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Need For Speed: The Run


CodeEvo

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  • 3 weeks later...

Need for Speed: The Run Hands-On Preview

 

We race through the desert between Los Angeles and Las Vegas and find out more about our protagonist Jack.

 

This time around, we had the chance to get some hands-on time with one of the sprint-racing time trials in Need for Speed: The Run.

 

Our demo took place in the desert between Los Angeles and Las Vegas, where Jack needed to defeat 10 other racers to arrive at the destination first. The environment looked crisp and detailed, and there were plenty of shortcuts to be found along the way, alongside plenty of oncoming traffic. The controls are quite sensitive, with just a slight tap on either side of the thumbstick sufficing for correcting steering. We found that getting the balance of acceleration and drifting didn't come easily, and it took a few turns to correctly identify when and how much to slow down when taking corners and the right time to speed up again in order not to lose too much momentum.

 

The course included regular checkpoints, something that works alongside the game's new rewind feature. The latter only becomes available when you crash; so, rather than going back all the way to the start of the race, you're simply taken back to the last checkpoint and allowed to attempt the part you failed again. This is a particularly handy feature when completing a new track, as it allows you to learn from your mistakes without being too punishing. It also has the added advantage of giving players time to explore the track to discover shortcuts without losing too much time.

 

While the rewind feature takes you back in time, it doesn't rewind your timer as well, meaning you will lose valuable time if you insist on taking corners too quickly, and, in the process, careening into oncoming traffic. EA also says the number of times you can use the rewind feature is limited throughout the campaign, changing depending on the track and difficulty setting.

 

During the demo EA also emphasised that while the game's reveal focused on Jack's on-foot adventures, players shouldn't expect to see too much of this aspect, as racing will still be the main component of Need for Speed: The Run. The publisher also hinted that Jack will have to survive certain environmental challenges, and while we recently saw the avalanche scenario during Gamescom, they're remaining tight-lipped on others.

 

The demo certainly held our interest and we're excited to see more of both Need for Speed: The Run's racing and on-foot elements in the months to come.

 

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  • 2 weeks later...

official system requirements announced

 

Minimum System Requirements (PC)

OS: Windows Vista SP2 32-bit

DirectX: DirectX 10

CPU: 2.4 GHz Intel Core 2 Duo or equal AMD

Memory: 3 GB

HDD: 18 GB

Graphics (AMD): 512 MB RAM ATI Radeon 4870 or better

Graphics (NVIDIA): 512 MB RAM NVIDIA GeForce 9800 GT or better

Sound: DirectX compatible

Input: Keyboard, Gamepad or Wheel, DVD Rom

Online: 512 KBPS Internet connection or better

 

 

Recommended System Requirements (PC)

OS: Windows 7 SP1 64-bit

DirectX: DirectX 11

CPU: 3.0 GHz Intel Core 2 Quad or equal AMD

Memory: 4 GB

HDD: 18 GB

Graphics (AMD): 1024 MB RAM ATI Radeon 6950

Graphics (NVIDIA): 1024 MB RAM NVIDIA GeForce GTX560

Sound: DirectX compatible

Input: Keyboard, Gamepad or Wheel, DVD Rom

Online: 512 KBPS Internet connection or better

 

 

 

no dx9 :P

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