequel of Amnesia : Dark Descent eh? A game whose even the demo i couldnt complete Link to comment Share on other sites More sharing options...
Dbz_479 Posted February 23, 2012 Report Share Posted February 23, 2012 These games r damn creepy,I didn't play Amnesia but i played 2 games like it one is Cryostasis(hell i couldn't understand it) & other is Penumbra Link to comment Share on other sites More sharing options...
zen Posted February 23, 2012 Report Share Posted February 23, 2012 The first game crippled me psychologically. Cant wait! Link to comment Share on other sites More sharing options...
MoonStruckHorrors Posted February 23, 2012 Report Share Posted February 23, 2012 MUST.FINISH.THE.FIRST.ONE. Link to comment Share on other sites More sharing options...
Zod Posted February 23, 2012 Report Share Posted February 23, 2012 Link to comment Share on other sites More sharing options...
SRINI87 Posted February 29, 2012 Author Report Share Posted February 29, 2012 Amnesia dev: Sequel will make you afraid to turn on your PC Forthcoming PC horror sequel Amnesia: A Machine for Pigs will make you fearful of going anywhere near a desktop computer ever again, original developer Frictional Games has pledged. In response to an email from a fan, named Gustav, concerned that the follow-up to the 2010 pant-spoiler will turn down the scares, Frictional boss Thomas Grip promised the game will haunt gamers' nightmares. "One should not pay too much attention to rumors," read Grip's reply, as posted on Reddit. "If it would have been a less scary Amnesia it would have been called 'Amnesia: A trip to rainbowland' or perhaps 'Amnesia: A machine for cookie baking'. "Our dear collaborator, Chinese Room, has gone to great length to conjure up the most disturbing and repulsive subtitle for a game yet. There is nothing friendly, cuddly or cozy about a machine for pigs. Men do not make machines that play with pigs, or sing cute songs for pig. No, there are only horrible and terrifying implications with this kind of machinery continue reading at eurogamer Link to comment Share on other sites More sharing options...
Zod Posted February 29, 2012 Report Share Posted February 29, 2012 :nerves: Link to comment Share on other sites More sharing options...
Ne0 Posted February 29, 2012 Report Share Posted February 29, 2012 all this hype makes me wanna play the first one so badly.... Link to comment Share on other sites More sharing options...
MarketTantrik Posted February 29, 2012 Report Share Posted February 29, 2012 "Our dear collaborator, Chinese Room, has gone to great length to conjure up the most disturbing and repulsive subtitle for a game yet. There is nothing friendly, cuddly or cozy about a machine for pigs. Men do not make machines that play with pigs, or sing cute songs for pig. No, there are only horrible and terrifying implications with this kind of machinery Link to comment Share on other sites More sharing options...
MoonStruckHorrors Posted March 3, 2012 Report Share Posted March 3, 2012 MUST.FINISH.THE.FIRST.ONE. Scratch that. Played 29 minutes, scared shitless. Link to comment Share on other sites More sharing options...
Aftrunner Posted March 3, 2012 Report Share Posted March 3, 2012 LOL man the f**k up you little wuss. I couldnt even finish the demo. Link to comment Share on other sites More sharing options...
AMG Posted March 3, 2012 Report Share Posted March 3, 2012 This most definitely leads in the absurdest name for a video game award. Link to comment Share on other sites More sharing options...
Ne0 Posted March 4, 2012 Report Share Posted March 4, 2012 This most definitely leads in the absurdest name for a video game award. no way, that award reserved for - "Onechanbara: Bikini Samurai Squad" Link to comment Share on other sites More sharing options...
Razpor Posted March 4, 2012 Report Share Posted March 4, 2012 Finished the first one on my laptop ... its scary as hellll...most deffo the most scary game ever...but strangely you get intrigued into it...had a nice plot to it too ,well almost but it was SCARY AND BY SCARY I MEAN REALLY SCARY , This most definitely leads in the absurdest name for a video game award. AGREED... Link to comment Share on other sites More sharing options...
Razpor Posted March 4, 2012 Report Share Posted March 4, 2012 no way, that award reserved for - "Onechanbara: Bikini Samurai Squad" Link to comment Share on other sites More sharing options...
SRINI87 Posted March 28, 2012 Author Report Share Posted March 28, 2012 Dear Esther dev 'investing heavily in visuals' for Amnesia sequel Now that indie studio thechineseroom is working on a sequel to Frictional Games' hit Amnesia: The Dark Descent, the team feels the need to make some changes to the series to keep players on their toes. In its upcoming game, Amnesia: A Machine for Pigs, the Dear Esther studio plans to create a brand new aesthetic to enable more interesting and horrific scenarios. In a recent interview with Gamasutra, thechineseroom creative director Dan Pinchbeck explained that he and his team have worked hard to improve the visuals in the new Amnesia title in an attempt to lure players through the game's rich environments, and ultimately chill them to their core. "With this new game, we want to create a world that is so rich and dramatic and beautiful that the player is constantly torn between wanting to go around the corner to see what's there and not wanting to go around the corner because they're frightened of what's there," Pinchbeck explained. "Even that will make a significant change to the Amnesia gameplay, even before we throw the new mechanics at them." In particular, Pinchbeck said he wants the game to give off a real sense of scale, allowing players to visit more open locales, check out sprawling vistas, and more. He added that he and the team at Frictional Games have done a lot of work to ensure that the original Amnesia engine can handle the sequel's new scale and aesthetic. Even when it comes to design, Pinchbeck said that maintaining a certain level of "presentational quality" has been imperative in crafting the player's overall experience. To him, a believable game world is just as important as refined systems and gameplay mechanics. "Presentational quality really only came into play recently," Pinchbeck said. "Not that presentational quality has been missing in games, but the discussion about how presentational quality can be an integral part of gameplay. Games like Assassin's Creed or Skyrim or S.T.A.L.K.E.R., for example, they work not just for their mechanics, they work because they present these incredible worlds." He said that when developers take the time to create a well-realized setting, players will find themselves more engaged in the game at large, as they become "more likely to buy into this world that's being presented." src:Gamasutra Link to comment Share on other sites More sharing options...
SRINI87 Posted March 30, 2012 Author Report Share Posted March 30, 2012 A Machine for Pigs team want it to be “skin-crawlingly, heart-shatteringly, nerve-jarringly terrifying” Dan Pinchbeck, creative director at thechineseroom, has said if Amnesia: A Machine For Pigs can’t “frighten people as much as the original,” then the team has “failed.” Speaking in an interview with Gamasutra, Pinchbeck said his team and the one at Frictional want the game to be “absolutely skin-crawlingly, heart-shatteringly, and nerve-jarringly terrifying.” In order to accomplish such a feat, the team is focusing on what made the first Amnesia so memorable and scary for player, and build upon the experience with A Machine for Pigs. “With this new game, we want to create a world that is so rich and dramatic and beautiful that the player is constantly torn between wanting to go around the corner to see what’s there and not wanting to go around the corner because they’re frightened of what’s there,” he said. “Everything is geared around that. Just turning people to complete ice and making them have complete meltdowns. With Amnesia, it’s not just about a superficial level of fear, it’s about feeling that something has burrowed into your head and is just scratching its nails at you. But you’re so hooked. Inside, you’re peeling away like bodies from a pile and you just can’t stop yourself.” Amnesia: The Dark Descent scared the hell out of me, and I am not ashamed to admit it. I sincerely hope this one does the job as well. It’s an exhilarating feeling, and doesn’t happen often enough in gaming, as far as I am concerned. src:vg247 Link to comment Share on other sites More sharing options...
dylanjosh Posted June 15, 2012 Report Share Posted June 15, 2012 Link to comment Share on other sites More sharing options...
Zod Posted June 15, 2012 Report Share Posted June 15, 2012 :panic: Link to comment Share on other sites More sharing options...
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